LOSTALLOY

LD35

Aftertile update!

ヘ(◕。◕ヘ) wooooooo! How’re you all doing?

While I’m still working on the post-mortem (I’ve learned a lot, I’ve got so much to tell!) my programmer is fixing some stuff inside the game. Today he fixed the tile tearing that happened while playing, especially floating outside walls! Now he’s working on fixing the squashing animations, so the ghosty ghost squashes neatly. There’s one squashing animation for each direction, and sometimes they get mixed up.

squashing

Play Aftertile here!

Aftertile Development

At the end of Aftertile postmortem I suggested that we from LOSTⒶLLOY were considering developing it into a full game, using the amazing feedback we’ve been receiving as pointers to what to keep, improve or expand in the game. After some intense brainstorming and design session we decided that we can make a very enjoyable experience out of it, and thus we started development.

Being the artist, I’m currently make pieces of concept art – something we didn’t have for the jam version.

concept

You can play Aftertile HERE. Any feedback is very welcome!