Martoon

LD18

Sure, why the hell not…

Hi all,

I’ve been following LD48 for a long time now.  This will be my first time participating.  I’m trying to gather the motivation to get started on a personal game project I’ve been wanting to do.  I’m hoping that having the pressure of a 48 hour compo while publicly blogging it will get me doing something, and that the momentum from that will carry over to my personal project after the compo is over.  We’ll see.

I’ll be using Flash (FlashDevelop, Flex SDK) as my platform of choice, and most likely FlashPunk.  Depending on the theme, and how I decide to abuse it, I may be using Box2DFlash.

Maybe Photoshop and possibly a camera for art, though I’m leaning toward procedurally generated, abstracty art since I’m a better coder than artist.

I might record and tweak some sounds (in Audacity), or just use sfxr.

If I get around to it, I’ll throw together a music loop in FL Studio, and maybe even dust off and tune the guitar to sample some riffs.

All of this is subject to change, depending on what I decide to do with the theme, and what tools/platform/development process will best suit that (it’ll almost certainly be Flash, though).

I don’t have any kind of engine or base code yet.  I’ll probably practice putting together a quick project in Flash this week, and if anything resembling base code emerges, I’ll post that here in the interest of rules compliance (but anyone would be ill-advised to use it).

I’ll see you all in the trenches, may the best geek win, etc., etc.

Making a warm-up gamelet?

I’m thinking of making a very simple gamelet as a warm-up before the weekend.  I’ll be using Flash for my LD game, and I haven’t done any start-to-finish development on anything in Flash yet (just contributing to some collaborative development at work).  I know I’ll run into a lot of things I’ll need to look up and figure out how to do in Flash, so it seems like a good idea to do a dry run now, and get those questions answered before they come up this weekend.

The concept and “gameplay” of the gamelet won’t be important; it’s just hitting all the API calls, etc., that I’ll likely run into when doing the real game this weekend.

Anyone else doing anything like this?

Comments

neonaxil
17. Aug 2010 · 01:23 UTC
What if you get burnt out? :0
Martoon
17. Aug 2010 · 08:48 UTC
Heh. Good point. I’m not pushing myself too hard on this, though (just a little each day), and I’ve already run into a couple things I had to spend some time looking up (that I’ll be glad to not be doing during the compo). I think the payoff will be worth it.

How many hours do you typically spend on an entry?

This will be my first LD, and I’m curious how many cumulative hours out of the 48 that people typically spend actively working on their game.  Sorry if this has been discussed to death, but I wasn’t hitting on the right search terms to dig up any discussion on it.

Comments

pants12
18. Aug 2010 · 17:54 UTC
about 24 hours MAX on it 😀
18. Aug 2010 · 18:08 UTC
I usually spend 36 of the 48 hours working. I work while I eat. I try to sleep 5 hours per night. That leaves 2 other hours for walking around or breaks or maybe tasting what I’m eating. I then spend the next few days/week recovering from the horrific marathon pace. I love it.
Cooshinator
18. Aug 2010 · 18:09 UTC
Last time for me it went really well, so I only spent about 7-8 hours.
Diet Chugg
18. Aug 2010 · 18:15 UTC
4 hours first time.

6 hours the next.

8 hours the last time.

maybe 10 hours I will get.

(assuming the pattern continues…)
18. Aug 2010 · 18:15 UTC
Usually I spend about 25-30 hours or so but this time I’m going to try and push myself to the point of insanity.
18. Aug 2010 · 18:50 UTC
yeah with Ludum Dare.. Insanity–It’s the only way to fly!
Osgeld
18. Aug 2010 · 18:30 UTC
depends, first time I entered maybe 30 hours, last time I was working right up till the deadline and produced utter crap
18. Aug 2010 · 18:58 UTC
Did a solid 36 hours last time, more because I was seriously ambitous about game size rather than I’d planned to spend that long. Not sure it’s particularly advisable behaviour, though I guess I did do pretty well.
18. Aug 2010 · 18:59 UTC
Hum… First time, I think about 44 hours or so…

Now I usually work 24, and I tend to quit after 8 or so if the game is just not working from a fun point-of-view… :)
18. Aug 2010 · 20:00 UTC
For me: 3hrs Fri, 7hrs Sat, 5hrs Sun, total 15 hours.

Sleep is good. As is going outside and getting some fresh air.
18. Aug 2010 · 20:08 UTC
25-30, I’ve done 35 once I think but that’s really the limit. I’ve also done playable little games in 7 hours total twice.
Sos
18. Aug 2010 · 21:38 UTC
Oh man, I do 6-8 usually, sometimes I go this much even for a month challenge.
moltanem2000
18. Aug 2010 · 22:16 UTC
hmm, probably somewhere between 20 to 30 hours. Most likely the low Twenties actually
19. Aug 2010 · 03:43 UTC
There are so many people on LD now, you’re not going to hit a topic that nobody is interested in replying to. I’ve been very conservative in past LDs. I always take a full sleep and even go out of the house for hours at a time. I probably start coding about 12-14 hours in. I’d estimate I use around 17 hours of programming.

…and done.

Where do I submit this thing?

Enemas as weapons…

Is that close enough?

Comments

21. Aug 2010 · 00:52 UTC
Ew.
Martoon
21. Aug 2010 · 01:09 UTC
Also known as Enemy’s Ass Weapons.

Idea, maybe…

Okay, I think I’ve got an idea.  But it’s going to require me to draw a whole lotta different sprites, which is unfortunate since I’m much more of a coder than artist.

