I’m in!
This is my first LD, looking forward to it, hopefully something good comes out of it.
Tools :
Engine – Unity 3D & Mono Develop
Art – 3DS Max/Photoshop
Audio – Ableton Live
Comments

This is my first LD, looking forward to it, hopefully something good comes out of it.
Tools :
Engine – Unity 3D & Mono Develop
Art – 3DS Max/Photoshop
Audio – Ableton Live

Really looking forward to this.
I will be using:
Engine: Unity
Unity Plugins: 2dtoolkit, Playmaker, cInput
Art: Photoshop, 3ds Max
Sound: Audacity, Ableton Live, Sfxr
So I’ve got basic movement and a camera system in, have a rough idea where it’s going, but still very early. Pretty happy with the camera system though.
So far all I’ve got done is some basic movement/collision code and a camera system, will hopefully get some actually gameplay done tomorrow, but really don’t see myself having time to do much art. Pretty basic idea, you can swap between to characters who are on different planets, or control both them at once, changing things on one planet will effect the other planet.
Don’t have much free time over the next few days, but any time I do get I want to try a little idea.
I’ll be using:
Game Engine – Unity
Art – Photoshop, 3ds Max
Audio – Ableton Live, Audacity
I made a little toy so far, kind of like a gravity gun. Right click to shoot your first tag, left click to shoot your second tag, hold middle mouse to have the 2 tagged objects attract to each other. WASD to move, space to jump. In the words of the great Soulja Boy “ain’t no point to the game”, it’s just a little proof of concept for the “weapon”. Don’t have much free time this weekend so don’t know if it’ll actually become at game or not. You can check it out at
https://25d0a8f4e5af0bdf5672d5cd1c2d07412ef34bd0.googledrive.com/host/0B_p48KJzGcKzfkltT09kcW9vMVpGX3JmeWF4NEtWa3FSWHhjQ0JvZko1cUZLNkZYUkl2a0U/LD%20Magnigun.html
Game Engine: Unity
Art: 3ds Max/Photoshop
Music: Ableton Live
Sfx: Ableton Live/SFXR