But I think I might be done. I currently can’t think of anything else to add, and I’m tired as balls.
Uploaded a development video and the same Gameplay video as before
Website for the game http://magicsheepgames.co.uk/LD.html
Though not my first Ludum Dare, this is my first ‘I’m in’ post and first time participating in the Jam and collaborating.
Participants:
Work Allocation (in theory):
Liz
Alex
Shared
Tools:
Languages:
Progress so far:
Currently adding music and bee attacks. Then wasp AI to come soon after.
Myself and Alex will be participating in the jam again, probably on something less bee related. We’ll be mostly using the same stuff as before but instead of standard 3D PlayCanvas like last time, we will use a 2D engine type thing for use with PlayCanvas that I have been working on. There’s hardly anything there and it’s very rough, but will hopefully be enough to make a game.
Participants:
Work Allocation (in theory):
Liz
Alex
Tools:
Languages:
I have not been doing much GameDev this year, but it’s time to get back on that horse. This will be my 8th Ludum Dare (5th solo).
The tools I shall use:
Planning (WHUT?!): Trello.com
Game Engine/Text Editor: Playcanvas.com
Art: Qubicle
Sound: SFXR/Audacity
Music: INudge/GarageBand
Animation: No.
I am terrible at Animation anyway, and now I am having issues getting models from Qubicle -> Blender, so I shall just design to avoid Animation this time.