Mongo

LD35

In for the compo !.. Maybe

Hi guys and gals!

I’ve been jamming for ludum dare for some time now, and thoroughly loved it. This time I thought I’d go solo and see if I can manage a project on my own. I’ve mainly been programming, doing sounds and music, but I’m excited to try my hand at all the different aspects of video game design.

However…

I got loads of stuff to do, so I will wait until the last day to decide. We’ll see, but right now I feel like I could partecipate.

If I do, I’m thinking of doing everything in Processing! Processing is a cool environment for mainly visual applications, but it has some really simple sound functions too. A lot has to be done from scratch as far as I know, like collision checking and other stuff, but that’s entirely dependent on the game too. So:

Processing: Everything.

If not, I’ll probably use:

Unity 5: Game enginge

Reaper: Music and sound editing

Graphics? Don’t know 😀 Maybe Aseprite and Tiled, or just go programmatic with Vectrosity.

That’s it for this time. I hope to be able to partecipate and see you all here this weekend!

Compo done and game is up!

screenshot3My first compo is now done, and it’s quite a feeling. I ended up doing something that might be viewn more as a toy than a game. When I learned about the theme, shapeshifting, I remembered reading up, just some days ago, the Superformula, an equation that can be used to describe a lot of different complex shapes that often end up looking pretty organic (https://en.wikipedia.org/wiki/Superformula). So I tried implementing it, and wanted to give the user the ability to manipulate the parameters to create different shapes.

I also used the Superformula’s parameters to generate sounds (fairly) procedurally, so different shapes will sound differently (but if two shapes are exactly the same, they will also sound the same).

The “goal” of the game is to wonder around pushing entities close to each other, to make them create connections between them. When there’s a connection, they will send signals to each other, that trigger their sound. You can change their shape (and sound) by shooting a “seed” on them.

Everything (programming, graphics, sounds) was made with Processing.

Give it a try here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=57043

I look forward to see what you people have created this time!

LD36

Hype!

It’s Ludum Dare again and how can you not partecipate?

Last time I went solo and full Processing with satisfactory results. Feeling like you can do everything on your own is great, but this time I will team up with a good friend of mine. Hopefully it will lead
to a more relaxed development. Anyway, these might be our tools:

Engine = Unity 5 and thus C# as language

Audio = Reaper

Graphics = probably Illustrator + Photoshop

Workspace = Dropbox – Skype/Hangouts

I recon you do not need much more than that, but we’ll see what happens. A lot depends on what we decide to actually do.

Well, good luck to y’all! Looking forward to see what people come up with this time.