Lone_Wolf

Ludum Dare 51

A wild Game Idea appears

I don't really like '10' seconds as a mechanic, so I'll be using it to create a premise.

It's October tomorrow, so I guess it's time for Trick or Retreat 3.10

Going to try for a hybrid text adventure this time.

It is done.

This was a blast, I think I'm going to have to explore text-adventure hybrids a little more in future LDs.

Adding music/sound effects was a crunch, but I think the music came out better than it did in any previous games. I sadly didn't get to write a bigger story or add voiceovers.

screenshot.png screenshot2.png

My Results

Pretty disappointed with everything but Audio/Humor/Mood. But that only fuels my drive to make a better text adventure next time >:D unknown.png (With those percentages 100% = first place, more details here)

Ludum Dare 52

My wordle-like is ready to play! (probably)

Haven't had the time to test it much, I think I accidentally made some sound effects too loud in comparison to the music. Hopefully people are fine with the music getting turned down alongside it :P

https://ldjam.com/events/ludum-dare/52/encryption-harvester

Thanks everyone!

I'm stunned by my ratings. There were less entries this year, but I still beat all of my previous scores with that factored in.

Saturdayem28-10/em03.png

(Credit for the list goes to https://nathanistace.be/gamejams/ld-stats/. The creator was kind enough to publish the source here: https://github.com/nistace/ld-stats)

Big thanks to everyone who played my game! I'll beat my first game's record in the theme category next time :P

Spam Bots

LD feed after LD be like: https://www.youtube.com/watch?v=d8RkcUiCxuE

Ludum Dare 53

My 10th LD ever, will I make it?

It turns out I'm going to be extremely busy this weekend, but this will be my 10th LD ever (and 10th in a row), so I'm going to try to fit it in anyway.

I'm glad I've been doing text adventures lately, as those are pretty easy to set up, and I can brainstorm the text while at work. Here's to a 4-8 hour compo game though, it will be a fight to the bitter end, but I will have some consolation from the trusty tools at my side:

  • Godot 4 - Game Engine (First time using it after the latest release, hopefully it isn't too different...)
  • Visual Studio Code - Code Editing (Using the godot-tools extension so I don't have to touch Godot's builtin editor)
  • GIMP - Art
  • Audacity - Sound Tweaking
  • LMMS - Music
  • jfxr - Sound Effect generation

The time crunch is rough, but I think I'll make it

I haven't really appreciated planning my games ahead in-depth until now. I've done this while at work and it's saved me a ton of time, as I don't waste time making things up as I go along, and I'm familiar enough with Godot that with a little memory dragging I can figure out what ideas won't translate well to code. It does make things feel more like gruntwork though :P

My art is down the drain, but I'm very proud of my 30-second scroll drawing Sundayem30-07/em35.png

...and done

I planned on an 8 hour game, but it turned out to be a 15 hour one, ouch and goodbye for a bit, I need to get back to work... :sweat_smile:

Ludum Dare 55

Count me in!

My weapons of choice:

  • Godot 4 - Game Engine
  • Visual Studio Code - Code Editing (Using the godot-tools extension so I don't have to touch Godot's builtin editor)
  • GIMP - Art
  • Audacity - Sound Tweaking
  • LMMS - Music
  • jfxr (jfxr.frozenfractal.com) - Sound Effect generation
  • A french press and some ground coffee

Ludum Dare 56

Web game is in the danger zone

Came across this when playing danger zone games, only needs ~2 more ratings, and it's a pretty simple game/has a web build

https://ldjam.com/events/ludum-dare/56/creature-rehabilitation-lab