jkniest

LD 38

LD 39

Screenshot after day 1

We are making a "Binding of Isaac"-like game. The player is a robot who needs energy.

The goal: Reactivate the generator to have (nearly) endless energy.

But be aware, enemy robots are trying to collect all energy for themself.

screeny.png


Made with @Hacktier

LD 40

First GIF and Screenshot

Day one is nearly finished and we are doing great so far. We are developing a tower-defense game where the player must use the immune system (like antibodies) to defend viruses. Because the more diseases you have, the worse it is.

Antibody.gif

LD40Game-Screenshot1.png


Made by @Hacktier and me :-)

Second tower

We have implemented another tower! At total we now have two towers and three enemies. More to come...

Macrophage.gif


Made by @Hacktier and me :-)

LD 43

MeshAgents working!

While @Hacktier is making the new player models I already have implemented the NavMesh system and basic player logic.

moving2.gif

Finished the first stage

We have finished the first stage of our game. There will be 4 stages total and most of the work is done for all stages. Just need to build them. Made by @Hacktier and myself.

P5I7qIe.jpg

Second stage

The second stage is now integrated into our game. Below you can find screenshots for both stages. The stones in the background will change for each stage. Meanwhile @Hacktier is working on the model and animations for our next unit -> The Healer.

Our new stage: Bildschirmfoto 2018-12-03 um 03.37.41.png

The first stage: P5I7qIe.jpg

Finished our third unit: The Healer

We have finally integrated our third unit.. the healer. Right now I am finishing all 4 stages and balancing the units and @Hacktier is fixing some ui bugs and making nice sound effects!

All three units: Bildschirmfoto 2018-12-03 um 18.16.56.png

Ingame screenshot of the third stage: Bildschirmfoto 2018-12-03 um 18.22.23.png

LD 44

Basic level design

@Hacktier is working hard on our level. We are making a digital board game in a cartoon-ish style. Meanwhile I am working on the board game mechanics (moving from field to field and round based player movement).

WhatsApp Image 2019-04-27 at 06.07.36.jpeg

Core mechanics finished

We have finished all our core mechanics. We currently have a round based board game with multiple paths and a goal. All models are done (board, players, dices, etc.) and the game is playable. Currently there is not much content.. this is the next step. Since our core concept is quite simple, we have plenty of time to add a lot of content / field types, etc.

Bildschirmfoto 2019-04-28 um 00.06.03.png WhatsApp Image 2019-04-28 at 00.03.58.jpeg


Made with @Hacktier

Health bars & Bots & UI fixes

We have finished the health system! Players now have 5 hearts (10 health points) which can be substracted. In addition if a player loses all hearts, he'll die. Also we have implemented bots and made a few new ui elements (like the player overview on the bottom right).

The health icons are not yet ready so there are currently only red squares :owl:

Our first two special field types are also (technically) ready: The spike field and the hospital. The models will also be ready soon!

Bildschirmfoto 2019-04-28 um 02.46.46.png


Graphics & Models by @Hacktier

Added field type models and populated map

We have finally integrated all missing models for all field types and for the dices. Also the map is now populated with a lot of different types. We have play tested a few rounds (two players and one bot) and it really was fun to play.

Our next steps are: - Implementing abbreviations (which costs life) - Implementing more field types (Skip field, Shops) - And making all UI elements (main menu, pause menu, etc.)

Bildschirmfoto 2019-04-28 um 20.50.08.png Bildschirmfoto 2019-04-28 um 20.55.32.png Bildschirmfoto 2019-04-28 um 20.55.50.png Bildschirmfoto 2019-04-28 um 20.56.01.png Bildschirmfoto 2019-04-28 um 20.56.15.png


Models & graphics made by @Hacktier

Ludum Dare 45

Living on a farm (with killer drones)

Below you can find a screenshot of our game. It is not yet finished but all the core mechanics are done and the game can be played from beginning to end. We just need to build a few more upgrades and then we should be ready!

Bildschirmfoto 2019-10-07 um 02.41.24.png


Made with @Hacktier

Ludum Dare 46

Welcome to Mars!

We are making a game where you have to keep the first mars colony alive!

WhatsApp Image 2020-04-19 at 03.16.40.jpeg


Models made by @Hacktier

Finished our second building

We have finished our next building: The sleeping quarters. Your mars colonists will need to rest from time to time. Currently we are integrating our last buildings and are building a nice looking rocket 🚀

rszembildschirmfoto/em2020-04-19emum/em161407.png


Models made by @Hacktier

Ludum Dare 49

First progress!

Hello 👋

Below you can find our first progress GIF. Don't worry, @hacktier and @mk-awesome are already working hard getting the first real models and graphics into our game.

Currently all "models" are temporary. Our game will be like Plants VS Zombies, but you'll need to protect the servers from incoming viruses and other attacks.

CleanShot 2021-10-02 at 17.33.01.png

And also here's a sneak peak at what the gun will look like: AntiVirus.jpeg

Playing with different art styles

We are currently playing with different art styles, including a neon effect. Obviously the colors aren't all correct right know and we don't have any real textures yet, but I like the color palette.

CleanShot 2021-10-02 at 19.34.36.png


Game is made by @hacktier, @mk-awesome and me

Even more neon

With post processing and a custom shader the neon effects are starting to look really cool. Currently @hacktier is making the first real textures which we can combine with the shader to generate the best of both worlds!

CleanShot 2021-10-02 at 19.54.16.png

Final gun design

We combined the textures from our 3d artist @hacktier with the neon shader and this is the result:

CleanShot 2021-10-02 at 22.15.50.png

I personally think this looks really cool!