My first LD!
I love game jamming, but for some reason I’ve never managed to join a Ludum Dare. Maybe I won’t succeed this time either– I’m commonly overly ambitious *and* pretty lazy.
And indecisive! Even if I could think of a game idea, I wouldn’t be able to choose environment to implement it in. I’m an iOS developer, but people wouldn’t be able to try my game if it’s ObjC/Swift. Could maybe do Mac, but it’s a boring platform. I can’t stand JavaScript, so web is out. I almost defenestrated my laptop at the last game jam because of Unity. Unreal’s too resource intensive for my laptop. Gah!
The idea of being able to see the innards of the game *inside* the game is very intriguing. Perhaps dumping all the buffers and variables in the game into a level can create some kind of procedural level? Or what if the game is a visual-programming-chart with the game’s own game logic?
progress (300 lines of swift):







