kruemelkeksfan

LD31

Another guy in!

I’m in now, too! It’s my first Ludum Daring ever and my fourth game ever, so I expect having lots of fun and learn quite a lot!

I’m using NetBeans for my Java Code and GIMP for the graphics. Furthermore I downloaded the cfxr-content-generator for Mac and will see, whether I can put it to some use :)

Ready, done and uploaded

After 3 days I’m through my first LD. Im not to satisfied, with the result, but Im glad, that I was able to upload at least something. It can only get better next time :)

I started with the idea of a guy who plays PONG on a multi-monitor system after a zombie apocalypse. After he shot some of the monitors, he needs to kill zombies to go through various offices and obtain patches from different computers to get his PONG running on a single-screen-system.

Time was to scarce to implement the collect-patches-thing so its just about walking around, unlocking new rooms and shoot zombies. In a relatively buggy style. I would like to release a patch for the bugs, adding kill-counter wouldn’t be fair after the deadline.

However, I hope 1 or 2 people will have fun playing it enjoy :)

ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46891

Screen of IShotMyComputer

I shot my Computer

Good Night :)

Comments

qleonetti
08. Dec 2014 路 19:44 UTC
Your link is wrong :) Congratulations for finishing :)

LD33

Another one in

Lol, just finished my player-graphic:

Player

I would say: I’m the fucking greatest artist on this planet 馃榾

However, even if this guy might look cute, he suffers a heavy PTSD and kills everything in his way. So don’t get too close.

I chose a futuristic space-scenario with humans and aliens (hopefully, if I got enough time). You will have to fight innocents, e.t.’s and evil United-Space-Alliance-Agents alike.

I hope this sounds interesting enough for you :)

I will program in Java using NetBeans and some code I prepared for this weekend. Graphics are done in GIMP. However I consider my lack of artistic talent as my achilles heel.

 

Good luck to everyone!

Tags: GIMP, java, LD33, space

LD 42

First Post-LD Version out

I finally managed to iron out some problems of our rushed game this week. Mostly I've reworked the camera controls, which are a lot different now, but still kind of quirky in my opinion. If any of you guys has time to test it out a bit and give some feedback, it would be appreciated. Furthermore I've spend 2 days in adding waves, which was totally necessary and 2 hours in a basic menu. At least we have a "Quit"-Button now... I've also tweaked some balancing and added some much needed output (like building costs and error messages, which tell you why things can't be build). I think, that the game is now in a playable, though still far, far from finished state.

Version 0.3 can be downloaded here: https://github.com/kruemelkeksfan/WetFeet/tree/master/Release_0.3

https://ldjam.com/events/ludum-dare/42/wetfeet wf3.png

LD 43

First Post-LD Version of BloodTrail out

We finally managed to create and upload the first revision of our turn-based exploration RPG BloodTrail to itch.io, so if you didn't play the game yet, you can try and rate it now (https://ldjam.com/events/ludum-dare/43/blood-trail) and if you liked it dive right into the improved version on itch.io (https://fluffyvoxels.itch.io/bloodtrail).

BTGameplay.gif

LD 44

Losing trust in the LD rating system

itch.png

ld.png

I just took a look at the Day 1 analytics of our game and noticed, that the number of ratings we received is significantly higher than the download number on our itch.io page (2x). There are no team-external clones of the Github-Repo.

I assume that this means, that there are people, who rate games without even trying to download them. We don't have any comments or other hints that would indicate that something with our downloadpage is wrong.

I'm really shocked by the proportions of this (50% meaningful ratings). Did I overlook something or is this really an issue? Do you guys have any statistics on that from your last LD games? Sure, 11 ratings is not really a sufficient sample size and I will monitor this further, but at that percentage I suspect, that I will still see a large number of baseless ratings in the end.

If you want to take a look at the game yourself, feel free to check it out: https://ldjam.com/events/ludum-dare/44/man-sized-disposal

Ludum Dare 45

I'm finally ready for LD

I will be participating Solo for the first time in years and try to aim for 48h the first time ever :) Tools will be Unity, GIMP and Magica Voxel and if time allows I might lend some sound and music from bfxr and freepd.com.

I've spent last week crawling through some old projects to handpick some classes, that could come in handy and bundled them up in a public github repository to accelerate my startup a little bit. Feel free to use it, although those are very basic implementations and you might be faster writing this stuff yourself than trying to understand my (of course undocumented and uncommented) code :P

https://github.com/kruemelkeksfan/MUESLI

Compo Rules

So I participated in the compo the first time last weekend and came up with two questions about the rules:

  1. Do I understand correctly that I can't use publicly available assets, which are not made by myself, like music or graphics at all in the compo, even if I opt out of the respective categories?

  2. Do you let people alpha-test your games before the deadline, to get some feedback for balancing and polishing before handing them in?