IcyLava

LD29

Why not

I will be participating as well. This will be my first LD48 and my second game competition/jam, the first being 7 day procedural death jam, and like the title of the jam says, it was for 7 days, so switching to just 2 will be a challenge.

Anyway, I will be making the game in Java and my 2d engine IcyEngine2D which you will not use because there is libGDX, but the rules say I need to include this so there :)

I am going to use:

  • Eclipse for programming
  • Gimp for graphics
  • Lmms and bfxr for music and sound, if I’ll even have time for that

Well, I guess we’ll see how this goes, good luck to everyone!

LD30

Once again

Hello everyone,

I’ll be participating in the LD compo and it will be my second time.

I’ll be using:

  • IceEngine (NOTE: I’ve been making it with the mindset that it’s only going to be used by me, so it’s not of much use to anyone else) – a Java engine using mainly LWJGL, JBox2D and PaulsCode soundsystem.
  • Java (obviously)
  • Eclipse IDE for programming
  • Most likely Gimp for graphics
  • Bfxr or Jfxr for sounds (Edit: I’ve just found out about LabChirp from a different post, might use that too)
  • Lmms for music

Good luck, and most importantly, have fun!

Comments

18. Aug 2014 · 16:32 UTC
Just in case you don’t know: Even thought you want to use it yourself, you still need a link to the source code of it. Otherwise it’s against the rules :/

Have fun anyways!

LD31

I’m participating again, again

Well, probably…

This will be my third time (in a row) doing the compo. Hopefully this time I will think of a solid game idea from the start and won’t waste a whole day… and I’m hoping to make a better game this time too. Guess we’ll see how it goes.

Anyway, my tools/tech:

  • Language: Java
  • IDE: Eclipse – I haven’t actually tried any other IDEs before, so it’s not much of a choice
  • Engine: IceEngine – my totally amazing (not really, don’t use it) game engine, which I recently realized should probably be referred to as a library… but hey, nobody cares anyway. It’s using LWJGL for graphics, JBox2D for physics, Beads for audio and jFlac for decoding flac sound files.
  • Art: probably Gimp, but I may try Inkscape if I’ll have time to play around with it before the compo.
  • Audio: last time LabChirp seemed to serve me well (despite the previous LD scoring worse than my first LD, even though I had more sounds in the previous LD) so I will probably use it for sounds again. Maybe I’ll record some sounds to layer with the LabChirp generated ones, but my mic is just an in-built laptop mic, so I’m not sure if that would work out. I’ll also use LMMS for music, which, by the way, recently (not sure how recently) has had the addition of a few new instruments, one of which is “Nescaline” – an NES sound emulator, so if you are looking to create some 8-bit music and have them production skillz, you should give LMMS a whirl (edit: oh, and you should download from their github, I’m pretty sure the latest official release doesn’t have those). Also, I will probably use audacity to clean things up, or something.

Well, make sure to have a good time and good luck!

LD35

Participation confirmation

So I’ll try to participate if I have time. This will be my 4th LD competition (I’ll probably do the compo)

This time instead of using my crappy engine I’ll be using something that doesn’t suck – the Love2d engine/framework.

Usually I program in Java, so I thought I would try LibGDX, but I didn’t even get past setting it all up and just kinda ragequit. Meanwhile Love2d is pretty much as simple as it gets to set up. Though I’ve only dabbled in Lua for like a few days, but hopefully I won’t run into many problems during LD.

Anyway, without further ado, the tools:

  • Language: Lua
  • Engine: Love2d
  • IDE/code editor: Notepad++ (if anyone has any better suggestions for this do tell me)
  • Graphics: Inkscape, Gimp (don’t know how well this is gonna go, graphics have always been my weakness)
  • SFX/Music: REAPER, Audacity

Think that’s about it… I guess maybe I should look into some sort of level editors or something…

Welp, good luck all and have fun!

Comments

dcRfj15
11. Apr 2016 · 22:24 UTC
I *personally* use the love-ide plugin for the Atom editor when I use Love2D + Lua. I have liked it thus far. That being said, I would imagine that Notepad++ is good also (haven’t used it though, so I can’t comment on the differences).

LD 40

I'm in yay

This will be my 8th time, 7th compo.

Tools and stuff I'll be using: * Love2D - Framework * Visual Studio Code - Code editing * Krita, (Gimp?), (Inkscape?) - Graphics * Audacity, FL Studio 12, LabChirp, (Sunvox?) - Sound and Music * Tiled - Level editing * Some libraries I've written up that I don't recommend using :P

This time I'll try to leave a good amount of time for music, I didn't have enough time the last few compos. And hopefully I won't fiddle with Tiled features so much, wasting several hours of time this time around...

Well, good luck all! Hopefully the theme doesn't suck :D

LD 41

9th LD

Will be doing 48h compo, as usual.


Tools: * Love2D - Framework * Visual Studio Code - Code editing * Krita - Graphics * REAPER - Sound and Music * Tiled - Level editing


My latest entry I think has been the best I've done so far. Focusing on audio has really paid off (20th place in audio WOOO!). I will write some libraries and try to streamline my workflow so that I have as much time as possible for audio and graphics for the upcoming LD.

Good luck :D

LD 44

LET'S GO BOIIIIIS! (and grills)

My 10th LD!

Using Love2d as usual. This time I'm gonna dev on linux instead of windows. Will still need to switch over to windows for music and sfx though.

Good luck and may the theme be with you!

Ludum Dare 45

Ludum Dare 48