On the second day of Ludum Dare, my programming gave to me…
… only One achievement screeeeeen~!

And here I thought I’ve seen it all…
Anyway, after a good amount of sleep and breakfast I was able to code in a menu, more persistent data and this highscore screen!
I’m thinking of changing the gameplay so that there is multiple levels of increasing difficulty instead of one big map that gets more difficult the further you move down. That should add a better sense of progression and more of a goal to work towards, but it might also “force” me to add more of a story and a final goal to work towards, other than a highscore.
I’ll probably continue polishing for now and decide within the next few hours so I have enough time to implement these changes if I’m really going fot it.








