ocarson

LD32

Musicman 2084

K basic idea, top down RTS, player control is a single player, the Music Man. The Man is attacking the last bastion of music, the festival at the end of the world, you, as the Musicman,  have the last Boombox on the planet, armed with 3 legendary cassettes of different genres.

The festival at the end of the world has 3 types of music lovers, poppers, rockers, and hiphoppers. You position each type by using one other the three legendary cassettes to take down followers of The Man. When the music man plays the music fans like, they will follow him, if he plays the music they hate, they disperse.

The followers of the Man will warp in to the final festival.

Each fan type is strong and weak against one type of Man followers, but also will infight with other music fans of the wrong type in close proximity.

So yeah we have a crack team, and we’re getting on with things just about.

LD35

LD36

Disgolem! All done!

disgolem_title

Just about got there with a little time to spare.

It’s been a really great game jam, more tomorrow, Please check out Disgolem if you like rhythm action, puzzles, colorful golems, and disco. It’s playable in your browser!

The beat timing is a little early maybe? Might do a quick fix tomorrow. Comments are appreciated!

Code by @OhCarson & @Jack_Gill_SGS

Audio by @Jack_Gill_SGS

Art by @ghoulkiss

Disgolem 02

Play in your browser or download here!

 

Ludum Dare 37

Cozy Taxi

 

rsz_1rsz_cozy3

Hey guys, thought I’d do a little blog post about my LD Jam game, Cozy Taxi!

I kinda wanted to make a Crazy Taxi Clone, and just do 3D  models this jam, I normally focus on code, so yeah i mainly made stuff out of cubes. I’ve been trying to develop my art style a bit recently, it’s a bit vaporwavey, a bit pastely, and defo Cozy. But yeah, I spent two days doing the level. A minimalist pastelly kids room.

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So I had a few assets I did for the #3december hashtag for twitter, soooo I though I’d use em here, so your taxi is a toy truck and the clients are bunnies. You have to stop next to bunnies and take them where they got to go. I modified the Unity example car controller to get that working, and added a jump and a flip for when stuff went wrong.

cozygif11

The midi offspring tracks are found from the net, i actually had to convert them to Mp3’s haha. I feel they helped add a whimisical mood and flavor to the game. It was hard to create the different routes and paths in the game while still making it feel natural.

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There’s lots of room for silliness and sick tricks, I’m quite proud of Cozy taxi, my silly little Crazy Taxi inspired game. I made a few physics bug fixes today and made it a tad easier, so give it a go! I’m planning on going through everyone’s games who plays mine too! So yeah thanks for your time!

Do you want to play Cozy taxi? Yeah yeah yeah yeah yeah!

Gone through a few Ludum Dare games on video

Hey guys, this LD, I’m trying out recording all my playthroughs of games for rating. I’m not like, a famous youtuber or anything, but I’ve gone through a bunch of games here.

https://youtu.be/GvnbFVF6-m4

I planning to go through another bunch when I get the time, I’m trying to play through the games of people that rate and comment on my game, so feel free to play and rate Cozy Taxi!

cozygif3

Thanks for your time!

LD 38

Doing more with less. Making Bunny on a Plane.

Hi all, i'm Oli, I've been doing LD, mainly solo, regularly for the last 2 years. This Jam I made Bunny on a Plane, and I want to talk about how to get the most out of your assets as a one man team.

This obviously applies more to people doing the Jam rather than the compo, so keep that in mind

boap0.PNG

Bunny on a Plane makes extensive use of previous code and assets, which can be really helpful when you're trying to make a thing in a small amount of time. My last 3 LD games have shared, and new assets, which are made as required, but they all share a 3D Bunny toy model, and make use of boilerplate code from the previous games.

BunnyOnAPlane_example.gif

I think making some simple reusable UI control code really helps making things feel complete, a title screen helps a lot. Try and build small libraries for all types of assets, sound effect, fonts, 2D, 3D, not just code. This can also help develop your own style. The last 3 jam games I've made are all set in the same world, so shared assets and style makes thematic sense.

In bunny on a plane, in terms of new assets, I made a plane, some 3D music notes, balloons, some nice splash screens, and some music. All of those assets can be reused, apart from perhaps the music. I also made a karaoke script that can be easily dropped in to new games.

You'll also find that things like a high score manager and scripts to change things like color, size and position at random come in very handy. Try and keep your game jam code modular this time, so you can use it next time.

BunnyOnAPlaneemexample/em3.gif

Of course, finding great friends to help make assets and code for you can really help a lot,and is something I'd encourage, but if you're a lone wolf, or like the challenge of working alone, thinking about how the code you write this jam can help your next jam is worthwhile, and is good practice in general.

We're all in this to make games, not rewrite the same high score system every jam, so keep the idea of modular, reusable assets in mind.

Thanks for reading, hope you give my little game a try!

Download Bunny on a Plane

https://ldjam.com/events/ludum-dare/38/bunny-on-a-plane

Thanks

Oliver Carson Sizeable Games

Twitter

https://twitter.com/OhCarson

Little short on votes

You're a bunny, and you're on a plane. boap0.PNG

:cloud: :rabbit: :airplane: :cloud:

Hi everyone, I've just blitzed through a buncha other peoples games, and I'm a little short on 20 votes. :disappointed:

I comment and rate back, sometimes in video form!

BunnyOnAPlane_example.gif

https://ldjam.com/events/ludum-dare/38/bunny-on-a-plane

Just a few more votes

boap0.PNG I'm a few votes out :( someone save my ld jam ;n;

https://ldjam.com/events/ludum-dare/38/bunny-on-a-plane