nexust

LD27

Tired already!

After a long day swimming (not how I should have been preparing, I know), I found myself at 2 in the morning bothering my brain for ideas. After thinking of the idea and putting some very basic gameplay in place, I’ve decided… sleep is much needed.

I’m feeling confident enough to allow myself the luxury of a few hours sleep before continuing in the competition.

Good luck everyone!

LD29

Early screenshot!

Pretty impressed with my progress so far and so I thought I’d take the time to show you all a screenshot!

Nexust LD29 Early screenshot

 

I went for a hand drawn approach rather than my usual pixel thing. I’m liking the results 😀

I hope all is going well for everyone!

Xbox controller support?

Hello all!

I added Xbox gamepad support to my game despite not having an xbox gamepad myself :/

Here is an early build of my game. If you have an Xbox gamepad, please tell me if it works (it should automatically detect and use one if it’s connected)

DOWNLOAD HERE (1.41 mb)

Depths (Nexust's LD29 game) xbox control support

Once again, good luck everyone! 😀

 

Comments

Gameko
26. Apr 2014 · 09:34 UTC
I have a PS3 pad connected to my PC and I’m emulating Xbox360 controller. So far it works identically as xbox360 controller in every game. I even made support for 360 controller to my game and it works fine with the ps3 pad. But it doesen’t work with your game. I don’t know if it is becasue I don’t really have x360 controller or not.
aritzh
26. Apr 2014 · 09:37 UTC
I tried it with the XBOX Controller, and it does not work. I tried another game (Rogue Legacy) to check if it was the controller, but no, it’s the game, that does not detect it

Things are going well… this never happens

I fully recovered from my involuntary 35 hours without sleep (thanks insomnia) and got back to work. And things are looking great!

I added schools of fish that swim together:

testing schools of fish

 

And added a survival element to the game involving hunger and a day/night cycle. This is the game’s time scale:

timescale

 

I like how things are coming together. I hope things are going well for everyone else!

 

Comments

27. Apr 2014 · 16:19 UTC
Looks good!

LD33

Dark corridors…

 

This is looking to be my most successful Ludum Dare (which may not be a surprise to anyone familiar with my other disappointing attempts). This time around, the idea came to me like a well deserved slap in the face and I got to work straight away. In only 3 hours, I have randomly generating corridors, not awful art work and some VERY early work on the actual character programming.

Alone in a corridorMy idea is a reversal of the usual, over-done horror game in which you are running away from some description of monster, collecting things and awaiting a jump scare… in this game, you get to jump out on the unsuspecting ‘hero’ before he manages to loot the tunnels and escape. The game works on the idea of hiding around corners to catch the ‘hero’ when he least expects it. You can ‘smell fear’, so the ‘hero’ is far easier to find when scared… however, when the ‘hero’ is scared, he is too alert to fall for the average jump scare.

Your goal, as the monster of the tunnels, is to make the ‘hero’ quite literally soil himself… that’s how you win.

Good luck, everyone!

 

Comments

jojocanard
22. Aug 2015 · 05:03 UTC
Damn it looks a lot like my idea (playing a kind of mummy fighting and scaring adventurers). Not very surprising though : reversing an over-done kind of game (this kind or an other) seems an obvious idea with that theme !

Ludum Dare 48

We're in! First Team Jam

It must be about six years since my last Ludum Dare. I'm very excited about it. This time is my first time not going solo. My friend and audio wizard EmoAxel will be joining me.

Tools

-Game Maker Studio 2

-Photoshop

-Ableton