I’m in
This will by my 2nd Ludum Dare.
I’m going to using:
- C++ with SFML as my programming language and gfx/sound/events libary
- VS2012 Express as my IDE
- Paint.NET as my graphics editor
- BFXR and Audacity for sounds
This will by my 2nd Ludum Dare.
I’m going to using:
For this LD I’m working on a platform game called Treasure – you have to find a key to treasure and a treasure itself. You’ve got only 10 seconds to do it! Game is being made using C++, SFML, Paint.NET and BFXR.
Things I’ve made yet:
(player texture is an placeholder
)
You have to find a key and get a treasure – but you’ve got only 10 seconds!
Check it out: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22312
This is my 3rd ludum dare. I’ll start in 48h compo and I’ll be using:
I’ll also use my own class for loading levels in my own MMP format (http://pastebin.com/aaJ39YrM -header, http://pastebin.com/CcYqu6gB – methods implementation). You can use them freely in your games :).
For this Ludum Dare I’m making very simple but fun platformer. I’m using Unity3d for the first time.
In my game there are 2 worlds: red world and green world. When you are in green world, you still move right and when you’re in red one, you still move left. You can switch between worlds using Left Control. You can also jump (in both worlds) using Space. Some coins and platforms are only in one of the worlds.
Progress so far:

To do:
My first level (it works faster, of course
)

I’ve completed my first LD game (you can play it here). Because there’s some time left (10 hours for Compo and one day more for Jam), I’ve decided to try to make another one. If I won’t make into Compo, I’ll submit it to Jam. The game title is GalEx.
In this game you’ll be a employee of GalEx – a galaxy-wide courier delivery company. You have to delivier packages between planets. If you won’t deliver packages in time – you are fired. Some planets will be connected by galaxy routes – traveling between them will be faster.
Like my first LD30 game, GalEx will use Unity3D, USFXR and Paint.Net.
I’m going to participate in this Ludum Dare.
I’ll proabably be using:
I woke up at 6 a.m. and I saw the theme.
After about half an hour I got the idea of the game. It is combination of platformer, tower defense (actually reversed :D) and real-time strategy. Codename is “Lemmings meets StarCraft and Plants vs Zombies”
You are an alien general commanding invasion on different planets. Your goal is to destroy enemy base and to do not let destroy yourselves. You can train different units (well, currently only Zergling-like meele unit, but I’m going to add different units) and give simple orders to them (i. e. jump, stay/move). But remember – enemy will also make army!
For this game I went for simple, 8-bit graphics.

Alien Rush is mine 6th LD entry and mine 5th Compo entry. You can play it here.
What I’m happy about:

What I have mixed feelings about:
Also, learning curve is too steep IMO. I should add easy level 1, which also would serve as tutorial.What I don’t like:
What I hate:

Anyway, I’m very happy with result. You can play my game here.
Other things about my game:
Tags: 2D, compo, LD33, postmortem
I woke up on 8 AM (CET) and I still haven’t any idea for game. Maybe I’ll just make sequel to my former LD game (it falls under 2-button theme, link: http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=22312)? I’m using
I’m going to participate in this Ludum Dare (Compo). I hope I’ll find good idea for my game.
I’ll be using: