The Whale Is Paul

Tags: motivation

Tags: motivation
So yeah, I finished a post-compo version of my jam thing. I’m quite happy with it, but beware, it’s really REALLY hard.

BWOOP
download
== CONTROLS == (These are explained in-game, too)
Arrow keys = move
S = jump and confirm
D = pick up and throw
D + Down = put down
D + up = throw upwards
R = restart
Esc = Quit
Note that the speed of thrown objects changes depending on your own momentum while throwing. That is, throwing stuff while walking makes them fly farther.
So, I didn’t take part to this october challenge because I didn’t get my own paypal up in time, and also because Multimedia Fusion’s porting capabilities are really limited and I really wanted to make a flash game. Anyway, a couple days before the challenge ended, I ported an old game of mine called Bulletsss to flash and submitted it to Kongregate to see just how teensy amounts of money one gets if he doesn’t include any exclusivity requests/advertisement APIs with it.
To be honest, I assumed myself that it wouldn’t make any money at all, what with there not being any advertisements to get revenue from. However, as I submitted the game, I noticed that my earlier flash game, Doooors (which was made on my earlier LD entry!), had made some 50 $, of which I got about 12 $. Not much, but it gave me hope that I could perhaps pass the required bottom limit of the challenge, albeit ‘unofficially’.
No luck with that, though. As we speak, Bulletsss has been out there for about a week and the full revenue has been about 0,60 $. Haha, next time I’ll look at Flash games license instead!
If you’re interested (and want to increase my revenue, MWA HA HA HA) go check the game out!
HEREHEREHERRRE
Sorry for this double post, but I thought some people might be interested in this (who am I lying to?) My Ludum Dare 16 entry, called Apocalypse Adventure, did quite well, probably not because of the quality but instead because of the sheer size – 12 different areas and lots of stuff to find. I kinda aimed for that – the game engine is utterly simplistic but it’s compensated by other things. Didn’t work, though, the game was way too confusing and hard, what with lacking a save feature. However, I’m now kinda working on a ‘sequel’, or a game with a similar premise, and I thought it’d be cool to record nice videos of the original to show a bit what’s there. So here they are, dunno if anyone’s interested:
Part 1
Part 2
Part 3

I’m really waiting for this!

I’m really waiting for this!
I think I’ll be joining. I have nice ideas for a couple of the themes, and now that I have the Flash exporter it should be easier to make a fun experience. I think this time I’ll try to go the path of quality over content, seeing that a couple of my earlier games were high on content (Paradise Fort, Excavatorrr, Apocalypse Adventure) but lacked in gameplay or polish.
As annoying as it is to admit, using tools like MMF is really unfair for those who really code everything from scratch. I considered participating only to the jam because of this, but in the end decided that I’ll just apologize here and hope the competition is relatively fair. So yeah, my apologies for being a wuss.
I love your games, so I’m excited to see what you make.It took me a lot of time to get an idea, but now that I have one everything is going well!
I quite like the looks of the new thing, so I guess that’s ok.
Though it feels kind of awkward to join the roguelike-ish bandwagon!
Hey, I like how many of us are working with procedural generation!
I just got mine running; it’s pretty simple but does the job. Also a zombie!
Going to sleep. I’ll have plenty of work to do tomorrow, but I’m really happy with what I have currently. Next up shall be some proper effects like a better sword-swinging animation and then quite much everything else; dying, item handling, winning and so on. I probably can’t finish a version I’d be happy with in time, but I’m quite sure I’ll release whatever I have in the end anyway.
Here you are, gentlemen! I didn’t add music because I wasn’t sure what I intended was OK rule-wise, but SFXR made some neat sounds for it anyway.
Start playing here!
Truth to be told, my game follows the theme very VERY little, but I had fun!
I may be interested in making a game for the next LD. I have one idea that’d really work with a couple of the themes. However, at the moment I’m preoccupied with turning Paradise Fort, which some of you may remember, to flash. It has worked great this far:
Of course it has still its problems, what with being not finished:

I’ve done most of the animation, but the sprites themselves were done by Sereneworx!
This final round has so many themes that I have ‘inspiration’ for that I’m really confident I’ll get something made this weekend. Cheers everyone!
I’d so want to work on my game, but alas, I’ve promised to go to a party. Hopefully I can catch up tomorrow. Sadface
I’m quite sure I intend to die sometime during the next 80 or so years. I’m quite excited, and have a lot of plans for it! If only I get a fitting theme – 4D would be quite a cool theme for a death.
So, I spent a huge part of this weekend trying to come up with an idea I like. I technically settled on this current idea some 6 hours ago and have been working nonstop since then. I’m quite sure I’ll get a one-level mini version for the compo, but I hope I have the motivation to finish a proper version for the jam!
Here’s some stuff from the game (Due to lack of ideas it resembles more than a bit ‘Apocalypse Adventure’, my earlier LD game (frown)):

That's one high bounty on this baddie!


Veeery empty at the moment. Hopefully I'll get some stuff to add before the deadline!
There we go. Kind of an half-assed attempt, though I only could spend some 10 hours on it. This theme definitely wasn’t my cup of tea; and even this game manages not to follow it!
Any hints for level 6?