lbrande

LD24

First time!

This will be the first time i am participating in the Ludum Dare.
But i have got a question, wich competition is best for a the first time.
For now I think it is the Jam but i am not sure.

Jam or Compo?

Comments

Zaxuhe
20. Aug 2012 路 10:54 UTC
Compo is much better, is a challenge to do art and code alone, also much more people does compo instead of jam
My Milked Eek
20. Aug 2012 路 10:56 UTC
My first time was in the compo. I finished my game, didn’t get bad scores (didn’t get good scores either, just average). But I really enjoyed myself, mainly because of the 48h limit. I was really pushing it and that was big fun. I don’t think I would have had as much fun as I did if I joined the jam.
TSJ666
20. Aug 2012 路 10:56 UTC
I don’t know really. I did the Compo the first time (LD23) and got a score from ca.420th to 790th place out of 1402 games. But: Want to challenge yourself and test your speed skills? Choose the Compo. Want to relax and make a better game? Choose the Jam. The choice is yours 馃槈
20. Aug 2012 路 11:08 UTC
I did the Jam with a friend the first time (LD21), it helped me get a feel for the competition and really helped my programming skills. Next LD I did the compo, and let me tell you: *that* was fun. You weren’t relying on anyone other than yourself, and the time crunch (which normally I hate, I was surprised by this when I did it that I actually liked it) was a huge driving force.

First Ludum Dare!

I am in for the first time. I will try to join the Compo, but if the time is too short i will join the jam.

Text Editor: Terminal Emacs
Language:聽Javascript
Library: SLiB (personal library)
Sound: sfxr
Music: I hate music in games.

If you want too look at the library it is hosted at http://majsokrafo.net/slib/. When i am done the game will be hosted at http://majsokrafo.net/browserbased/. I have made a fun game called Spacewar!

Comments

21. Aug 2012 路 13:00 UTC
welcome and good luck. This will be my second ludumdare. Just a tip, always plan out the basis of your game before you start programming it. Otherwise you could run into a lot of problems.

Damn!

I haven’t managed to start yet but a will at least have a few screenshots in a couple of hours. Damn friends, do not destroy my LD weekend. PS. I think that I at least will finish something for the jam.

LD 40

Thank you for the Tetris

First of all I'd like to thank everyone who has played and given feedback on my game. Also I just uploaded the post-jam version so if you're a fan of Tetris and haven't played Freight Frenzy yet I'd really recommend you to do so.

Freight Frenzy (post-jam version)

Screenshot_3.png

This was my 4th Ludum Dare and definitely the most successful yet. Personally I loved the theme Every 10 seconds and it only took me one and a half hour to have the game drawn out in my mind. For me this was a real dealbreaker as last time I spent the entire first day on an idea that I then had to scrap, which meant I only finished in time for Extra.

Playing all the other games this jam I was really happy to see how quickly the Godot community is growing, and for those who still use Unity I'd strongly recommend you to try Godot out. Among the games I played I had a few clear favorites:

  • Pincolour (a pinball game where the rules change Every 10 seconds)
  • Timeslime (an endless puzzle game where your previous actions repeat Every 10 seconds)
  • Time Loop Traffic (a racing game game where you have to reach a building Every 10 seconds while avoiding to crash into your previous selves)
  • Poda Wants a Statue (a real-time strategy game where you have to build a statue for Poda who gets angry Every 10 seconds)

Thanks for a really cool Jam and see you next time!

Ludum Dare 50

Thanks for playing

Escape_WR.png

Most of all I want to say thank you to everyone who has played my game and especially to those of you who have given me feedback. Also I wanted to give a bit of background.

The story of Escape from Nowhere

This was the first time I took part in Ludum Dare since 2015 and my third time in total (the first time was in 2012). Given how positive the experience was I hope to return next time.

Having not touched game development since I started university in 2017 I wasn't very well prepared to make a game in a short period of time and it wasn't made easier by the fact that I spent the first day on a miserable idea. I also started this Ludum Dare with the intention of using PhaserJS (which I had used a few times before) only to change to Godot when I saw all the posts of people trying it out for the first time.

With the first day wasted I gave up all hopes of finishing a game this Ludum Dare and instead decided to take some time practicing sprite drawing, which I also had no experience with. As such, I started working on a car sprite and was so delighted to see how well it turned out that I couldn't resist to have another go at finishing a game.

Due to the above I didn't finish on time for the jam or the compo (which had been my initial plan) and instead had to go with the extra format.

Final words

Since Escape from Nowhere is now an extra game there's nothing stopping me from adding more stuff as some people have pointed out, unfortunately I won't have the time to do that as I'm currently writing my master's thesis.

In case you haven't tried the game yet I'd encourage you to do so and in case you want a challenge I'd encourage you to try and beat the current world record of 388 points.

Anyways, thanks for a fantastic Ludum Dare and see you all next time (and hopefully I will finish on time for the jam or the compo then).