My first ludum dare.....
It seems that we underestimated the scale of our project.
Hopefully we can make it on time.
Behold!The electric monster is coming!...soon
It seems that we underestimated the scale of our project.
Hopefully we can make it on time.
Behold!The electric monster is coming!...soon
OMG we almost failed to complete it!
Behold,the electric monster is coming!!!!
https://ldjam.com/events/ludum-dare/43/electric-kaiju
thanks for your support!
You are a slime with no weapons, no jumping skills, no sense of touch, no hearing, and even no sight.
Yeah, that means the game will begin with no images, and no sound.
However, you can steal the ability of other creatures by ABSORBING them.
https://dimlight07.itch.io/absorb

You are a slime with nothing, which means you can't attack or jump, or even hear and see things.
Yeah, that means the game will start from a black screen with no audio
however, you can steal abilities from other creatures by ABSORBING them.
Become the slime and grow from zero to...maybe you should figure it out yourself:)
https://ldjam.com/events/ludum-dare/45/absorb

This time you are a slime with nothing:can't jump or attack, and can't even see or hear.
However, you can steal other creatures ability by ABSORBING them.
https://ldjam.com/events/ludum-dare/45/absorb
Enjoy!


You are a slime with nothing, which means you can’t attack or jump, or even hear and see things.
Yeah, that means the game will start from a black screen with no audio
however, you can steal abilities from other creatures by ABSORBING them.
Become the slime and grow from zero to…maybe you should figure it out yourself:)
https://ldjam.com/events/ludum-dare/45/absorb



Finally finished 1 hour before deadline.
Hope you guys enjoy it!
Here comes the reckless brave!
https://ldjam.com/events/ludum-dare/46/reckless-brave

The reckless brave only knows how to kill enemys and jump over obstacles, and will pitifully die in a dungeon. But with YOUR help, as "The God of Brave Who Put Items On The Map", the brave's fate may be changed. Hope you enjoy the puzzles!
https://ldjam.com/events/ludum-dare/46/reckless-brave

This time you are the one who place items on the map!
Help the reckless brave who only knows how to kill enemys and jump over obstacles pass the level.
https://ldjam.com/events/ludum-dare/46/reckless-brave

link: https://ldjam.com/events/ludum-dare/46/reckless-brave
This time you are not the brave, but you will be the one who keep him alive.
https://ldjam.com/events/ludum-dare/46/reckless-brave

A sleeping mechanical body has somehow been restored to power.
It left its repair bin, wandering aimlessly through the empty cloister with mostly damaged memory. Suddenly, the broadcast rang.
Help Creed find and repair her pairs through the reverse doors.
Each time entering the reverse door, whole time of the game may "reverse".
Three different endings, five progressive levels of difficulty, one gentle AI, everything is waiting for you to explore.

A sleeping mechanical body has somehow been restored to power.
It left its repair bin, wandering aimlessly through the empty cloister with mostly damaged memory. Suddenly, the broadcast rang.
Help Creed find and repair her pairs through the reverse doors.
Each time entering the reverse door, whole time of the game may "reverse".
Three different endings, five progressive levels of difficulty, one gentle AI, everything is waiting for you to explore.
try it :https://ldjam.com/events/ludum-dare/47/creed

Our progress for now.
A game where you craft a chariot every 10s.

Hello! The number of people who played our game this time exceeded our expectations, and everyone was very enthusiastic to leave their comments.
As the lead programmer and lead designer of the group, I'd like to share some details of the game that serve the gameplay.

For the game of assembling chariots, how to guide the players is a big problem.
On the one hand, the operation of putting the parts together in the grid is very simple and intuitive, and players only need to know the keys to press so they would understand how to do it.

On the other hand, the effect of various parts and the way to put together a good model is more difficult to teach players. So we abandoned the original conventional enemy design and let the enemy use the assembled chariots too - so that players can learn how to build them by watching the enemy chariots.
> Original enemy

> Final enemy


In addition to this, we also let the parts of the chariot be unlocked gradually, so that players can slowly get in touch with the new parts and try them out one by one.
When the parts on a vehicle are dropped by an attack, they become useless junk that only blocks the progress of subsequent chariots. But it's hard to programmatically distinguish which parts are junk and which are not.

So We added two new damage mechanisms to the game: parts that move at high speed outside of the wheels will continue to reduce HP when they hit the ground, and both the player and the enemy mothership gain collision damage.
Thus, parts that fall to the ground while moving will be quickly destroyed, and parts that stop on the ground will eventually be run over by the player's mothership.

Also, when the player's chariot successfully destroys the enemy's chariot and attacks the enemy's mothership, the enemy's mothership collision damage also allows the player to deal only a certain amount of damage at a time.

If you haven't played our game yet, here's the link:
https://ldjam.com/events/ludum-dare/51/carton-carrier
* https://ldjam.com/events/ludum-dare/51/carton-carrier *
EVERY TEN SECONDS making unmanned vehicles to defend against the rats’ attacks, chase down the rat’s lair fortress and defeat them to retrieve the blueprints!

