Kevin Prehn

Ludum Dare 45

The Quest for an educational game

Hi Ludum Dare community! It's been a while since my last Ludum Dare and even longer since I have made a Ludum Dare game that I was proud of.

Since my last "successful" ludum dare game, I've completed undergrad, started my first full time developer job, published my first conference paper, and got to be help design and develop a real educational game with real life graduate students and did a real life study with real data that we analyzed and really presented about.

Looking back (and looking forward) I feel like my older games were kinda ... bad. I don't know how to make an open source project sustainable and I lost drive for working on it, so the educational game also kinda pittered out once we not longer could devote all our time to it. While I have gained experience in the world of both development and academic stuff, none of it matters unless I actually sit down and MAKE something useful.

After being exposed to the fancy academic world with conference names like ""FDG"", ""ICCE"", and ""SIGCSE"" and statistics about the state of CS education in United States, I would like to approach this Ludum Dare with the goal of making an educational game that could be used as a resource in learning something with Math or CS.

I want academia to be somewhere in my future, and I usually learn the most in the shortest amount of time doing game jams like Ludum Dare - so why not use this Ludum Dare to work on an educational game? My goals for myself include:

  1. Have the game be a potential resource to teach SOMETHING with CS/Math
  2. Have at least 1 paper I can point to to show the design as SOME basis in theory
  3. The game should be fun (or at least not-dreadful) to play

I look forward to using this weekend to learn more about educational/serious gaming!

TLDR; I'm in

Ludum Dare 46

Quest for an educational game: Part 2

Last Ludum Dare I set off on the bold goal to make an educational game that was theoretically motivated on some level.

I ended up making a game that I've been thinking about for a while - a puzzle game that visually represents functional programming languages.

game1.png

game2.png

Unfortunately, the controls were not intuitive AT ALL and explaining the game required a very rushed 8 page guide. Despite these shortcomings, this proved to me that making something like that was at least a little bit possible.

This time around, I'm going to try and continue the same gimmick of making something worthy of a fancy academic educational conference but focus a lot more on the accessibility of it. I'm 100% trying to do too much with far too little time, but I felt both accomplished and humbled by my last attempt and I want to hunt that feeling down again.

Completed my Educational Game

It's an educational game for first order logic

screenshot2.png

Give it a try! https://ldjam.com/events/ludum-dare/46/$185021

I also made a timelapse video after always forgetting to the last couple years. https://www.youtube.com/watch?v=2xEidpL8_HU

Ludum Dare 47

Ready for LD 47

For my last two Ludum Dare games, I made educational games for a novel self-challenge. LD45 was about functional programming, and LD46 was about first-order logic.

Since almost a year ago, I've been slowly working on a larger functional programming game that I started using what I learned from my LD45 game. I've tried to use what I've learned from my last two LD games in this project. Since I've been working on an educational game on the side for a while, I might want to use this LD as a break from that. If it feels right I will make it an educational game, but if I don't feel like it I won't force myself.

I'll be using my usual tools: * Godot * Paint.net * Audacity * Bfxr for sound effects * Maybe BeepBox for music?

Looking forward to making something new :)

Ludum Dare 48

I'm in

My first Ludum Dare was LD 26 back in 2013. Every time I participate I learn something new, so I'm excited to see what I learn and what cool things other people will make.

I'm going with my usual favorites that I've been using on other personal projects: Godot, Paint.NET, Audacity, and sound/music generators for audio which I am still so, so unskilled with.

Remember to keep healthy habits and of course have fun!

Carrion inspired tentacles

I was worried about running out of time so I didn't plan too much - luckily this meant I could get it done earlier than I thought!

I played Carrion a few months ago and wanted to try making my own tentacle creature - this dream is realized in Sea Creature Gem Hunt!

sample_gameplay.gif

Ludum Dare 54