Um not sure
I made plans to play Portal 2 with a friend tonight, so if that goes past 2100 (local time for LD start) then I might not bother.
I don’t really know if I like making games, anyway. I might be in the wrong place.
I made plans to play Portal 2 with a friend tonight, so if that goes past 2100 (local time for LD start) then I might not bother.
I don’t really know if I like making games, anyway. I might be in the wrong place.
I’m making some common classes for OpenGL and model loading and such, they’re already up here on Gitorious under AGPL:
https://gitorious.org/cyborgtroy-colorado/cyborgtroy-colorado/trees/master
I’ll probably put the game in the same repo.

Now that I have a background, I feel obligated to put shadows on it. I shouldn’t waste time like that, though.

Pew pew pew

What we have here is an AiJet, in red, tracking my player jet, in blue.
So all I need to do is make up some interesting AI patterns, have some kind of enemy emitter / dispatcher to get those enemies on-screen, and then maybe add a couple of superweapons and a boss or two.
I can probably do that tomorrow.
Code is at https://gitorious.org/cyborgtroy-ld26-jet-fighting/cyborgtroy-ld26-jet-fighting/trees/master
Right now I’m spawning a circle of 8 enemy fighters. They fly around in the circle and track the player and shoot.
The bullet pattern is too chaotic to reliably dodge, and the player’s hitbox is too big anyway.
What should I do?

I am experiencing some odd kind of lag with 3,000+ physics bodies
So I’m trying to make something more interesting in terms of bullet patterns. This one is 18 spiral arms, 9 in each direction, firing basically every frame.
There’s not enough room to dodge anything, though, since I still haven’t shrank the player’s hitbox.
Here’s the game, with me losing once:
http://www.youtube.com/watch?v=Ny-FuEl-HSY&feature=youtu.be
I’m just trying to figure up where to upload this thing.

Minimalism means making sound effects with your mouth.
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5606
I have a bunch of junk installed on my Windows partition and so I don’t know if the Win32 binary will run on a normal system.
The instructions are printed to standard output, so unless you run it from a console, you won’t see any sort of text. That’s business with minimalism.
After a shitty rating on my Jet Fighting game last LD, I will reluctantly make another game.
I’ll be using the “Colorado” graphics classes again: https://gitorious.org/cyborgtroy-colorado/cyborgtroy-colorado
I might even follow the theme this time.
I think my Jet Fighting entry suffered because I didn’t like the theme, I had never written a proper game before (and perhaps still haven’t), and most importantly because I don’t like making games.
I’m going to use this acoustic guitar I’m borrowing to make sound effects, and maybe some other household items.
I don’t know what kind of effects yet, since the competition hasn’t started, but I’m sure I can do something.
On Kaslai’s file hosting service:
http://whff.frogbox.es/download.php?file=eypmbme5xm
I don’t trust him a lot so verify this SHA1 sum after you’ve got the file:
b9570c7e435c52d7f83996116449098b3747064c *ld27-jet-racing-release.zip
Video in living color: Jet Racing video 3
Screenshot:

Look at all those cars. Those are all you.