First screeshot

We are making a "Binding of Isaac"-like game. The player is a robot who needs energy.
The goal: Reactivate the generator to have (nearly) endless energy.
But be aware, enemy robots are trying to collect all energy for themself.

Made with @Hacktier
Day one is nearly finished and we are doing great so far. We are developing a tower-defense game where the player must use the immune system (like antibodies) to defend viruses. Because the more diseases you have, the worse it is.


Made by @Hacktier and me :-)
We have implemented another tower! At total we now have two towers and three enemies. More to come...

Made by @Hacktier and me :-)
While @Hacktier is making the new player models I already have implemented the NavMesh system and basic player logic.

We have finished the first stage of our game. There will be 4 stages total and most of the work is done for all stages. Just need to build them. Made by @Hacktier and myself.

The second stage is now integrated into our game. Below you can find screenshots for both stages. The stones in the background will change for each stage. Meanwhile @Hacktier is working on the model and animations for our next unit -> The Healer.
Our new stage:

The first stage:

We have finally integrated our third unit.. the healer. Right now I am finishing all 4 stages and balancing the units and @Hacktier is fixing some ui bugs and making nice sound effects!
All three units:

Ingame screenshot of the third stage:

@Hacktier is working hard on our level. We are making a digital board game in a cartoon-ish style. Meanwhile I am working on the board game mechanics (moving from field to field and round based player movement).

We have finished all our core mechanics. We currently have a round based board game with multiple paths and a goal. All models are done (board, players, dices, etc.) and the game is playable. Currently there is not much content.. this is the next step. Since our core concept is quite simple, we have plenty of time to add a lot of content / field types, etc.

Made with @Hacktier
We have finished the health system! Players now have 5 hearts (10 health points) which can be substracted. In addition if a player loses all hearts, he'll die. Also we have implemented bots and made a few new ui elements (like the player overview on the bottom right).
The health icons are not yet ready so there are currently only red squares :owl:
Our first two special field types are also (technically) ready: The spike field and the hospital. The models will also be ready soon!

Graphics & Models by @Hacktier
We have finally integrated all missing models for all field types and for the dices. Also the map is now populated with a lot of different types. We have play tested a few rounds (two players and one bot) and it really was fun to play.
Our next steps are: - Implementing abbreviations (which costs life) - Implementing more field types (Skip field, Shops) - And making all UI elements (main menu, pause menu, etc.)

Models & graphics made by @Hacktier
Below you can find a screenshot of our game. It is not yet finished but all the core mechanics are done and the game can be played from beginning to end. We just need to build a few more upgrades and then we should be ready!

Made with @Hacktier
We are making a game where you have to keep the first mars colony alive!

Models made by @Hacktier
We have finished our next building: The sleeping quarters. Your mars colonists will need to rest from time to time. Currently we are integrating our last buildings and are building a nice looking rocket 🚀

Models made by @Hacktier
Hello 👋
Below you can find our first progress GIF. Don't worry, @hacktier and @mk-awesome are already working hard getting the first real models and graphics into our game.
Currently all "models" are temporary. Our game will be like Plants VS Zombies, but you'll need to protect the servers from incoming viruses and other attacks.

And also here's a sneak peak at what the gun will look like:

We are currently playing with different art styles, including a neon effect. Obviously the colors aren't all correct right know and we don't have any real textures yet, but I like the color palette.

Game is made by @hacktier, @mk-awesome and me
With post processing and a custom shader the neon effects are starting to look really cool. Currently @hacktier is making the first real textures which we can combine with the shader to generate the best of both worlds!

We combined the textures from our 3d artist @hacktier with the neon shader and this is the result:

I personally think this looks really cool!