lukke

LD20

We’re in !

We’re a team of three, Po8rewQ as coder, RyF as game designer/sound guy and myself Luc as pixel pusher.

We’re leaving in a company house and realized by chance yesterday that we were all interested in participating to this Ludum Dare !

– Flixel 2.5 / FB4Linux

– Bfxr,  MilkTracker.

– Promotion, Artrage.

mockup + concept

Hi all, we started about 9 hours ago ( counting about 2 hours to set the game direction and final setting).
Here is our progress so far :)

The working environment:

Picture -‘nough said.

The setting :
The game throws you in the role of the item shop keeper in a not so fantasy/medieval world.
You role is to gear up the local peasants for them they become warriors (provided a little money), and die happily for the sake of the kingdom (and your shop of course) facing hordes of organised monsters.

The game :
The game principle is a mix of puzzle reflex and survival/tower defense, with some inspiration from (little) CannonFodder.
On one hand, you have wannabe-hero peasants, waiting in a long line in front of the shop. On the other hand you have waves of monsters (each with one particularity).
The game core mechanic is rather simple, drop equipement (moving fast on a cloth rail) onto the wannabe-hero as precisely as possible, and send him to the battle field.
Make sure the gear matches the monster he will be facing. Better not give’em the wrong stuff, or they’ll die quicker and without hurting the baddies at all !
exempel : Sword for basic monsters, mace for monsters with shields,etc.

Also, the more precise the gear drop, the more efficient the fighter!

The screen layout :
on the left half, the shop, on the right side, a camera view of the battlefield.
on the top border, the wave sequence of monsters !
On the bottom border, the long line of wanabe-heroes…

What we have so far :
– Title screen (sketch and code)and intro music
– Gaming screen layout (temporary artwork)
– Basic gameplay mechanic working – hero entering shop, clothes moving on rail, drop precision detection
– Quick placeholder heroes and items

lots of nice games so far, huge motivation !

thanks everyone ! Keep it up !

Comments

30. Apr 2011 · 18:45 UTC
Yeahhh !

I’m so bloody happy to see you here me good ol’ ninja luc !
JackKnifeZero
30. Apr 2011 · 18:55 UTC
Wow that is looking awesome. Great concept! Keep it up!

Music !

Title Screen music by RyF

Title Screen music

sunny day !  happy cat !

 

Boss and the horde

Can’t work on the compo today , but we should be able to finish after work hours :)

Lots of nice games released yesterday !

LD23

I’m in

Second LD, first time solo.

I’m mainly a 2Dgraphist/illustrator, thanks to LD I hope to go further than the concept art stage :)

– Unity engine Indie,  might switch to Flixel + PhotonStorm powerTools if I’m stuck.

– the delicious Cosmigo Promotion, MyPaint, ArtRage, Blender.

– Audacity, SFXR, DrumCircle, microphone.

 

Now onto a great weekend !

sketch break.

hehe it’s hard to work while browsing the LD site, looking forward to play the entries :)

Currently integrating the graphics in Unity, despite some odd Zindex behaviors. Made a little sketch for the “other side”.

Comments

Denifia
21. Apr 2012 · 12:20 UTC
That looks really good. How will the game play out?
21. Apr 2012 · 12:38 UTC
Thanks !

It will be a side scrolling action game.

The terraforming of a dark planet enforced by color saturated people.
Denifia
21. Apr 2012 · 12:44 UTC
Sounds like you have it all worked out. Is the side scrolling basics done yet?
21. Apr 2012 · 13:34 UTC
Well not so much, it’s my first try at finishing a Unity project, only did tutorials and tests for now.

Regarding 2D there’s useful packages available.

no submit :/

I didn’t manage to finish in time.

Blocked by some animation scripts errors, tried to fix it and totally messed up the code and project tree … still I learned a bit in the process but that’s frustrating :)

Since I’ve done all the art and a simple game design doc, I will build a version without the animations tomorrow, and hopefully some music from a friend.

Now on to testing the games !

Comments

ahm99
23. Apr 2012 · 00:35 UTC
That’s to bad. I didn’t really get what I wanted done but I still got SOMETHING up. And at the end I thought I’d miss submission because of lag and not being able to go to the submit page.