lycaon

LD26

I’m so in.

I’m going to be using Unity for this, with C#.

Music with FL Studio 11 and Ableton 8

Sound editing with Audactiy.

And doing art with Photoshop and lots of luck.

The art will probably come out looking like something you’d be ashamed to put on your fridge that your five-year-old drew, but I’m gonna do it.

This will fail horribly, won’t it.

 

 

LD27

I’m in!

This will be my second Ludum Dare. I’m entering the jam, because I need someone to make art for me. I’m probably going to be using LOVE for this, but I’m also looking at possibly melon.js, libgdx, or Unity.

Unfinished

This is my third Ludum Dare, and the first one I’m most likely going to be unable to finish. I chose to do a platformer, a genre of game I have no experience making, in an engine – CraftStudio – that I’ve never used before. I like the idea, but the execution is rather sloppy. I could probably make a totally different game from scratch in the remaining time for the Jam, but my current project is becoming a chore to work on.

I’m seriously not cut out for making physics systems. Every one I’ve tried has been really, really bad. Maybe I’ll make a 10-seconds roguelike in the remaining time, since I’ve made dozens of roguelikes before.

LD28

Goddamned ArrayLists

Goddammit, C#. Why you gotta be like this. I’m better off with you than with Java, but still, why you gotta do this to me, man? All I want to do is make an ArrayList. It’s not a complex concept. This, shockingly, involves parentheses. Why don’t you expect them? You should expect parentheses more often. They’re a part of life.

 

    public ArrayList partyActivities = new ArrayList();
partyActivities.Add(getDrink);
partyActivities.Add(wistfullyGazeOutWindow);
partyActivities.Add(examineBooks);

public ArrayList targetActivities = new ArrayList();
targetActivities.Add(swapBooks);
targetActivities.Add(drugDrink);
targetActivities.Add(hideInBathroom);

And unity spits out an error on those saying “Unexpected symbol ‘(‘ in class, struct, or interface member declaration” for every open and closed parenthesis, for every Add(); function call.

Goddammit C#.

 

LD29

I’m In.

For the fourth time ever, I’m in on Ludum Dare. Compo, this time. Super hyped for this LD, as usual. Hopefully the theme doesn’t suck, and may the odds be ever in your favour!

 

Engine:  Unity

Language: C#

Editor:  Sublime Text 2

Art Software: Photoshop

Audio Software: FL Studio, Audacity

 

 

 

LD30

I should probably make an “I’m In!” post.

This is my fourth Ludum Dare! I started with LD26, then did LD27, then LD28, missed LD29, and now I’m doing LD30! Hooray!  I’m entering the jam, since I’m working with an artist that I met a little while back on the TIGSource forums.

My setup is:

  • Unity 4 (4.6 beta, for the new UI tools)
  • C#
  • Sublime Text 3 (I just made the leap from ST2, and I quite like the new version)
  • Photoshop CS6
  • SFXR
  • Fl Studio 11

I’m going to be streaming all of my development time on my Twitch channel, and hopefully uploading a timelapse of the whole thing to YouTube at some point.

GL;HF.

Follow me on Twitter @LycaonTalks