luzfish_4

LD21

Um not sure

I made plans to play Portal 2 with a friend tonight, so if that goes past 2100 (local time for LD start) then I might not bother.

 

I don’t really know if I like making games, anyway. I might be in the wrong place.

LD26

Now that I have a background, I feel obligated to put shadows on it. I shouldn’t waste time like that, though.

Firefight!

Pew pew pew

At this rate, I could almost make a game!

What we have here is an AiJet, in red, tracking my player jet, in blue.

So all I need to do is make up some interesting AI patterns, have some kind of enemy emitter / dispatcher to get those enemies on-screen, and then maybe add a couple of superweapons and a boss or two.

I can probably do that tomorrow.

Code is at https://gitorious.org/cyborgtroy-ld26-jet-fighting/cyborgtroy-ld26-jet-fighting/trees/master

Comments

lulzfish_4
27. Apr 2013 · 23:52 UTC
The picture is a bit squished on my browser, it should be 800 by 480. It looks nice and square in-game.

How can I make this more interesting?

jet fighters26

 

Right now I’m spawning a circle of 8 enemy fighters. They fly around in the circle and track the player and shoot.

The bullet pattern is too chaotic to reliably dodge, and the player’s hitbox is too big anyway.

What should I do?

Comments

28. Apr 2013 · 16:05 UTC
Some number (1-8) of them could break off and attack separately from time to time before rejoining the circle.
HakitoCZ
28. Apr 2013 · 17:22 UTC
If hitbox is texture, make smaller in the centre. Try make more ways of flying bastards 😀 Homing missles, bigger, smaller, more types of missles/bullets.

Look on already done danmaku/shoot-em-up/bullet-hell game for inspiration.

I am experiencing some odd kind of lag with 3,000+ physics bodies

I am experiencing some odd kind of lag with 3,000+ physics bodies

So I’m trying to make something more interesting in terms of bullet patterns. This one is 18 spiral arms, 9 in each direction, firing basically every frame.

There’s not enough room to dodge anything, though, since I still haven’t shrank the player’s hitbox.

Minimalism means making sound effects with your mouth.

Minimalism means making sound effects with your mouth.

Please tell me if my game runs

Minimalism means making sound effects with your mouth.

Minimalism means making sound effects with your mouth.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5606

I have a bunch of junk installed on my Windows partition and so I don’t know if the Win32 binary will run on a normal system.

The instructions are printed to standard output, so unless you run it from a console, you won’t see any sort of text. That’s business with minimalism.

Comments

lulzfish_4
29. Apr 2013 · 01:43 UTC
Okay someone tested it, apparently it does run but there’s a bug on the boss level where you can’t reset or something.

LD27

F-Fine. But I’m not entering because I like you or anything

After a shitty rating on my Jet Fighting game last LD, I will reluctantly make another game.

I’ll be using the “Colorado” graphics classes again: https://gitorious.org/cyborgtroy-colorado/cyborgtroy-colorado

I might even follow the theme this time.

I think my Jet Fighting entry suffered because I didn’t like the theme, I had never written a proper game before (and perhaps still haven’t), and most importantly because I don’t like making games.

I should do sound effects this time

I’m going to use this acoustic guitar I’m borrowing to make sound effects, and maybe some other household items.

I don’t know what kind of effects yet, since the competition hasn’t started, but I’m sure I can do something.

Jet Racing for Win32!

On Kaslai’s file hosting service:

http://whff.frogbox.es/download.php?file=eypmbme5xm

I don’t trust him a lot so verify this SHA1 sum after you’ve got the file:

b9570c7e435c52d7f83996116449098b3747064c *ld27-jet-racing-release.zip

Video in living color: Jet Racing video 3

Screenshot:

Look at all those cars. Those are all you.

Look at all those cars. Those are all you.

Meeting the performance goal for “Jet Racing”

208 ghosts, 40% of a fairly weak CPU, 19 MB of RAM, and a steady 45 - 50 FPS. I love modern computers.

208 ghosts, 40% of a fairly weak CPU, 19 MB of RAM, and a steady 45 – 50 FPS.
I love modern computers.

I iterate over every ghost car and draw it, whether it’s visible or not. Box2D does all the physics. Works great.

Jet Racing post-compo

Jet Racing post-compo

No download yet. I don’t want to screw up the judging or anything.