Munch-ster (my first LD experience)
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64207
Go play this game!!!! PLAY THIS FOR SAITAMA-SENSEI! :^)

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64207
Go play this game!!!! PLAY THIS FOR SAITAMA-SENSEI! :^)

Try our game here! play this intense game of hide and seek… got delayed to start developing by one day but that’s okay!! We managed to make it playable enough

PLAY HERE!http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=64207
It’s that time when it’s best to play our game… with better experience

PLAY IT HERE (and be the best!): http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=64207
Do you like assassinating?
Do you like hitman games?
Do you like sniping games (killing from afar) ?
Do you like hide-and-seek?
DO YOU WANT TO EXPERIENCE SHOOTING DOGS (but not IRL) ?
THEN THIS GAME IS FOR YOU!
Go play it here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=64207

I would like to plug our game for the last minute
please play our entry :))) u won’t regret it, trust me :T *hands out game flyers*

Play it here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=64207

We barely made it and it’s even far from finished… lots of levels are yet to be imported to Unity… but the concept’s there…
Kindly check it out, boys and girls! Hope you enjoy this little game of ours… We plan on finishing this btw so watch out for that if you liked the game
Here’s the link to the page: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=64207
Have u thought of being a weapon shop owner while zombies are everywhere, you still have customers??
Well, you better check this game out and experience! HEE HEE
Shoot zombies AND SELL GUNS! (WHAAAT?)

Check the game out here!
If you’re looking for some fun, click HERE!
Game’s fun to beat…
Zombie’s fun to shoot…
Gun’s fun to sell…
Survivor’s fun to interact…
COME NOW!!! WHAT ARE YOU WAITING FOR?
Play my game, i’ll play yours too!!

PS… I’m active <3
No, this is not my first time joining Ludum Dare Game Jam (held every 4 months). I have been joining different game jams and since then, a team was made called Green Soda. We’ve been growing ever since, started from 2 people, now we’re 5 – consisting of 1 programmer and 4 artists.
Whenever I check the time (Photo not mine)
Each game jam experience is different… What remains the same though is that YOU CAN NEVER HAVE ENOUGH TIME… Like seriously, even when we sacrifice sleep you still feel time is going so fast… one second it’s theme announcement, the next thing you know, and it is already submission time.
Now, let me tell your things that happened…
My votes for final round
Seeing these made me pretty hyped up. These are nice themes. I showed it to everyone in the team and they all reacted the same. TEAM REACTION: “One Room!!!”
Everyone in the team liked that theme and also the ‘Wait are we the bad guys?’
During this time, lots of things are playing through my mind, thinking what would be nice for each theme.
Welcome to the club (Photo not mine)
New team member. Green Soda consisted of 4 members, now we’re 5 because Joshua joined. He’s an artist and a programmer but he doesn’t do C# and Unity so he’s better off as an artist.
Now, Green Soda is a team consisted of JKAP (Animator), Jeff/Jay (Character artits), Lex (Environment artits), Joshua (Environment assist and UI artits), and me (proggy and project manager). This was Joshua’s first time to join a game jam so this was to make him familiar with the workflow in a game jam. He’ll be with us on Global Game Jam so he better should’ve learned something xD.
Main Character concept art by Jay
Moments later, Jay sent me a concept art of the main character. I liked it because it was just like the way I had imagined.
Joshua was constantly messaging me about the things he was about to do and the things he already finished. He was quick in making the UI assets. When I asked something for him to do, he immediately responds back waiting for approval of the task he finished. Kudos for him!
Level design by Lex
Later on, Lex showed me the level design he made. It wasn’t the one I had originally in mind but I thought this one is the better version.
I gave him approval to continue making it into 3D.
Code Rain. I managed to code all the basic mechanics on day 1, ranging from character navigation to entity mortality (hit and death system). All is well as it may seem, I mostly coded the aesthetic stuff most OC people would do instead of focusing on the more important stuff so…
The day ended with basic and advanced animation mechanics but no winning and losing condition. yet. RIP.
Main character
Pewds reference
Fam-nimations. Fam (JKAP) sent me the first batch of animations — Survivors and Zombies animations. YOU GOTTA LIKE IT BEFORE YOU SEE IT!!! SMASH THAT LIKE BUTTON, FUKKEN DESTROY THAT SHIT! and yes, I did… I liked the animations before I even saw it.
What I love when he sends me animation files is that it feels like receiving new toys to play with because coding and implementing the animations actually felt like playing with a toy. SMASH THAT LIKE!!!!
All bots done. I spent the whole day implementing all the AI in our game while polishing the aesthetic stuff and implementing animations. I had vague memories of what happened on day 2 because I was really not into it. Maybe I just spent most of the time just rotating the game scene and staring at the monitor.
Finished all the AI but still no win and lose condition. yet. RIP.
Lex sent me initial blockings of level
I worked til last hour of jam and barely made it to submission even though I sacrificed sleep. It felt hectic compiling all the art assets and code into game in rush and it felt like I was missing something but I brushed it off and continued putting all the necessary parts in the game.
Finished a build and let them play the game but everyone couldn’t pass through level 4 and there’s barely an hour left… I did a quick tweak to make the levels easier and brushed it off because there’s really no time left. I ended up making the game too easy, but it’s too late…
Now, we managed to finish our entry for the Ludum Dare 37!! Done in 72 hours… it’s something. I really appreciate it if you managed to read this far. c: