kiroukou

LD33

Here we Go

Hi there,

After few years break, lets do an other attempt !

Still with HaXe, h3D engine  and … i’ll see later for graphics&sounds tools :)

Good dev to everyone !

A monster can be hidden inside a normal person

After a looong night (started at 11h this morning, French time) I decided among the 3 possible ideas which one I’ll prototype about lunch time.

 

So far I’m having fun. The game can be described as simple as : make a Monster contamination.

You’ll be a character in an office, but look quite as a normal person. Simply because you’re a bactery inside a normal person. That makes you a dangerous monster, because you NEED to emancipate to survive. And to do you need to contaminate everyone in the office, before they can go out, scream and warn authorities.

 

This is the very very first time I do an attempt at graphics art. This is the reason why it might looks quite poor to most of you, but represents quite some fun to me :)

 

perso1  perso_fille

 

I need to do more gfx now, the code being quite correct so far and the gameplay already fun !

Some progress but…

Yes the game is taking shape but… well I’ve spent way to much time on the gfx export process…

I’ve lost lot of time drawing, which was planned since I’m not used to it, but exporting was expected to be much more effective.

Currently the process I have it :

* Draw thing into ASEprite.  Export features are way too poor.. at least on the macOSX version
* Pack all that with TexturePacker
* Create the level with Tiled
* Import all of these assets into the game

 

The cool thing is that I’m almost done with that, and I will be able to make real levels pretty soon.

Comments

Alsemevad
23. Aug 2015 · 16:27 UTC
I can’t wait to see the result. :3

Good luck for the rest of level design.

MonsterHide is now online !

Monster Hide is now available to you, dear lumdumdare testers !

Play MonsterHide

Capture d'écran 2015-08-23 22.13.40

As a developer, I’m very very now to graphics stuff, at least doing them myself.  But I think the gameplay is quite fun, let me know about it !

About the process I used during the development :

  • draw/animate in ASEPrite (export should be improved !)
  • Level editing into Tiled
  • Spritesheet packaging using texturepacker
  • Import all of that with homemade parsers.

I’m sorry for the lack of sound and some of tiles are quite terrible, but I’m now confident to improve myself for the next JAM.

 

Have a good monster journey =)