lizzip

LD26

Polishing off now

 

Nearing completion

 

Mostly just polishing off now. Added increased music speed when time left gets low and fixed that text misalignment in the top left (should be spaced the same as the top right)

8 hours to go..

But I think I might be done. I currently can’t think of anything else to add, and I’m tired as balls.

 

8hours

Done and dusted

Everything is all submitted and what not, and here is a gameplay video

 

aloneSS

LD27

Progress Report: Looks like a weird cake

pr

 

 

Even though I lost most of yesterday and will lose a lot of tonight too, it looks like I will still make it to the 48 hour and not have to venture into Game Jam 72 hour territory.

Using PlayCanvas to make this. Currently running on cups of tea, jaffa cakes and Everything Everything music.

LD29

An ‘I’m in’ post

Though not my first Ludum Dare, this is my first ‘I’m in’ post and first time participating in the Jam and collaborating.

 

Participants:

 

Work Allocation (in theory):

Liz

  • Gameplay
  • AI

Alex

  • Art assets
  • Lighting
  • Graphics

Shared

  • Sound
  • UI
  • Music
  • Everything else

 

Tools:

  • PlayCanvas
  • Blender
  • Paint.NET
  • SFXR
  • Audacity

 

Languages:

  • JavaScript
  • Web (html5/CSS/jQuery)

Comments

legendpaul
25. Apr 2014 · 12:01 UTC
Competition Rules and Eligibility
hexagore
25. Apr 2014 · 12:20 UTC
Good luck! 😀

Beeees! Start of day two

Progress so far:

Currently adding music and bee attacks. Then wasp AI to come soon after.

LD30

One of those ‘I’m In’ things

Myself and Alex will be participating in the jam again, probably on something less bee related. We’ll be mostly using the same stuff as before but instead of standard 3D PlayCanvas like last time, we will use a 2D engine type thing for use with PlayCanvas that I have been working on. There’s hardly anything there and it’s very rough, but will hopefully be enough to make a game.

 

Participants:

 

Work Allocation (in theory):

Liz

  • Gameplay
  • Engine
  • Effects

Alex

  • Art
  • Sound
  • Music
  • Gameplay

 

Tools:

  • PlayCanvas
  • Paint.NET
  • SFXR
  • Audacity

 

Languages:

  • JavaScript
  • Generic web stuff (html5/CSS/jQuery)
  • Horrible horrible GLSL

LD35

I’m in #8… If I can stop playing Dark Souls 3

I have not been doing much GameDev this year, but it’s time to get back on that horse. This will be my 8th Ludum Dare (5th solo).

The tools I shall use:

Planning (WHUT?!): Trello.com
Game Engine/Text Editor: Playcanvas.com
Art: Qubicle
Sound: SFXR/Audacity
Music: INudge/GarageBand
Animation: No.

I am terrible at Animation anyway, and now I am having issues getting models from Qubicle -> Blender, so I shall just design to avoid Animation this time.

Comments

14. Apr 2016 · 16:55 UTC
I have glimpsed you!