keeyai

LD12

Torrent

Here is the link to the torrent for LD12. All the games are in it, as well as the compo game loader. All the games have been hand edited where necessary to make them work well with CGL.

http://keeyai.dnsalias.com/ludumdare12.torrent

Papper also put up a regular mirror of the torrent content if the torrent is down.

http://www.kekbur.se/ludumdare12.zip

Tags: torrent

Time Lapse!

Here is my time lapse. Enjoy!

Tags: timelapse

Chronolapse Progress Report

Since the mini LD started, I’ve been filling my time with diablo, TF2, C&C3, amusement parks, and other non-coding activities. However, I have been sneaking in coding time here and there, and am making progress on my tool, despite being well outside the ‘deadline’. I posted a gui shot to IRC, but forgot to put it here, until now!

Chronolapse GUI

People’s biggest complaint seems to be that it is rather dense. Well screw those people. 馃榾 Seriously though, it is a semi-heavy tool, but I’m hoping I’ve put it together logically. I’ll be writing instructions on how to use each part and I’d like to think that, with a little tool-tip help, each section is pretty self explanatory.

Since I haven’t really discussed it here yet, my tool, codenamed Chronolapse, creates time lapses. Right now the only working webcam library I have is windows only, but that might be addressed later. The goal is to make it a snap to make time lapses like the one below. Here is an overview featurelist:

  • Synched Screenshots and Webcam Captures (can do either one or both)
  • Simple ‘Annotation’ – show messages like status etc on your timelapse
  • Picture in Picture – example: put your webcam shots in the corner of your screenshots
  • Video – convert your images to video for you

I decided to make each of these features a seperate entity to give the user as much freedom and functionality as possible. It will add a little bit of time on the backend as you go through each ‘phase’, but it really enhances the value of the tool. Here is a picture in picture example: First, you capture your images. Instead of allowing you to pick PIP at the beginning, it just saves the two different sets of pictures. After you’re finished capturing, you can run it through the PIP section, selecting size and position (and sources). This gives you a new folder of pictures with the PIP effect. Now, if you want to go back and change where you put the PIP, it is as simple as tweaking the settings and re-doing the PIP. If PIP was built into the capture, you couldn’t change it at all. It also means you can use any program you want to do any of the steps, and CL will fill in the rest. You can capture with CL and create video with virtualdub, or capture with something else and add PIP with CL, etc etc etc. You have da powah!

Example Goal Timelapse – This wasn’t made with CL; it required 4 different tools to put it all together, plus the youtube annotation. Being able to make this using just one program (well, need to add sound separately) is the end-result goal of CL.

My LD 12 Timelapse

Tags: timelapse, tool

Comments

PoV
10. Sep 2008 路 16:18 UTC
Awesome!
10. Sep 2008 路 23:13 UTC
Very nice idea, like the webcam+screenshot sync stuff…
11. Sep 2008 路 11:59 UTC
I’m excited about the idea. I’ve never done a timelapse because it seemed like way too much trouble (not to mention my hard drive isn’t that far from its limits…), but where I sit, the webcam built into my laptop is automatically pointing at the side of my head (from a reasonable distance) for a nice coding shot. So I think this tool could indeed get me to timelapse my next LD!
SpaceManiac
11. Sep 2008 路 21:55 UTC
It’ll be done soon, right?

Chronolapse Testing

Finally, my time lapse tool (Chronolapse) is ready for some serious testing.

Windows users can grab the exe here: http://code.google.com/p/chronolapse/downloads/list

Linux/Mac: I haven’t done any work on your versions yet, but everything but the webcam ‘should’ work. You’re next!

When you find bugs, please either comment here or send me an email to the address specified in the manual.

Tags: time lapse, tool

Comments

demize
07. Oct 2008 路 00:55 UTC
I have to say thanks for this! I’ll try to use it next LD. 馃榾
07. Oct 2008 路 06:11 UTC
Please do! Let me know if/when you find bugs, and post your time lapses on youtube or something so I can link to examples from the CL main page.
demize
07. Oct 2008 路 09:25 UTC
OK! I’ve been fooling around with it a bit, and have it currently taking a timelapse with 15 minute intervals. I took one before and converted it to video, but I got rid of it. I’ll post this one though! 馃榾 I was going to try to annotate the screenshot it took while I was writing this(no, it didn’t take me 15 minutes to), but I couldn’t tell what to do by looking at it. 馃槢 I’ll take a look in the manual later, and I’ll also try with the webcam and PIP later too. But everything seems to be working fine, as far as I can see. 馃榾

LD14

Hello from the Sidelines

Alas, it turns out that I am going to miss yet another LD. A last minute invite to las vegas with free travel and a free place to stay is taking over this weekend. It was a hard decision, but I’ve stopped voting on themes because of this. I’m half tempted to help out by culling the ones people hate, but I’m also tempted to vote up the ones we always see on the list but don’t want (evolution, I’m looking at you).

