hypothete

LD26

I’m In!

Hey there! I’m very excited to participate for my first time in Ludum Dare. Here’s my setup:

Language: Javascript in HTML5

Framework: (Edited) AngularJS. Maybe.

Libraries: D3.js for vector graphics

Sound: Probably Audacity and sfxr.

Editor: Sublime Text 2

I had a vector potato for you, but WordPress doesn’t seem to like inline SVGs. Oh well.

Best of luck to everyone!

LD29

Ready for year #2

Hello fellow LD participants!

This will be my second year participating in the compo. Last year, the code I came up with helped me land a job, so I’m very supportive of the event. :)

My tools and libraries this year:

AngularJS for architecture

SylvesterJS for simplifying my vector math

JQuery for stuff. That’s it.

Good luck, everyone!

LD31

I’m in! 3rd jam

Hey LD, long time no see. My last run at the jam didn’t go so well this past summer, but ever since my first jam last February 2013 I can’t help but give it a shot. :)

Editor: Sublime Text 3

Language: JavaScript / HTML

Frameworks/LibrariesSylvester.js, node.js

Graphics: Photoshop CC, HTML shenanigans

Sounds: Bfxr and the Online Sequencer

 

 

Stay frosty! You can keep up with me at @hypothete on Twitter.

LD32

I’m in! Jam #4

This is my 4th LD, and I’m pumped! Not too many changes in my stack:

Editor: Sublime Text 3

Language: JavaScript / HTML

Frameworks/Libraries: lodash.js,  three.js

Graphics: Photoshop CC, SVG shenanigans

Sounds: Bfxr and the Online Sequencer

 

Follow me at @hypothete on Twitter for updates on the project. Good luck everybody!

LD33

5th time around.

Keeping things extremely light this time. I spent way too much time last Jam on art, and not enough time on a fun mechanic.

Editor: Sublime Text 3

Language: JavaScript / HTML

Frameworks/Libraries: NONE

Graphics: Native HTML if not text only

Sounds: Bfxr

@hypothete

LD34

I’m in

Languages: JS, some GLSL
Libraries: THREE.js
Graphics: maybe sculpt gl. Still figuring out a simple modeling software.
Sounds: Audacity and my electronic keyboard

LD36

I’m in!

Hooray for another Ludum Dare! This time around I’m going to work exclusively off the Pico-8 fantasy console to develop code, graphics, and sounds. For those not familiar with Pico-8, check it out here. It’s a one-stop-shop for simple video games, and the “hardware” limitations keep things interesting.

Good luck everyone!

LD 40

I'm in!

This will be my fourth year participating in Ludum Dare. This time around I'm going to be working on a web-based game, and probably something involving AR. I've been practicing my 3D math and want to use LD as a way to increase my familiarity with WebGL outside of three.js, so things are going to get experimental. Here's my toolkit:

Languages: JavaScript, HTML, CSS Libraries: glmatrix, VueJS (the ES6 boilerplate), webgl-obj-loader, tracking.js, webGazer.js, CCapture.js Visuals and sounds: Audacity, MagicaVoxel, Photoshop, Blender

I'll be posting updates on Twitter(@hypothete) and plan on doing a writeup of my process afterwards. Good luck to everyone!

Ludum Dare 59

In for 59

It's been a hot minute since I've done a Ludum Dare, but I want to shake things up a little and give it another go :relaxed: not pushing myself to make anything too polished, just want to participate.

Tools and languages: * Löve2D/Lua * The Gimp for misc graphics * sfxr