I’m in.
First time I am entering the contest.
I am going to focus on random generation as my art skill set isn’t top notch.
Language:
Java
Libraries:
Slick2D or libgdx
Graphics:
Photoshop / Randomly generated blocks of colour
Audio:
LMMS
First time I am entering the contest.
I am going to focus on random generation as my art skill set isn’t top notch.
Language:
Java
Libraries:
Slick2D or libgdx
Graphics:
Photoshop / Randomly generated blocks of colour
Audio:
LMMS
All I managed to get done today. As well as a bunch of back end stuff. It’s called Block-Ventures. Good luck everyone.

My graphics artist and I only started 3 hours ago. Your unconventional weapon is a zombie fetus.
In-Game (Programmer art):

The circle is your fetus, the blue box is you and the green boxes are the walls.
Current map:

Ok, most of the gameplay is done. Just need to fix the path finding for the dead fetuses (non zombie).
It’s a jam entry so we still have 24 hours.
Logo/main screen/whatever:
Here is current progress:
(Click on image for higher quality)
You can shoot the zombie fetuses, and pick them back up. The map is implemented and the furniture is interactable with.
The only problem I am having is with the path finding, as the enemies somehow can’t get to any waypoints. (The green boxes are the waypoints) Even when you can draw a direct line to them without hitting a single collider.
Here are some renders of the characters, once I finish the gameplay I will add more levels + characters.
The Minotaur.
Victims, that you will be consuming. (Click on image for larger version)
This also happened whilst I was doing stuff. It’s pretty fun.
There is a whole bunch of programming to do so I will see you guys at the finish line!
I made a short gameplay video of my LD34 entry, ‘Hoarder’.
Try setting your materials’ smoothness and metalllic parameters as 0.
SSAO from unity package will improve graphics too.