konrad-zegis

LD30

Count me in!

Okay, so it’ll be my second Ludum Dare experience. I hope I’ll complete another game, and that I’ll have as much fun as last time. Singing and dancing around after submitting last time was priceless. (If you want you can check my Treasure Seeker here).

Weapons of choice:

  • Pen & paper,
  • C++ with allegro library,
  • MS paint and GIMP for graphics (my art is still legendary awful :D).

Good luck to everyone, and I must admit I can’t wait to see your games!

Welcome Untangle!

Woo ho! It looks like I have idea for Ludum Dare.

Take role of multidimensional police officer and close connection between worlds, that causes chaos! Find ‘warping keys’ and close doors!

Each connected world changes level setting, by adding elements characteristic to that world to another! (Eg. if we connect fire world to water one, we’ll have burning fire in some water area!)

LD_idea

Tags: C++, progress

1st Day Report

Game is called ‘Untangle’ and you can browse my code here

Tangled_02

Sadly it’s nothing special yet. I spend all day on brainstorming my idea, creating simple prototype that allows to move around (blank for now) tile map, and shoot towards mouse. I wanted to create my first shooter for Ludum Dare, but I faced a wall with drawing tile map: for some reason it’s soo damn slow, and I strugled for nearly 6 hour to find way to fix it. I hope tomorrow will bring solution, but to be honest I start to worry if I made it in time.

I’m afraid that if I don’t find good solution I’ll have to scale down my map :(

Done:
~> Moving around,
~> Rotating player and shooting towards mouse pointer – I’m really glad I learned how to do it! 😀
~> Simple tile map loaded from text file (all tiles are stored as 2 chars: first is tile type, and second is world of it’s origin).

Things to add:
~> Simple graph worlds map, that shows connections between tangled worlds.
~> Morphing level according to connections.
~> Enemies!
~> Breaking connections.

Some cuts I’ll probably have to do:
~> Cut down game to 1 level consisting of three worlds (water world, fire world and… we’ll see, maybe grass one).

Good luck everyone on 2nd day, and good night! I need some sleep! :)

Tags: allegro 5, C++, progress

Untangle – Post Mortem

It’s my second Ludum Dare, but first official (in 29 I didn’t write anything here official blog). And here’s a little summary of my Untangle game submission. Tommorow I’ll write longer post-mortem and share it on my devblog.

Tangled_05

Untangled is 2D shoot them up game. Various worlds tangled together, and – as multidimensional police officer you must jump inside your trusted tank and fight strange monsters! Some of them just gone crazy after Connection, some came from other worlds. Ultimately you must untangle worlds, and bring peace once again!

Download Untangle from Ludum dare page~!

The good:

  • I decided to go with project little beyond my coding limits and… well… I broke my limits and made a game~!
  • I learned some new things about gemetry, mouse handling in allegro library and C++ STL containers.
  • About 4 hours before end I was convinced I won’t make it, but here it is. It’s so good to don’t give in to your fears.

The bad:

  • My implementation of tile maps sucks, so game have serious lags, and I’m not sure how to fix it.
  • I really struggled with silly read-file, and tile map errors so I didn’t have time to make any sfx.
  • I have to cut lot of my previous gameplay ideas… (but maybe they’ll made to post-LD version?)
  • I feel like there’s to little impact on disconnecting worlds.

The ugly:

  • My art 😀 but I’m secretly proud of Fire monsters.

Tangled_04

I must admit it was great to participate once again, and remind myself that “Ludum dares you to be happy”.
It’s wonderful to be part of community, and I really hope that someone’ll find my game interesting.

Good luck to you all, and see you on Ludum Dare 31 (:

Tags: allegro 5, C++, LD30, post-mortem, postmortem

LD32

Hello again!

After little break in participating (theme in LD31 was soo not my style) I’m back!

This time I’ll switch my tools: for 29 (check my entry!) and 30 Ludum Dare(check my entry!) I used C++ with allegro, now I’ll try Javascript with phaser framework.

Soo…
Weapons of choice:

  • Text-editor: Notepad++
  • Framework: Phaser
  • Art: MS.Paint and GIMP.
  • Sounds: Audacity with my guitar!

Good Luck, everyone!

Comments

17. Apr 2015 · 16:09 UTC
Notepad++ FTW! 😀

LD35

Hello for Forth time!

I’m in!

After some time I decided to join LD once again~! You can know me from 29, 30 or 32 Ludum Dare, where I submitted Treasure Seeker, Untangle and… a “post mortem of failure” – simple post describing why I failed on 32nd Ludum Dare.
So my LD score is right now 2 successes, 1 failure. and 2 skipped jams. Hope on Monday my score will be: 3.1.2 :)

About me
All-time dreamer, and trekker. I traveled length and breadth of almost all polish mountain ranges. In my daily life I’m .NET software developer working with enterprise times web application. In those few bits of time when I’m not dream, trek or work I create games and write on my blog about more interesting software problems I faced.
You can find my latest projects on my github profile.

My tools
Once again I’ll abandon my favorite c++ try to make something in phaser.js.

Planning: Pen&Paper – you can look for my crapy diagrams this time, too!
Text-editor of choice: Notepad ++.
Art: MS Paint and GIMP.
Sound: Audacity with my guitar!
Source version control system: Git hosted via github.

Treasure Seeker
Untangle

Good luck, Friends!

Tags: #phaser #phaser.io, im in, javascript, phaser, phaser.js

Comments

Shades
15. Apr 2016 · 22:48 UTC
Good luck, and have fun!