Hackingroelz

LD26

I’m in, first time

Decided to join the Ludum Dare competition.

Language: Java, using eclipse
Libraries: lwjgl, slick for texture loading, sound loading an shader loading and maybe Luaj
Graphics: Paint.net
Music: Garageband for IPad
Sound effects: Not sure yet, probably a sound effect generator.

Here’s something I’ve made in lwjgl before (Not for Ludum Dare, but just for fun): http://youtu.be/InY8H-wq1wM

Oh, and please no potatoes :(

Getting some work done

 

 

ss (2013-04-27 at 03.11.49)

While you have weapons in my game, they’re very inefficient. The best way to get to the end of the level is by dodging the attacks of enemies. Graphics aren’t final yet and I still need to do a lot, but it’s coming along pretty well.

 

 

LD27

I’m in!

I’m in for LD 27 compo! I’ll be using my new Java/Lua game framework. Haven’t made a proper game with it yet, but making a game in Lua instead of Java will be fun.

IDE: Probably Sublime Text 2 maybe notepad++
Framework: RGine, Lunar Engine? don’t really have a name for it.
GFX: Paint.net and Blender
Sound: I’ll try to be creative
Music: Garageband for IPad

Random screenshot of my framework, http://puu.sh/48caH.jpg
It’s not amazing, but it’s good enough

My first screenshots.. Little bit too late

screenshot1 screenshot2

 

My game is a 2d platformer. You can walk between layers in 3d, but per level you can only walk in 3d for 10 seconds. Not much progress due to the fact I have school stuff I need to do too, but I think I can sorta finish it.

LD29

Let’s do this!

Had to skip LD28, but I’m certainly gonna be in for LD29 (compo)!

I’m also working on a lot of stuff for my Lua game framework. Hopefully I’ll get better Bullet integration done before it starts (and maybe even SSAO)!

Anyway, here’s the stuff I’ll be using:

Engine/framework/thing: rGine (my Lua game framework)
Language: Lua/Java
IDE: Sublime text 3/Eclipse
Graphics: Paint.net
Sound: Dunno
Music: Garageband for iPad

Have fun!

Comments

Jexel
23. Apr 2014 · 14:45 UTC
Where can we find your lua game framework rGine?

Almost forgot!

I still needed to upload my framework! Anyway, here it is. It’s probably not usefull yet to other people, as I haven’t written any tutorials and there’s still a lot of stuff I’m working on, but it’s what I’m gonna use.

Day 1 Progress

Above the surface

And beneath the surface

 

Basicly the blue guy must help the yellow guy escape from beneath the surface. I didn’t get a lot of it done. Only switching between the two players and buttons and doors, since I ran into an issue in my shadow mapping code, so I’ll have to hurry up and make levels, enemies and add sound. At least so far this one’s looking better than my last two entries.

Cubes

He might be stuck underground, but at least he’s accompanied by a the cube.

LD30

I’m in!

Capture

Last weekend before school starts, so I still have time to build something (hopefully) awesome!

Here are my tools (pretty much the same as last time, but still)

Engine: As always my custom framework. (I should really clean it up and put it on Github…)
Language: Lua/Java
IDE: Eclipse for Java, Sublime Text for Lua
Art“: Paint.net and/or blender
sfx: Possibly my Nexus 5 as micrhophone to record some sounds myself, but I might just end up using an sfx generator
Music: Garageband
Planning: Idea Sketch
Timelapse???: Chronolapse

It’s starting to take shape!

LD30_1Mygame’s sort of fun now (except for the lack of levels). Basicly, he player was born with a special ability. He/she could move out of his/her body into the Shadow World. Using this you can influence you’re surroundings. One day, the government finds out and they send people to your house to imprison you. You must use your powers to escape from them. You can’t attack anybody, so you can’t be seen. You can do this by sneaking around them, or using your powers to attract the guards and then sneak past.

LD32

I’m in!

Hello everyone! I’ll be participating again this time. Here are my tools:

IDE: Eclipse and Sublime Text
Engine: rGine2 (personal engine, source is available here)
Graphics: Paint.NET and/or Inkscape
Sound: Probably an sfx generator
Music: Probably Garageband, altough I might try some music generators
Ideas: Idea Flip

I’m excited to be able to enter again. Have fun everyone!

First Day

Epic Battle

I managed to get most of my core mechanics done today. I still need to make all the levels, add sound and make some sort of intro and outro bit to tell the silly story I made. I’m quite happy with how it’s been going so far. Not sure how I’ll make the music though. I want to try something new, but I’ve never worked with any other tools besides Garageband, so that’ll be interesting. Anyway, have fun everyone with the next 24/48 hours!

 

LD34

Day 1 Progress

Schermafbeelding 2015-12-12 om 20.08.58

Well, it’s not a lot of progress. I did get the basic mechanics down. You’re a growing tree defending itself against (blocky) lumberjacks. The game’s kinda neat though. It’s very different from the games I’ve made before. Still need to add music, sound effects, more enemies and an intro and outro. Hopefully I’ll be able to finish it tomorrow.

Good luck everyone!

Comments

12. Dec 2015 · 19:26 UTC
Wow. That’s a really cool idea!

LD36

I’m in!

I’ll be in again and I’ll be using my Java/Lua framework to make the game (link). I also might try out the Figure app for making music this time, although I’m not really sure whether you’re allowed to do everything with the music created within the app.

Anyway, good luck everyone!

Ludum Dare 37

Some progress

Unfortunately, I don’t have much time to work on something this weekend, but I still decided to make something. Because of the (extra) time-constaint, I decided to make a sometimes-graphical text adventure game:

Schermafbeelding 2016-12-10 om 20.14.30

There’s still a lot to do, but at least I’ve got the basic structure for the game down, and I sort of know in which direction the story will be heading, so I should be able to finish it.

Good luck, everyone!

I’m done… sort of

Schermafbeelding 2016-12-11 om 19.50.32

Well, I’ve basicly run out of time. I really have to do some other stuff again now, so it’s a bit rough, but I hope it’s at least enjoyable.

Here’s the ludum dare page: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=21430

And here’s a direct link to the itch.io page: https://roel.itch.io/trapped

It’s currently not mobile-friendly, so I recommend you use a desktop or laptop (I might still fix it later).

Good luck to everyone still working!