Javabot

LD31

I’m in

Of course I’m in!  I don’t care what theme it is, or how I may not have time for good graphics, but I am in!  After the last mini-LD I am into this!

LD32

A Skeleton of a Game

The game I made was really a look into what I am doing at the moment.  It is a skeleton of a future game, otherwise known as an engine.  I have, by now, added a parkour system to the engine.  I am proud of how this little preview turned out, actually, as it forced me to find a way of easily displaying text on the map and gave me the first idea of how the gameplay is going to turn out.  I do not expect more than 9 votes, but I am happy, as always, of participating in the jam.

Just thought I would make a post mortem.  You can play this here:

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=43281

Accomplishments- Part 1

This is going to be part of the new blog posts I am going to do, which just list what I have accomplished since last post.  (working on a game).

(If you want to read a post-mortem, just read literally any other blog post you can find.  99% likely to find one directly above and below me anyways)

– I have finally accomplished a program which causes enemies to move towards you if they see you!  I have been working on this a day or so, and I am so happy to have finally done it!

– Parkour mechanic (wall climbing & jumping) Although not a hard addition, it made the game so much more enjoyable, especially when I am bored.

yay!

I Just wanted to say thank you for 20 votes, and I hope I can get the full game out (yeesh, that’s gonna take a while).  In the comments, do you think game engines are worth it?  Are you against them?  Just a topic I want to know how others feel about. :)

Thank you again!

Again, thank you guys so much!  21 votes is more than I expected, and I am happy with how the competition turned out for me!

LD33

A rain simulation

Move your mouse and manipulate the rain.

This is a small project to test out particle systems in javascript.

https://dl.dropboxusercontent.com/u/109421261/rain%20sim/particle%20-%20Copy.html

Comments

23. Jul 2015 · 21:22 UTC
Very trippy!

Btw. why does it freeze when you press SPACE?
Javabot
23. Jul 2015 · 23:23 UTC
Oh, I forgot to remove that feature! Yes, it is supposed to stop when you press SPACE.

Nature Sim 2015 Postmortem

This was cool!  I released a full game, although it is not a “full” game in the sense that it seems like a small part of a real game.  Nevertheless, I can have a sense of fulfillment by the fact that I made a game with sound, art, and game play!  However, I feel like not enough people are offering feedback, and by effect playing it.  Please do:

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=43281

LD35

A new idea

I would really like it if Ludum Dare had a way of messaging people.  I recently read colinator27 actually modded my most recent game, and I really want to see what he came up with!  Please implement a messaging feature in this website or a future one.

~Javabot

 

 

 

(also my fiverr)

Comments

21. Mar 2016 · 11:55 UTC
I think actually the better system would be to have links to places where you can contact people (twitter, email, etc). There are already lots of good ways to communicate with people, so people might be hesitant to adopt a new one.

Hey guys!

I have started a new business on Fiverr, and my first customer gave me 5 stars!  My Fiverr offers 2 services at the moment, aka I will make 2 things for my customers: a logo or a video game.  That’s right, I have taken my love of Ludum Dare and am trying to turn it into some sort of business!  Feel free to check it out, anytime!

https://www.fiverr.com/themiche

 

p.s: I hope this does not seem like some sort of uninteresting spam, because it isn’t.  I genuinely hope everyone who sees this can realize I simply love making games, and without money one cannot make said games.

 

p.p.s: I’m in.

Comments

Picking a username is hard
25. Mar 2016 · 13:24 UTC
Awesome, I’ll try to remember this when I need a logo for a game. Glad to hear someone taking thier love for games and turn it into something they can maintain. Keep it up

The most useful function

I find that this is my most used, most useful function: the simple box collision.

function isCol(thex,they, othx, othy, thel, theh, othl, othh){
return !(they+theh <= othy || they >= othy+othh || thex+thel <= othx || thex >= othx+othl);
}

Comments

Snowdrama
26. Mar 2016 · 19:49 UTC
I like this, It took me a bit to realize you were testing to make sure it was NOT colliding and then flipping the response. Normally I would do it backwards, Test each point to see if it was inside the box, so it was twice as long.

I’m done

I kind of made a game for the mini ld.  Guess you can go check it out?  It’s all very simple, so don’t expect a ton of game play from it.  It’s called “Dwarf in a Hole”.

Whaaaaatt?

Am I the only guy who’s made a game for Mini Ludum Dare in 2 days?

Comments

Breno_M
29. Mar 2016 · 04:18 UTC
Yes. :p

Congrats for the game! I made my way to wave 11. It slightly resembles ‘Orcs Must Die’.

I’ve been making my game for the last 5 days, 4 days remaining… I had to cut off 80% of the original gameplay features because of the deadline, unfortunately.

It is the first game project I will finish and publish. Warming up for LD 35. :)
Javabot
29. Mar 2016 · 22:50 UTC
Awww, Orcs must die is a perfected version ;). Better work hard…
Terrabalt
30. Mar 2016 · 10:01 UTC
It seems that you’ve learned something from the normal Ludum dare… :p

Help me improve this game

I feel this game has a strong base, potential to become something that it isn’t.  Please play the game and answer the below google survey so that I could take your feedback and program it!  Don’t worry, it’s a short survey: only 2 questions, only one of which is required.

Game: Dwarf in a Hole

Survey: http://goo.gl/forms/HJ27cJv5wK

Comments

Breno_M
03. Apr 2016 · 14:14 UTC
The survey is in private mode, I guess. I can’t open it.
Javabot
03. Apr 2016 · 16:52 UTC
Thank you, Breno_M. I really wish others actually TOLD me if there were problems.

