Minimal… Hmm..
This is a strange theme. I don’t really like it, but that’s not really the issue, now is it?
Considering the constraints, it will be a good challenge to make something that stands out.
There’s no fun in things that are easy 
This is a strange theme. I don’t really like it, but that’s not really the issue, now is it?
Considering the constraints, it will be a good challenge to make something that stands out.
There’s no fun in things that are easy 
This was my first LD48, and I gotta say, it was a lot of fun.
I noticed that I had to code way differently for this competition than I normally do. For example, I used way more “magic numbers” in my source, and I put little snippets of code in classes that don’t make sense. I also have huge blocks of “commented out” bits.
But that’s what’s kinda fun about this competition, thinking on your feet, making spaghetti code to fix bugs, cutting your losses when time is running short, etc. It was certainly very exciting.
Now, the game: More than just making a simple platformer, I wanted the game to feel “minimal” in its aura, and not it’s construction. It’s a small, calming platformer-adventure.
Download the .JAR or play the Applet here:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21305
10 seconds…. Huh. I think everyone and their uncles are going to be making games of very short, very stressful WarioWare style 10 second mini games. Perhaps platformers where each small level must be completed in 10 seconds.
I don’t want to impose some 10 second time limit on an otherwise regular game. I want the period of “10 seconds” to be a defining characteristic of the mechanics of my game
40 minutes in and I think I have a neat idea. Cool.
Good luck to us all
Oh man, the Jam is half over, but I still have so much work.
I think next time I’ll try working with something other than Java, maybe something more suited for games.
In any case, I have a lovely screenshot (although everything looks quite different in motion)
I’ll try to finish the whole structure tonight, so that I can focus exclusively on level design tomorrow