In for the compo !.. Maybe
Hi guys and gals!
I’ve been jamming for ludum dare for some time now, and thoroughly loved it. This time I thought I’d go solo and see if I can manage a project on my own. I’ve mainly been programming, doing sounds and music, but I’m excited to try my hand at all the different aspects of video game design.
However…
I got loads of stuff to do, so I will wait until the last day to decide. We’ll see, but right now I feel like I could partecipate.
If I do, I’m thinking of doing everything in Processing! Processing is a cool environment for mainly visual applications, but it has some really simple sound functions too. A lot has to be done from scratch as far as I know, like collision checking and other stuff, but that’s entirely dependent on the game too. So:
Processing: Everything.
If not, I’ll probably use:
Unity 5: Game enginge
Reaper: Music and sound editing
Graphics? Don’t know 😀 Maybe Aseprite and Tiled, or just go programmatic with Vectrosity.
That’s it for this time. I hope to be able to partecipate and see you all here this weekend!
My first compo is now done, and it’s quite a feeling. I ended up doing something that might be viewn more as a toy than a game. When I learned about the theme, shapeshifting, I remembered reading up, just some days ago, the Superformula, an equation that can be used to describe a lot of different complex shapes that often end up looking pretty organic (https://en.wikipedia.org/wiki/Superformula). So I tried implementing it, and wanted to give the user the ability to manipulate the parameters to create different shapes.