Joseph Manley

LD 43

Setup For 43

setup.jpg I have my Unity on the left, VS Code in the center, and Discord on my right.

Just going to document what tools I will be using this go around. I will have others on my team, but here is my side of everything (coding and technical work.)

Game Engine: Unity 2018.2.17f

An interesting note here, I am using the lightweight pipeline.

Version Control: GitHub

IDE: VS Code

Basic Image Editing: Paint.NET

Good luck to everyone!

He Has Hostages!?

Who has hostages? You have hostages. You decided that rather than robbing a bank with a weapon like a normal criminal, you would come in with a sack of hostages to get around the police. Grab as much money as you can and get out!

hhh-compressed.gif

Come play "He Has Hostages" on Ludum Dare

He Has Hostages - Video Trailer

https://www.youtube.com/watch?v=6AsS_iV-h9o

We put together a trailer for a game. Let me know what you think!

I want to thank everyone who went through and tried out our game. I'm curious, what kind of characters are you interested in seeing in H3? Right now, unfortunately, we have a small number of characters because of the time restraints but with future updates, we plan to add more.

Planned Updates

Here is what we currently have planned from community criticism: - Tweaks to movement and UI - Improvements to the AI - More hostages - Different types of hostages (AKA some have abilities) - Usage for earned heist money - Pickup modifications - Pausing

Any and all suggestions are welcome!

LD 44

Toda Studios Discord

toda.png

This game jam season, me and my friends want to open up our discord to the community to discuss the Ludum Dare and game development in general!

The jam is still two weeks away and we have time to get everything optimized and ready. Our team has been prepping hard for Ludum Dare 44 with setting up our repository and development pipeline (eg. GitFlow, Cloud Build, and Deployment). If you have questions or need help on your projects, feel free to reach out to anyone in our community!

Join our discord!

If you are interested in the experince of the developers running the community, leave a comment or check out our previous Ludum Dare project!

Easy Continuous Integration with GitHub and Unity! ⚙

Join the Toda Community on Discord

In many game jams, it can be difficult to find time to build and test your project. Continous Intergration can go through that process for you so when you are ready for release, you can just download your builds directly from Unity without having to wait around.

Continous intergration combined with some sort of version control and can make collaborative development and testing a whole lot simplier. With Unity's Cloud Build product, you can create a basic pipeline for your application in no time.

While you can get CI to work with other game engines, Unity Cloud Build, and this blog is focused on Unity. If you have questions on getting CI to work on another engine, shoot me a message on discord. :thumbsup:

Note: Unity Cloud Build requires Unity Teams Advances which requires either Unity Pro or a $9 subscription.

If you have 0 experince with GIT or version control, I suggest taking a look at GitHub for Unity.

Required Products

Setting up GitHub and Creating a Deployment Key

  1. Commit and push your project to GitHub

Screenshot from 2019-04-25 18-45-18.png

PRIVATE REPO ONLY Move onto Configuring Cloud Build if you are using a public repository

  1. Go Settings tab then Deploy keys on the sidebar.

  2. Generate an SSH key, this is how Unity will access your GitHub repository.

3w. WINDOWS Run the Puttygen program and click generate. puttygen.png

3l. LINUX Run ssh-keygen Screenshot from 2019-04-25 18-56-13.png

  1. Click add deploy key on GitHub then open your public key in a text editor and paste its contents into GitHub, give it a title then click Add key.

Configuring Unity Cloud Build

  1. Login to Unity Developer Cloud

  2. Find your project, if you don't have a Unity Developer Cloud project, create one!

  3. In your project, go to Cloud Build -> Config Screenshot from 2019-04-25 19-05-05.png

  4. Click Setup Cloud Build

  5. Go to the manual tab

  6. Put in your GitHub's SSH address and select GIT for SCM type. Screenshot from 2019-04-25 19-07-52.png

  7. Click Next: Access -> and select the first platform you would like to build.

  8. PRIVATE REPO ONLY Put in the private key you generated and click next.

  9. Make some configuration decisions, such as which branch to build.

  10. Now click next and BAM, you got yourself some continous intergration.

Feel free to setup additional build for every platform, in our LD43 project, we have six builds, debug version for Windows (64 bit) and Linux running off our develop branch and a release version for Windows (32 and 64 bit), Linux, and Mac.

If you have any questions please leave a comment or join our discord.

We are ready for Ludum Dare 44!

Join our Ludum Dare Discord community!

toda.png

We have our git repo setup, and are ready to roll! We are going in with Unity 2019.1.02f as our game engine.

Some notable software being used this go around: - Unity Cloud for CI, User Reporting, and Bug Tracking. - GitHub & GitHub Desktop (I'll be using the CLI as well) for version control. - VSCode for writing code. - Paint.NET for "coders" art. - Discord for communication. - ZenHub for project management.

Ludum Dare 45

Toda Studios Discord

Hello there! It is Ludum Dare season once again and our team, "Toda Studios" is working on putting together an entry for LD45!

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For anyone that wants to hangout and chat with us and others during the jam, come join our discord!