Getting started with cutscenes in Unity
People seem to be enjoying the intro cutscene in The Ultimate Martian Roulette. Figured I could point you to a couple of resources that helped me wrap my head around the topic, in case that's something you'd be interested in for your projects.

We used the tools provided out-of-the-box by Unity, as packages you have to install in the project - Cinemachine and Timeline. The former dealing with camerawork, and the latter - allowing you to record animations and organize them in sequences.
Here are two links to get you started with those features (I think the previews are broken, so just click the icons in the bottom right): - Using Cinemachine: Track & Dolly - part 2 of the Cinemachine tutorial, most relevant for our case: link - Using Timeline (playlist) - to get the hang of the basic usage of the tool: link
With that out of the way, the setup for the cutscene is rather simple: - it's 4 dolly tracks, defining paths for the camera, - and a timeline animating the camera position on each of the tracks, and switching between different shots.
It takes a while to get comfortable with the tools but ultimately - it's not really difficult to get them to work, and then you're free to spend hours on tweaking camera positions and timings :sweat_smile:
Here are a couple of screenshots of the dolly tracks we ended up with:

And the timeline itself - the top track for switching between shots, and 4 tracks animating dolly positions.

That's pretty much it, I hope it'll serve you as a starting point. Happy directing!
As a bonus, here's my go-to video when it comes to implementing subtitles, be sure to check it out if that's something you're doing: link











