nameless

LD27

8/24 Morning

Up again and hitting it. Trying to think of a way to differentiate myself from the other “start with 10 seconds, pick up power ups to increase time” games, but I’m thinking just finishing will be enough for my first go around.

Since I started from nothing other than box2d and sdl, getting my world representation is a lot of code i wouldn’t have had to write if I had pulled a more complete engine up. It’s not the end of the world and I’m almost done with that portion. Did hit a hiccup with SDL2 though because they moved to a new renderer type interface, but that was familiar enough for me so not a huge deal.

 

LD27

Looking like I’m going to be taking a stab at this.

Tech is SDL + Box2d with me filling in whatever bits are needed to make it fun. I’ll be using Visual Studio 2010 on Windows so that’s where my release will be if I make it that far. SDL and Box2d are quite portable though so I may make other builds available.

Manually editing and tweaking the level without immediate feedback was getting to me. Bought R.U.B.E. and it’s cpp export is good enough for what I need for the moment. Check it out if you get stuck.

https://www.iforce2d.net/rube/

Comments

24. Aug 2013 · 16:49 UTC
Go Rob!

LD30

In

LD30, I’m in you.

Comments

22. Aug 2014 · 20:06 UTC
Hi Rob :)
Rob (Nameless)
22. Aug 2014 · 22:19 UTC
Hey George,

LD #30 Progress

Almost time to wrap up and start polishing, need to actually make it look more like a game than a demo.

http://www.namelessllc.com/ld30/rob/web.html

Comments

PixelOcelot
24. Aug 2014 · 02:56 UTC
Lol. I’ve fallen through the wall and escaped those white angry humanoid things 😀
PixelOcelot
24. Aug 2014 · 02:58 UTC
It looks like that they’ve just pushed me through it D: