mdacoffee

LD 38

I'm in

I mean, I'm outside right now, but still...

LD 39

I'm in!

Still not quite sure as to whether I need to do this twice or not, but ¯_(ツ)_/¯.

[LD39] Royalty - day 1

I chose a creative interpretation of "running out of power" for my first (proper) LD.

Currently the plan for Royalty is that you are the monarch of a kingdom and have to perform different tasks to keep your population happy and finances stable, but as your empire grows you become more busy so you can hire delegates (dukes? earls?) to run different parts of your kingdom. This is where you would lose your power.

So far, I've added the ground work (tracking populations, resources and colonies). Tomorrow I plan to add "tasks" and finalise how the delegates work (they'll probably be dukes in the final game), and on Monday hopefully I'll just be adding finishing touches (graphics, music, maybe a tutorial/help text).

The other unconventional thing is that rather than a traditional game framework, I'm using a web app framework (Vue) within the game. Since the bulk of the work lies in the game's logic rather than in having fancy graphics, it felt more appropriate to use Vue over a regular game framework (not to mention I'm not particularly familiar with any game libraries).

In the meantime, here's an underwhelming screenshot of one of the popups that tells you how your kingdom is doing: Resources menu

Royalty - Day 3(/4)

Wow, I've finally got Royalty to a semi-playable stage, which is surprising considering how much spaghetti code and nonsense is in there. (If you're curious, you can use Vue's Chrome DevTools extension or the original source code link to take a look at how messy everything is.) If I ever pick up this concept for a future game, I'll either completely rewrite it or just mostly rewrite it.

Did I get enough time to properly playtest or balance it? Nope. Or add music or mobile support? Again, no. Did I end up running out of time to redesign the original concept and implement it? Of course not.

Did I enjoy making it? Probably.

(Sorry if you didn't enjoy playing it, I didn't get as much time as I hoped previously so most of what's there was shoehorned into Saturday's prototype. Next time, maybe?)

LD 42

I'm in!

I haven't had time to take part since this time last year, so this should be interesting!

Since then, I've (slightly) improved on my knowledge of Vue - last year, I had only just started to learn Vue when LD39 took place. State management won't be as big an issue as it was with Royalty, as I'm intending to use Vuex this time round (Royalty relied on passing all of the game's data up and down different components and storing it all in one place, making it more difficult to manipulate). I'm also using build tools this time (courtesy of the new Vue CLI), so no more wild scrolling up and down the same file looking for components everywhere.

Good luck everyone!

(PS: is the Theme tab broken? For me, it's completely blank aside from the buttons for each voting round.)