12th I’m in as time becomes a loop
Tools:
- Löve
- https://github.com/headchant/love-boilerplate
- Vim/Sublime
- FLStudio/Supercollider/Bfxr
- Photoshop/Pixen
Tools:
My little shmup progressed quite far but I need to implement some core mechanics on sunday. Now it’s time for beer and chill.
I made a shmup this time. It has a map switching mechanic and shows both maps on one screen. I tried to make it hard and I think I succeeded. The boss shown in the screenshot will probably never be seen by most of you. I will most likely upload an easier version to itch.io in a couple of days. Still, I hope you have some fun with it and let me know what you think!
I’m in for Ludum Dare 32!
My Tools: Löve, Boilerplate, Sublime/Vim, Pixen/Photoshop, Supercollider/FL
Made little track for motivation, you can also download it on soundcloud.
Hung over and tired but proud that I finished. I almost gave up on sunday afternoon because I the design was quite challenging. More on that later. For now:
Super Fruit World is an “sandbox” game. A kind of crossover of harvest moon and tower defense. Build your home, grow fruit and make juice. Defend yourself and your crops from the missiles.
Let me know what you think. I will probably write a post mortem in a couple of days. See you soon!
Going to make it short: I’m in for Ludum Dare 33! The tools I use are: Löve + My Boilerplate + Bosca Ceoil + Bfxr + Pixen. Looking forward for another awesome weekend. May the best theme win (which obviously is ‘One Rule’)!
My Tools:
Löve framework and my boilerplate + Sublime/Vim + the amazing PikoPixel editor + Inkscape + FLStudio/Supercollider/Audacity/Bfxr
My typing game made for the LD35 compo: play here and let me know what you think!
What is your highscore?
After doodling around in Pico-8 I decided to use HTML/JS instead. Turned out as a clicker-game without the clicking. Day 1 is done, more to come tomorrow!
Got everything sorted out and all the groceries for this weekend. Going to use Löve with my boilerplate. Stoked.

Gonna use Löve and my boilerplate: https://github.com/headchant/love-boilerplate
Can't wait for another weekend of this:

First idea: you lose powerdrops and need to collect them again a level down. Don't know if I'll move forward with this one...

Excited to say that the game is starting to get somewhere. The blue guys make the game interesting...don't know yet If I want make them shootable or not tho...

Tools: sublime, Löve + Boilerplate, graphicsgale, gimp, flstudio, audacity, cough drops and tea
two cold days long
a game be given
also: wayside fun

