original version

When the Compo deadline came up it was about 4 AM here in Finland and I went to my day job without any sleep. After that weird work day where I wasn't quite sure if something trivial my co-worker said was hilarious or not and a solid 14 hours of hitting the hay I started to polish off what I'd started. You can see some of those results from the gif below.
updated version

In the upcoming days I reworked all the models, textures and tried to add all of the bells and whistles of a normal game, like say a pause screen, intro cinematic sequence to layout the scene for the player, UI-text on interactions what the player is about to do and a Game Over music.

I think I spent 2/3 of the time overall after the compo deadline figuring things out and improving the short experience that is Jailocorp. Overall I consider this a very successful participation, since I learned a lot and had fun learning it.
Now that I think I'm done with this game (unless It's too hard, incase I might add a hint system). It's your turn to tell me if it sucks or not. I'll be taking the whole weekend off to listen to your feedback, to play so many games you have made and of course reviewing them.

If you'd like to test this game and the updated version for Windows and at the same time get me to review your game, you can click here
I'd like to thank Ludum Dare and everyone involved on making this such a nice game jam. It has made me push beyond my abilities and I'm still on that road.
Have a great weekend! Cheers!
Do you know now what engine you’re using?