oldmanbiles

LD28

Finally, this year.

For the past few years I’ve entered LD48, but from the safety of my own dropbox. Never put anything out to the public, but mainly because could never get anything finished!

This year I’ve had a really short amount of time in between my regular day job and as much as I’d have loved to spend the entire 48 hours on something, I can’t. So whilst sitting bored at work I came up with a little idea, something I could complete within the few short hours I had to hand and something that fits the theme. This was good enough for me!

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Here it is, a little game about choice. Ten little endings and a few jokes thrown in! I’m just happy I’ve got something done for this, finally.

Check it out here.

Now I’m back off to work!

Cheers, Ad.

One Final Update!

Ok so I’ve stupidly stayed up past my bedtime now and added a few little things to the final product.

Had a few little ideas whilst at work and I also added a proper ending! You’ll get to see it when you have completed all of the now 13 endings. Some are a little harder to find than others.

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I’m quite glad I managed to get something done for LD this year. I’m also quite glad I managed to fit it in around work. All in all this represents a total of about 4-5 hours solid work. Quite happy with what I achieved in that time.

Source is available on the game page itself, it’s messy as hell and contains a lot of unused stuff that I decided didn’t work.

Give it a bash here.

Cheers,

Ad

LD34

Better late than never

Throwing my hat in 12 hours into the mix, late as usual! Lets see where we go from here.

LD 43

I'm in!

Screenshot_20181130-131302.png

I don't know how much time I'm gonna have this weekend but I'll be participating! Been head down in a big project for months and want a distraction. Here's how I feel about the categories

Automation - might spawn a lot of conveyor line style clones but there is real opportunity to expand this theme Break the cycle - I actually like this theme, already spawning ideas in my head. Control the environment - loco rock jam 2018. Feels too similar to previous themes and doesn't seem like much interpretation is encouraged. Each playthough builds on the last - good theme with a good ability to interpret. Everything grows - pretty sure this has been a theme in the past. Has potential but I prefer others. It only changes when you aren't looking - an idea I initially didn't like but given some afterthought it could be interesting to see how this is expanded upon Sacrafices must be made - I can see how people think there are three similar themes. This is my favourite of the bunch as a literal interpretation of the words, rather than the design. Absorb your enemies - Kirby jam 2018. Could spawn a clever platformer in the vain of mario odyssey. Darkness is your friend - harder to interpret this as anything other than stealth Don't trust the game - unfair design aside you could expand this way past just unfair platforming Magic but there's a cost - take one leave one 2: restrictions One item, many uses - great idea to make a single mechanic work across a broader design Take one leave one - take one leave one : the OG. Much greater scope to interpret this. Far superior to the sequel. Two connected worlds - vague enough to be interpreted, precise enough to be constrained. Would be interested to see what this theme would produce. Even if I have no ideas for it at the moment. Evolve - everything grows 2 : reused theme boogaloo. A great theme but we have had similar before

There it is. Have fun everyone! Stay hydrated and rested and I look forward to seeing what you all have at the end.

I'm in.

Screenshot_20181130-131302.png

I don't know how much time I'm gonna have this weekend but I'll be participating! Been head down in a big project for months and want a distraction. Here's how I feel about the categories

Automation - might spawn a lot of conveyor line style clones but there is real opportunity to expand this theme

Break the cycle - I actually like this theme, already spawning ideas in my head. Control the environment - loco rock jam 2018. Feels too similar to previous themes and doesn't seem like much interpretation is encouraged.

Each playthough builds on the last - good theme with a good ability to interpret. Everything grows - pretty sure this has been a theme in the past. Has potential but I prefer others.

It only changes when you aren't looking - an idea I initially didn't like but given some afterthought it could be interesting to see how this is expanded upon

Sacrafices must be made - I can see how people think there are three similar themes. This is my favourite of the bunch as a literal interpretation of the words, rather than the design.

Absorb your enemies - Kirby jam 2018. Could spawn a clever platformer in the vain of mario odyssey.

Darkness is your friend - harder to interpret this as anything other than stealth Don't trust the game - unfair design aside you could expand this way past just unfair platforming

Magic but there's a cost - take one leave one 2: restrictions

One item, many uses - great idea to make a single mechanic work across a broader design

Take one leave one - take one leave one : the OG. Much greater scope to interpret this. Far superior to the sequel.

Two connected worlds - vague enough to be interpreted, precise enough to be constrained. Would be interested to see what this theme would produce. Even if I have no ideas for it at the moment.

Evolve - everything grows 2 : reused theme boogaloo. A great theme but we have had similar before

There it is. Have fun everyone! Stay hydrated and rested and I look forward to seeing what you all have at the end.