Good luck to everyone who is competing. There are a lot of new names posting — special good luck to all of you. Hopefully you all get hooked and become permanent parts of the community.

Quick advice to you newcomers:

  1. Pick a game design that you can completely finish with time to spare but with room for additional features if you find yourself with extra time (lol). Too many first timers fail because they bite off more than they can chew.
  2. Make code that does only what it needs to do. I’m the worst about spending way too much time writing general, well commented, extendable code snippets instead of just writing what I need. It’s 48 hours – if you want a piece of your code to use later, re-write it later.
  3. As mentioned in an earlier post and on the wiki, there are lots of tools created by the LD community that can quickly add a large amount of polish to your game. Dr Petter has written two amazing tools that give you sound effects and music, as well as a graphics editor. Blecki has a good looking map editor. RB has a new 3D python framework (allowed?). I wrote a tool for making timelapses, and a loader to make judging the games less of a chore. I’m sure there are more – read what people are posting about their toolsets and ask around in IRC. In fact, we had a whole mini-LD on tools, so check that out as well.
  4. Have fun! If you aren’t enjoying yourself, take a 20-60 minute break. If you hate your time making your game, we will probably hate our time playing it.
A final note: I’ll be back on sunday night, so I can probably still make the torrent and shove CGL down everyone’s throat. 馃榾

Tags: advice, newbies, tools

Comments

Mike_W
16. Apr 2009 路 07:35 UTC
It appears the screen shot grabber only does one monitor systems or am I missing something. If so I will open the main IDE on that monitor.
16. Apr 2009 路 08:23 UTC
Has anyone found a good free/opensource tool to take movies of gameplay? I have had zero luck googling for something that will help me create you tube vids. I’m not talking timelapse here obviously.
16. Apr 2009 路 08:50 UTC
Mike_W: In the screenshot options you can set a checkbox to capture dual monitors or just the main.
16. Apr 2009 路 09:27 UTC
You know, you may have enough time to make a Towlr game…Just sayin’. B-)
17. Apr 2009 路 13:19 UTC
thanks for the link keeyai.. I checked it out and it looks like it wouldn’t capture flash games… just 3d/directx stuff? Or something, anyway.. it will likely help out someone!

LD15

Hrmmmm

Well, its coming up on 4am and I have almost nothing to show for this LD. I spent far too much competition time on other things (soccer games, movies, drinking) and the time I DID spend so far I’ve wasted messing around with blender and ogre, tools I have almost zero familiarity with. I really wanted to make a 3D cave shmup, but it is simply outside my abilities to finish within the small amount of time left. I struggled for hours trying to get all sorts of other tools to work to get my cave from blender into ogre in a useful way, but ended up with nothing feasible.

I guess this just isn’t my LD. I neglected to start a time lapse, I’ve taken no food photos, and at this point there is about 15 hours to go and I have zero, count em, zero lines of code. Here is everything I have so far – a simple render of my cave system from the top down. It’s fairly dark (on purpose), so the image isn’t worth much by itself.

Map of the cave system

Map of the cave system

Not too bad, but not great either — still, I learned some things and had fun playing with nurbs, so even if I drop out it isn’t a total loss.

LD17

T- 2 Hours

Here we go again. It has been a while since my last LD (LD12 I think?), and as such I have a whole new setup. New house, new computer, new desk. Behold:

Keeyai's Desk

Keeyai's Desk

Also, I’m bringing back THE JUG:

THE JUG - Pre-Compo

THE JUG - Pre-Compo

Here is what I’m using this time around:

  • Python (as always)
  • Pygame or Pyglet + Rabbyt (compatibility vs power)
  • Python-Ogre (if I want to flush all chances of finishing down the toilet)
  • PyScripter (my IDE of choice)
  • SFXR & Musagi (thanks Dr. Petter)
  • TortoiseSVN and VisualSVNServer (version control ftw)
  • Chronolapse (yay timelapses)
  • Reminder ( countdown + reminders to blog)
  • Audacity (in case I get frisky with some recording)
  • IRC (for maximum distraction)

Tags: deskphoto

Comments

snowyowl
23. Apr 2010 路 22:07 UTC
T-2… Too early to play The Final Countdown on all speakers yet? :)

LD20

New Chronolapse Version (1.0.4)

Hey everybody,

As you prep your tools for the upcoming LD, remember to download the new version of Chronolapse (1.0.4). The last two versions had a fun little bug that broke the actual video encoding.

If you had recorded things with the broken versions, you can use the 1.0.4 release to encode them correctly.

Comments

natpat
22. Apr 2011 路 09:21 UTC
Time to see if it’ll work under wine still… 馃槈