Hempuli

LD18

Doooors: a post-compo version of my game

So yeah, I finished a post-compo version of my jam thing. I’m quite happy with it, but beware, it’s really REALLY hard.

doooors3

BWOOP
download

== CONTROLS == (These are explained in-game, too)
Arrow keys = move
S = jump and confirm
D = pick up and throw
D + Down = put down
D + up = throw upwards
R = restart
Esc = Quit
Note that the speed of thrown objects changes depending on your own momentum while throwing. That is, throwing stuff while walking makes them fly farther.

Comments

Danik
03. Sep 2010 · 17:34 UTC
Ingenious level design. :)
snowyowl
04. Sep 2010 · 19:08 UTC
Awesome!

Any hints for level 6? :)
snowyowl
04. Sep 2010 · 20:19 UTC
Also, bug report: doors can get crushed by those metal things that open when you press a button (I would like to call those metal things that open when you press a button doors, but that name is taken). If you then go through the corresponding door, you don’t come out.

Ad revenue go!

So, I didn’t take part to this october challenge because I didn’t get my own paypal up in time, and also because Multimedia Fusion’s porting capabilities are really limited and I really wanted to make a flash game. Anyway, a couple days before the challenge ended, I ported an old game of mine called Bulletsss to flash and submitted it to Kongregate to see just how teensy amounts of money one gets if he doesn’t include any exclusivity requests/advertisement APIs with it.

To be honest, I assumed myself that it wouldn’t make any money at all, what with there not being any advertisements to get revenue from. However, as I submitted the game, I noticed that my earlier flash game, Doooors (which was made on my earlier LD entry!), had made some 50 $, of which I got about 12 $. Not much, but it gave me hope that I could perhaps pass the required bottom limit of the challenge, albeit ‘unofficially’.

No luck with that, though. As we speak, Bulletsss has been out there for about a week and the full revenue has been about 0,60 $. Haha, next time I’ll look at Flash games license instead!

sss1

If you’re interested (and want to increase my revenue, MWA HA HA HA) go check the game out!
HEREHEREHERRRE

Comments

08. Nov 2010 · 17:40 UTC
Very well done. I enjoyed the minutes I spent.

The graphics are sometimes a mess / disturbing because of their sketchy-ness which makes some obvious hints hard to see. Loved the rocket jumps. Sadly the angle cannot be chosen freely. (But that would make balancing alot harder as well)
snowyowl
20. Nov 2010 · 20:34 UTC
Oh cool, NG front page! That’s gonna boost your ad revenue a lot.

Apocalypse Adventure

Sorry for this double post, but I thought some people might be interested in this (who am I lying to?) My Ludum Dare 16 entry, called Apocalypse Adventure, did quite well, probably not because of the quality but instead because of the sheer size – 12 different areas and lots of stuff to find. I kinda aimed for that – the game engine is utterly simplistic but it’s compensated by other things. Didn’t work, though, the game was way too confusing and hard, what with lacking a save feature. However, I’m now kinda working on a ‘sequel’, or a game with a similar premise, and I thought it’d be cool to record nice videos of the original to show a bit what’s there. So here they are, dunno if anyone’s interested:
Part 1
Part 2
Part 3

Comments

08. Nov 2010 · 19:49 UTC
We are definitely interested! Looks absolutely amazing. I love the huge map. Keep up the great work.

LD19

Redundancy Redundancy Redundancy Redundancy

I’m really waiting for this!

I’m really waiting for this!

Comments

KoryWazHere
16. Dec 2010 · 13:55 UTC
well that’s a bit redundant…
SurplusGamer
16. Dec 2010 · 13:56 UTC
More recursion, really.
16. Dec 2010 · 15:17 UTC
Why are people posting things two times when it’s about redundancy?

Wouldn’t 10 or 100 times for example be redundant?
GreaseMonkey
16. Dec 2010 · 17:36 UTC
You don’t have to repeat the whole thing, just a hash / reed-solomon code of what you say. But anyways, wrt what bernardfrancois said, I’ll be using 8×8 tiles lots of times over (because you can’t *really* fill the 32×24-tile screen with the 448 tiles you have available).

Herp Derp

I think I’ll be joining. I have nice ideas for a couple of the themes, and now that I have the Flash exporter it should be easier to make a fun experience. I think this time I’ll try to go the path of quality over content, seeing that a couple of my earlier games were high on content (Paradise Fort, Excavatorrr, Apocalypse Adventure) but lacked in gameplay or polish.

As annoying as it is to admit, using tools like MMF is really unfair for those who really code everything from scratch. I considered participating only to the jam because of this, but in the end decided that I’ll just apologize here and hope the competition is relatively fair. So yeah, my apologies for being a wuss.