Workspace and lunch…

This has been breakfast and lunch, so far.  I should probably do something about that.

Also a shot of my workspace, since I haven’t done that yet.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ seeds desk

Tags: deskphoto, foodphoto

Lunch

Finally got around to a real lunch.  Beef pot roast, corn on the cob, green beans, and cucumber.

lunch

Tags: foodphoto

Pocky!

pocky

Tags: foodphoto

Comments

Geti
22. Aug 2010 · 06:18 UTC
LOVE POCKY

Halfway there!

Shooty stuff, and enemy groupings in queue.

shot4

Ennameez!

All done, and I’m pretty satisfied with the final product.  I managed to make a game that fits the theme, but without throwing enemies at other enemies, taking control of enemies, etc.  I think the way I used the theme is unique, so I’m pleased with that.

Would have loved to put more bad guys in, etc., but for the 20-some hours I spent on it, I feel good about it.  It’s a Flash game, so click the picture and have a go!

All ratings in one file

I wrote a little script to scrape all the ratings for all games and put them in a comma separated value file.  You can open this in any spreadsheet app (Excel, OpenOffice Calc, etc.).  It’s here, if anyone’s interested:

http://www.spampudding.com/ratings.csv

Tags: ratings, stats

Some voting stats…

After getting slammed with a couple of troll rating votes (people who rated an entry with 1s across the board, while all other votes had decent ratings), I was curious about how much this was happening overall in the voting.

I ran some numbers, and put a report here: http://spampudding.com/troll.txt

The format is username and how many troll rating lines they received (1 or 2), followed by their average ratings in each category, followed by what their average ratings would have been without the troll votes.

These five entries were hit the hardest, each losing a quarter of a point or more in at least one category due to troll votes: http://spampudding.com/trolltop.txt

Assuming all votes were logged, I’m wondering if maybe the admins could go through the database and see if it was the same couple people making these votes.

Comments

07. Sep 2010 · 21:40 UTC
Thanks for putting this together. I also noticed the trolling with a solid row of 1s for my entry and some others.
07. Sep 2010 · 22:37 UTC
I think it’s best to just count the votes as they are cast. Maybe the row of ones was someone being a jerk, but it’s also quite possible it was what they thought the game should get. I don’t think there’s a good way to distinguish between the two.
bluescrn
08. Sep 2010 · 05:53 UTC
Or the alternative, make the voting more open, actually show name, so we can see who’s being overly harsh (or overly generous) – then we can maybe pester them for some more in-depth feedback if they havew genuine constructive criticism to make?
08. Sep 2010 · 11:10 UTC
Side note: IIRC the voting calculation discards the highest and lowest scores to help with the fairness. Phil/Pov, please chime in if that is wrong! I could swear we were doing that though.
08. Sep 2010 · 14:38 UTC
@mrfun: Yes, apparently it’s supposed to do that, but it’s not. I checked the numbers on my game and it seems like nothing was removed.
10. Sep 2010 · 16:05 UTC
I voted all ones for one of those games, and I don’t think my vote was particularly unfair. In fact it reflected the general consensus. Nobody gave it above 2 in any category, except one person voted 3 for audio.
shockedfrog
10. Sep 2010 · 18:39 UTC
In that particular case (MetroDriver’s game, to save others the hassle of looking) it was deserved – the game didn’t seem to have anything to do with the theme and looking at it closer I think it might have been intended as a somewhat subtle joke entry. I don’t think anyone’s suggesting removing the ability to give all 1s where appropriate. The issue is that there are some people who are doing it for other reasons, people who clearly haven’t taken the time to judge a game fairly. Anyone with common sense can take a quick look at Martoon’s game and say that, even if they don’t particularly like it as a whole, it has a number of things going for it and no reasonable judge would give it all 1s. The only explanations I can come up for those scores in this case are (in no particular order):

LD19

Disco?Very!

Got my gameplay concept for my game worked out.  The game is called Disco?Very!

Got the first still frame sprite done.  I’ll need to make several animation frames for the different dance moves.

I also have part of the music track done.  I have it looping correctly in FlashPunk, and confirmed with some tests that I can sync movement to the music.  That was something I was concerned about.

4:30 a.m. here, so I should probably think about sleeping.

Tags: Disco

Comments

Danik
18. Dec 2010 · 08:35 UTC
Haha! Clever use of the theme!

Disco?Very! playableness

I’ve got some basic playability in Disco?Very! now.  You’re the guy on the right.  Use left/right arrow keys, combined with shift, to do moves, and follow the other three dudes.

Click the picture to try it out.  It’s Flash, so click inside the window once it loads (or keypresses won’t register).

 

Still have a lot to do (more music, more moves, levels, scoring, etc.), but the basic gameplay function is there.

Tags: Disco

Comments

thristhart
18. Dec 2010 · 23:09 UTC
I approve of this interpretation of the theme.
18. Dec 2010 · 23:32 UTC
Haha, my game has the same title as yours. Dance-off!
19. Dec 2010 · 11:28 UTC
At first I had the same idea :p

You people are all awesome

With each Ludum Dare, I am progressively more blown away by what people can do in a couple days.  There are so many cool game concepts.  I’m really fried for the first couple days after the compo, so I don’t get on and rate games right away, but just from the little perusing I’ve done, there are a lot of amazing entries.  I’ll be back to rate and comment once I can see straight. :)