Wazzzaapp?

So yeah, finished my compo entry, hopefully going to make a jam entry which just improves on the current game.

It has 10 levels total, and it’s really a simple game of experimenting.  You can play rock, paper, and scissors (represented by colors), and you just have to figure out how to use each.

Have fun, leave a vote or comment, don’t rage quit.

Ludum Dare 35

People please, these are words of pride!

Stop using google drive for zip files!  Dropbox is a much cleaner solution, and drive i like its own system, so you need to unzip it in drive, download it, and maybe even unzip it in the computer.  Pls, stp wit de dreiva nd do di drpbx.

Comments

Jordan
18. Apr 2016 · 03:18 UTC
I agree that Google Drive is a bit annoying, but I don’t quite understand what you mean by “unzip it in drive”. All I do is click the download button and it downloads all the files in a zip.

Made a game. (not ludum dare!)

I made a platformer, I hope ya’ll will have fun with it.

Link: http://fallingpix.com/resume/LD32/

Move with WASD and shoot with mouse.

Comments

nameoftheuser
23. Jun 2016 · 04:24 UTC
Cool!
23. Jun 2016 · 08:59 UTC
Since I already played through it, I thought I could write a tiny review. I won’t talk about aesthetics, as graphics and sound can always be added/improved upon.

The controls felt great, but the player moves and falls a bit too fast. Also the weapon felt quite underwhelming, especially since the projectiles move slower than the player. Either increase bullet speed or decrease player speed. Or you could try to add the current player velocity to the projectile, but this may lead to wonky results, use with caution.

The game introduced new content along the way, and mixed them up so it stayed interesting, the length wasn’t dragged out, it felt just right for the amount of content present.

The final boss shouldn’t spawn enemies without giving the player time to react (confused me the first time, didn’t know why I died exactly), maybe a small animation where enemies will spawn to give the player time to avoid them could help.

Also the control instructions should be in the game instead of you having to write them separately with your post. Especially since the double jump wasn’t mentioned anywhere. It’s such a tiny thing, but helps immensely to make it feel more complete and prevents players from getting stuck.
Javabot
23. Jun 2016 · 18:16 UTC
Thanks for the feedback, will improve game.
24. Jun 2016 · 00:08 UTC
I played and beat the game, so I guess I’ll write a review.

Movement felt good, but I couldn’t wrap my head around the gun shooting when I released the mouse. You want it to feel responsive, so it should always happen when you press the mouse. There was also some minor issues with the bullet not being centered. Other than that, you should add a bit of randomness to the enemy aiming and walking, because they’re ridiculously accurate right now. You should also maybe touch up the boss fight, it was very underwhelming. Obviously art and graphics can be tweaked later, but that boss sprite tho… that boss sprite…

Overall it was an enjoyable experience.
Javabot
24. Jun 2016 · 04:44 UTC
Haha, sure, BTW the boss sprite is just the first image you find when you google “leviathon”.

LD36

What a reception!

If you have not played my game yet, please play it first (its quick) and then read the following message.  It is intended for the players of “Colonization in a Nutshell”, my (Javabot) submission for the MiniLD.

 

 

 

*************************************************************************

 

 

Once you have found the hidden message, please comment down below new messages, and how they would play out in this game.  Many people have found it, and want alternative endings!  I will probably remake the game using the response!  Also, if you are an artist, preferably pixel, please tell me if you are interested in helping me out in a remake because my art skills are not very great.

As an added bonus, have the messages reference history, or just be funny.

You-Are-Seriously-Awesome

Shout out (MiniLD)

Shout out to ermo, for making probably the largest game in the MiniLD, “Island Warfare”.  It is a really large game, most due to procedural generation, and I really think this would be awesome if it went multiplayer.

Island Warfare: http://ludumdare.com/compo/minild-69/?action=preview&uid=107556

Shout out to KloudRazor for making the, in my opinion, funnest game to play: “Operation Mars”.  This is a team of 2 people who really made a polished game, and a difficult one at that.  Usually you don’t see this unless the game is really buggy, however this game has no bugs/glitches that I am aware of.  My high-score is 18 days survived, comment or tweet at me yours if you want to share it.

Operation Mars: http://ludumdare.com/compo/minild-69/?action=preview&uid=36730

Shout-out to Opyate for making the simplest and most elegant game in my opinion: “:isation”.  This game is you turning a cube, and sticking color on it as to get the most area with it.  Although it could use a little more rethinking, or maybe have preset puzzles instead of randomly generated ones (which seem to make the game too easy), the base of the game is still there, and it is solid.

:isation: http://ludumdare.com/compo/minild-69/?action=preview&uid=82022

Also shout-out to Wan for making the feedback friends website, it is a very comfortable website to use in my opinion, however I do not know how it will stand up with thousands of games.  In the meantime, it has made the MiniLD a bit more meaningful.  I doubt I would have commented so much if this were not the case.

You-Are-Seriously-Awesome

If you are wondering why I made this post, it’s to point out games I think people should play, even if they are not very interested in the MiniLD.

I might be out.

School starts in a week.  DAMMIT TIMING GODS.

Comments

10. Aug 2016 · 22:34 UTC
Nah, just participate and don’t worry about it. Conditions are rarely ideal for anyone participating in Ludum Dare.

I’m out, too

The combination of school starting again, a job, and the just13k game jam has led to the most inconvenient timing I have ever had with a ludum dare :P.  Hopefully next time ^_^.