Everybody has some good and bad in them

To advance through the game, you have to let aspects of your personality
come up from beneath the surface.

To advance through the game, you have to let aspects of your personality
come up from beneath the surface.
A Co-Op puzzle game where you play either as Bart or as Homer (or both if you can handle it)
Either you play with someone else or are trying to get the input by yourself to get the player around a small world.
Advice: Chrome
WebCam not for iOS ! Mobile will need A.I. for the player control or multiplayer which might happen tomorrow.

You can control the player with keyboard and the stone with either the webcam or mouse if you don’t have a webcam.
Dancing in a limited space : hope it goes well

Left/Right animation to be done next.
With almost 14 hours to go I have random generation issues with my public bathroom

The girls don't seem to mind

Oh dear ..

Made with Stencyl&Away3D Extension
When you are making a multiplayer game and the third time you get the rotation right :D

One-two-three and one-two-three ... come-on!

Multiplayer Vampires
The mechanic is deeper and deeper :
you control the bird with your voice.
The deeper the voice the HIGHER you go :)

You control your (selected) animal with your voice. The lower your voice is the higher you fly

Can I join both Compo and Jam? I want to create a multiplayer version but there is not enough time left today.

You control your animal with your voice.
The deeper your voice the higher you fly.

You can play it here: https://ldjam.com/events/ludum-dare/48/deep-voice
Going to give multiplayer another shot.

You can play in a single window and ask some friends to join. Or you play as a single player with four screens in one browser window.
Objective: protect an animal from a beast (Tiger/Lion) (which you propably fail to do since the elephants are slow and the beast is fast )
Can I please ask someone to reply to this chat if they are willing to do a speed test with my game? It was suggested that the gameplay is slow. And I did make a bad choice to make the animation speed related to the audio and didn't think to speed up the audio.
But that is an assumption. Maybe the play is even slower due to the multiplayer aspect and I want to rule that out.
My server is based in Europe and I would like to test the game together with someone overseas.
So if anyone would care to help out I would really like that!

ldjam.com/events/ludum-dare/54/river-dance
Edit: animation speed is 2 seconds for the single girl and for the group of two. The group of three moves in 3 seconds.
The hard part (I hope) is ready : Multiplayer summoning elements.
You play as an avatar and need to summon elements to 'bend' the elements.

Amazing how much time goes into making something very crappy and making it just a little bit (!) better
(6 hours for some art and 'only' 3 hours for all the code so far)

My grandchild visited to record some audio effects. She is scared of spiders and she asked me if I could make Wednesday.
So of course I obliged and this game is now called ' Wednesday's Tiny Creatures '
