Murdertrain a comin'... Soon.
Here's some work in progress we'd like to share with you. That's what happens to developers who write bad code... :smiling_imp: (No one was harmed during development!)
https://youtu.be/fpzPRiWB0sQ
Here's some work in progress we'd like to share with you. That's what happens to developers who write bad code... :smiling_imp: (No one was harmed during development!)
https://youtu.be/fpzPRiWB0sQ
We made some scenery! Now there's hills, trees, dudes laying around, gates you need to open. Actual gameplay everyone!
https://www.youtube.com/watch?v=T2Vrf70txOQ
The main mechanic is actually dudes. Player needs to carry and use them on obstacles to get through them. Oh, and don't forget the fuel! Bring some of them to furnace - let THEM fuel the train. :smiling_imp:
In future updates we plan to add death from various causes, new props and obstacles, some HUD and more zones! ...while fixing bugs, making everything prettier and, well, polishing the game!
Familiar name, eh? Yup, that's our final results. (For now!) There's no reason to make excuses - we know that game has some bugs, needs polishing... What the hell, for me it's the first actual game I made with the team! And this makes me so happy.
In some episode of Extra Credits (which I recommend to EVERYONE on this community if you haven't discovered it yet) Dan said: "If your first attempt at making a game turns out to be a one room platformer with bad collision that you took three weeks to build, be proud of that, because you built it. You actually got it done! You made a game!" And he's right. We not only made it in three days instead of three weeks - it has a random generated elements in zones, not-so-bad collision and replayable gameplay! I am proud of us and truly grateful to the team.
So. Enough of tearful speeches. Here's the video and we are publishing the game. A goddamn huge thanks to our team. Thank you all too, lads and gals. And have fun y'all! :slight_smile:
https://youtu.be/YLNo_HohK5Y