honey

LD 41

How far can you ride? How long can you stay alive? Tour de Arizona!

Just finished some bugfixing in my first game jam entry ever (also first ever published game), including major bug that prevented the game from increasing difficulty, so now

THE GAME IS ON

When you actually can die, is only up to you how long you can withstand your rivals' attacks in this highly unconventional race!

So if your heart belongs to Smith and Wesson and bicycles, wait no more and come to try Tour de Arizona! Leaving feedback would be much appreciated!

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LD 42

Captain Graphite is on!

After insane and unsuccesful crunch on monday evening, day spent sleepworking in our day job and finally overcoming build-preventing errors few minutes before submission day ended, we finally able to present you the (hopefully) awesome adventure of Captain Graphite - a spaceship flying hero drawn by little Lucy during her time in preschool. Unfortunatelly, her preschool mates have little to no appreciation for space adventures and keep tearing her paper away. Pilot your spaceship to the end of this paper universe before all the paper is torn!

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Play the game here https://ldjam.com/events/ludum-dare/42/captain-graphite/

We're looking forward to your feedback!

Finally!

After a week full of hard work our programmer finally has time to play and rate some games, which he's been looking forward to since the end of the submission day! Which games should he play? Post your gems in the comments!

Also, if you have some spare time or just run out of games to play and rate, try out our very own Captain Graphite here https://ldjam.com/events/ludum-dare/42/captain-graphite

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LD 43

Finally the rabbit is on!

After catching up with work after full three days of jam we have found some time to publish a webGL build and set up an itch.io page, so that you have maximal comfort playnig our game. We also finally can dig into your games as well, which we very much looking forward to! For now, try out our rabbit via link below and make sure to leave a comment so we can reach your game and play it as well!

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Play here: https://ldjam.com/events/ludum-dare/43/ronin-sacrifice-the-story-of-a-rabbit

Rabbit Sacrificial Challenge!

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Hey, we decided that we open up a competition - so far none of our players seemed to reach the lowest possible number of rabbit sacrifices. So we decided to offer a prize - a beer with developers (if you're in reasonable distance from or directly from Czech Republic, else we have to negotiate something instead) - to anyone who can finish the whole game in one run sacrificing the least amount of rabbits of all the players (including the dev team)! Leave an endgame screenshot with your best numbers in the comment!

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We're not sure what numbers are possible, we encourage you to glitch and destroy the game completely, just tell us how you did it to your numbers afterwards! And if you won't make the lowest? Then we encourage you to leave a comment so we could play and rate your game back ;)

We're looking forward to your numbers! Play here https://ldjam.com/events/ludum-dare/43/ronin-sacrifice-the-story-of-a-rabbit

Ludum Dare 46

Better late than never!

We finaly managed to set up itch.io page as well as make a build playable in browser, even with some minor bugfixes (like half-undying hero or messed up UI text). Try it here https://honeygames.itch.io/hatchingdragons

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We now need to play and rate some more games so we actually have some results in the end! Leave link to your game in case you would like us to play it!

Bulánci of Dragons and Archery!

When we designed Hatching Dragons, we had few goals in mind. One of them was the bow drawing mechanic, that would be basically the core of the game. But we didn't want to go for a mouse aim/twin stick shooter, so we dug deep into our memory.

Back in the days when indie and freeware was basically the same, there was this game called Bulánci, which become a legend here in Czech republic. Everybody knew it, there was no LAN party without at least few rounds of Bulánci, no school break without four people on single keyboard playing Bulánci deathmatch.

So that's where we took the inspiration for four directional movement style, that allows for interesting, though not very common gameplay, and also for some brutal PvP. Shame we didn't have enough time to finish the PvP mode, but the foundation is there, so maybe a post jam version can improve that. Let us know if you're interested!

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In case you want to try our game, play at https://honeygames.itch.io/hatchingdragons and rate at https://ldjam.com/events/ludum-dare/46/hatching-dragons

In case you're interested in Bulánci, you can find it here https://www.bulanci.cz/ (turn on your browser translator, the website seems to be czech only) You can then tell us if we managed the movement to feel right!

Tired of twin stick shooters?

That's why we tried different approach to top down shooter - we restricted movement and aim to only four directions, but you can move very fast through the level!

We also made the shooting itself a mechanic on it's own - it is not sufficient to just press the button, that's not how bows work!

DRAW THE BOW JUST RIGHT

To shoot effectively, you need to draw it right. Draw too little and the arrow would travel only short distance and do less damage. Hold the bow drawn for too long though and the archer loses his strength and concentration resulting in very poor aim, though the shot itself will be fast and powerful. Try to hit the sweetspot with both maximum force and maximum accuracy!

And most importantly - protect the Hatching Dragons! Play here in your browser!

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Ludum Dare 47

Unity tilemap and composite colliders problem!

When doing my game, I could not get boundary colliders work properly. All the movement is transform.Translate, collisions are tested using raycast 2d. Rock boundaries are in tilemap and have tilemap collider 2d and composite collider 2d on them. Whenever I test for hit, it always hits boundaries, even when raycast is within the area with no actual colliders. How can I make this work? What's the workaround or solution?

Thanks for any input!

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You can try the game here: https://ldjam.com/events/ludum-dare/47/lassoem-up