Time to start, no time to complain
Not my fav theme, but it will be interesting.
My toolbox includes: Unity, Blender, PaintShop Pro, Bfxr and Audacity.
I might need to add something more crazy to the list lika Alchemy because of the theme.
Not my fav theme, but it will be interesting.
My toolbox includes: Unity, Blender, PaintShop Pro, Bfxr and Audacity.
I might need to add something more crazy to the list lika Alchemy because of the theme.
Currently I am playing around with my art style. I want to rely on silhouettes and subtle animations.
I think it looks ok, the color of fog will change during gameplay. I am not sure yet how or why, but I will figure it out while devving.
I had some optimization problems because all of my sprites are animated via custom script attached to them and when you have thousands of those scripts running all the same time Unity doesn’t like it. They are still here, but I just scaled the gameplay area down to get better performance. No time to make fancy optmizations.
Current features:
– Dynamic weather system based on will of gods and player sacrifices
– Health & Stamina are affected by weather
– Inventory & Crafting & Resource gathering
– Stalking Deerman NPC (pictured above)
– Everything is animated and sounds are implemented
Time to think next programming goals!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12944
The game is available for PC/Mac/Linux/Web
I am really happy with the result. It is a very atmospheric game and I really nailed the visuals.
The gameplay and balance are ok too, but I doubt no-one will finish the game, but it is a survival horror game with roguelike elements so the journey is more important than the destination.
Even if the theme wasn’t too good, I am eagerly waiting for voting and seeing what other people have created!
Time to sleep now. u.u
I think this is my third LD or fourth, whatever. Anyways it will be my last One Game A Month twitter challenge game as well as an awesome. We have a location for LD in my school and most of the people are doing jam there. I will takeover some corner and do the solo challenge. I love working in teams during jams but Ludum Dare for me is all about challenging myself compo is perfect for that.
My tools of trade are:
– Unity
– Photoshop
– Alchemy
– Blender
– Bfxr
– Audacity
I am creating a stylized first person stealth game where you are searching for your one and only living relative.
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=12944
This Ludum Dare was awesome. I had fun time building the game and comparing progress with other jammers. The game also turned out super well. I don’t code fully functional stealth AI with sight & sound recongnizion every day. Creating and iterating levels was also fun experience. Reminded of my first steps into game creation by modding Quake and trying to create a stealh game with stock assets. 😀
I ported my entry for LD28 to Oculus Rift.
This year I am making a horror game in old school PS1 style like Resident Evil or Dino Crisis. I joined together with couple of friends for the Jam. I have made couple of solo games already so I wanted a change in pace and do a more relaxed jam this time.
We have a tank controlled player with athmospheric fixed camera contols already moving. I am now modelling the ship seen above. Content creation will take most of the time. We are even planning to add full voice acting for the game.
Our character can walk.
Our game has static camera position.
Our shader has affine textures.
Our shader can give rounding errors to vertices.
Our game feels and looks like Resident Evil 1 on Playstation One.
Next our texture artist will start replacing my placeholder textures, our shader progarmmers tries to get dithering working, animator makes more animations, AI coder sleeps and I will continue modelling the world.
We have created a very solid pipeline for creating and using the assets in the game.
Here a small sneak peek of our newest room inside the editor.
Survival Horror game inspired from Playstation 1 era clunky games like Resident Evil and Alone in the Dark.
More info in the game page:
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12944
Aaaaand now. Time to sleep. 72 hours of jamming is fun but I think I will rest a few days before starting playing other people’s games.
We are aiming for the TRUE PS1 look in our game so we even created a cover for the game.
Please note that we aren’t ripping off Resident Evil at all.
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12944
Feedback for our game Water Hazard has been super positive so we decided to make an enhanced version of the game during this month. Here is a dark sneak peek of upcoming boss battle.
We are trying to add following features for enhanced version:
– 4 new rooms
– boss battle
– puzzle
– door transitions
– new dialogue
– fix visual and game breaking bugs (72h didn’t leave as much time for QA :D)
You can follow the development of the new build here:
https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=8206&sid=8506125875f947e2c251984cd381ce4f
We will release the game to Oculus share when it is ready.
I got my player working. Next I’ll put some brains inside the enemy so I can have a fight!
I am doing a first person dungeon crawler like King’s Field series (predecessor to Soul’s series) for the jam with some friends. I am trying to make world as connected as I can routewise. I adore From Software’s level design and I want to try to design similar level to their style for the game.
Now I have something that I can duel with! Unfortunately my enemy is still pretty dump but he’ll do just fine until I get model & animations.
I used Substance Designer to generate pretty terrain pieces for me.
Work flow went like this:
1) Generate diffuse, normal and height maps in Substance
2) Import height map into Blender and generate model from it
3) Create couple of different variations of the model using the same material (wall, corner, pillar etc.)
4) Import the model and substance into Unity
5) Admire procedurally generated textures with programmer friendly workflow <3