Comments

timgarbos
17. Dec 2010 · 08:22 UTC
Nice. I love Dooors!
17. Dec 2010 · 16:26 UTC
It’s an uneven playing field, but that’s not a big problem :) I love your games, so I’m excited to see what you make.

First glances


YEEAAAAHHH

It took me a lot of time to get an idea, but now that I have one everything is going well!

Comments

18. Dec 2010 · 14:28 UTC
I like it!
madk
18. Dec 2010 · 14:46 UTC
Looking great as usual 😉

Starting over (What A Surprise)

I quite like the looks of the new thing, so I guess that’s ok.

Though it feels kind of awkward to join the roguelike-ish bandwagon!

Comments

18. Dec 2010 · 19:23 UTC
Heh, looks nice, but I find the walls kind of hard to read. They look a bit flat. (It’s probably due to the outline, but I’m no artist)
18. Dec 2010 · 19:47 UTC
Those skeles kick ass. Very cute art style!

Level Generation GO

Hey, I like how many of us are working with procedural generation!
I just got mine running; it’s pretty simple but does the job. Also a zombie!

Comments

18. Dec 2010 · 21:10 UTC
Looks fantastic!
18. Dec 2010 · 21:15 UTC
I love the style, and envy your aesthetic!

Day one was over three hours ago!

Going to sleep. I’ll have plenty of work to do tomorrow, but I’m really happy with what I have currently. Next up shall be some proper effects like a better sword-swinging animation and then quite much everything else; dying, item handling, winning and so on. I probably can’t finish a version I’d be happy with in time, but I’m quite sure I’ll release whatever I have in the end anyway.

Day 2 yes yes

There’s still plenty of stuff to do, but that’s mostly fun things like adding items and enemies!

Unfortunately, I must now do something I totally dislike that is not related to Ludum Dare!!!

Finished – YAY

Here you are, gentlemen! I didn’t add music because I wasn’t sure what I intended was OK rule-wise, but SFXR made some neat sounds for it anyway.

Start playing here!

Truth to be told, my game follows the theme very VERY little, but I had fun!

Comments

thewinterdrake
19. Dec 2010 · 21:52 UTC
Is that a creeper? I think that’s a minecraft creeper.
Hempuli
19. Dec 2010 · 21:54 UTC
OH NO NO it’s not a creeper, it’s a CreepyExploder!

It’s A Frickin’ Dungeon!

I’m currently adding more areas, after which I’ll start implementing monsters and traps specific to those areas. I also implemented some monster ‘types’ or ‘elements’, as indicated by the fire skeleton up there!

LD20

Paradise Fort – in flash

I may be interested in making a game for the next LD. I have one idea that’d really work with a couple of the themes. However, at the moment I’m preoccupied with turning Paradise Fort, which some of you may remember, to flash. It has worked great this far:

Of course it has still its problems, what with being not finished:

I’ve done most of the animation, but the sprites themselves were done by Sereneworx!

Comments

JakeL168
24. Apr 2011 · 21:23 UTC
It’s a beauty!

Thanks guys!

This final round has so many themes that I have ‘inspiration’ for that I’m really confident I’ll get something made this weekend. Cheers everyone!

Comments

29. Apr 2011 · 07:46 UTC
Very many good themes there. I wish evolution would win, just so that we’d get it out of our system. =)

Freakin’ parties

I’d so want to work on my game, but alas, I’ve promised to go to a party. Hopefully I can catch up tomorrow. Sadface

Comments

30. Apr 2011 · 11:22 UTC
I went drinking with all these crazy anarchists last night, they’re mental! Suffice to say I only just woke. There is always the jam!

LD21

Plans & intentions

I’m quite sure I intend to die sometime during the next 80 or so years. I’m quite excited, and have a lot of plans for it! If only I get a fitting theme – 4D would be quite a cool theme for a death.

Comments

Hempuli
14. Aug 2011 · 20:06 UTC
Post with Black Humour™ sponsored by Hilarious ‘I’m in’ -messages incorporated©.

Urgh… Getting there, but!

So, I spent a huge part of this weekend trying to come up with an idea I like. I technically settled on this current idea some 6 hours ago and have been working nonstop since then. I’m quite sure I’ll get a one-level mini version for the compo, but I hope I have the motivation to finish a proper version for the jam!

Here’s some stuff from the game (Due to lack of ideas it resembles more than a bit ‘Apocalypse Adventure’, my earlier LD game (frown)):

That's one high bounty on this baddie!


Veeery empty at the moment. Hopefully I'll get some stuff to add before the deadline!

Finished! Not quite happy with it, oh well.

There we go. Kind of an half-assed attempt, though I only could spend some 10 hours on it. This theme definitely wasn’t my cup of tea; and even this game manages not to follow it!

GET TO IT!