Coming along… somehow
Well, this is the second LD I’ve participated in. I didn’t finish last time, and this time I’m adamant I’ll make it, either within the actual compo limits or at least in the jam.
My original idea for the theme ‘evolution’ was to make an old-school space shooter where the enemies register player behavior and alter their actions accordingly. It was to be based on player weapon preference and locational preference on the screen. These elements would have been taken into account when spawning enemies, affecting both enemy type and emergence location.
Unfortunately, by the time I had a working space shooter up and running, I realized I don’t have enough time left to add this functionality. Now I’m left with a game, that while almost finished, doesn’t actually have anything to do with the running theme.
Embarrasing.
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
Tags: progress, screenshot







