onepixel

LD29

I smell something fishy . . .

Hi guys,

I’m joining this weekend LD29 Solo. This is my first time joining a Ludum Dare competition. This is the account I’m using so update will be here. I am no artist but everything will work out. Let’s have fun making a 48 hour game guys!

Tools I’ll be using are:

Engine: Unity

Graphics: Photoshop

Sound: Bfxr, Audacity

Repository: Github

I still have no idea what to do for a BGM or if I’m going to have one but its going to be fine.

Code Base Declaration . . .

This is my first time at LD and I won’t be brainstorming my ideas yet until the theme is up but as per the rules of the LD COMPO, I’ll declare here the code base that I’m going to be using.

As I’m using unity, If I decide to go for an FPS I’ll be using Unity Asset FPS code base. Although I have a code base for FPS myself on my Github account. I will be grabbing scripts from my Github account and I’ll be re-scripting some of it to fit the purposes of what game I might have in mind.

Github repositories available at https://github.com/mrfriedfish?tab=repositories

Primary platform: Unity Webplayer

Secondary platform: Standalone for Windows, Mac and Linux

Source code for the game will also be available on my Github repository account when I submit the game.

Let’s have fun!

– mrfriedfish –

Beneath The Surface . . .

Game Title: /bɪˈniːθ/ /ðə/ /ˈsəːfɪs/ – Beneath The Surface

Game Idea: A one screen platformer beneath the surface from point A to point B to finish a Level.

Development Plan:

– Asset creation

– code up basic platformer mechanics

– additional gameplay mechanics – make it challenging

– levels and bad guys

 

Current Screens:

asset creation

Asset creation – Color palette to be used and tiles

Title screen

Title screen

You can’t think on an empty stomach . . .

the game seems to be coming along nicely. I would hope so. Minus the sleep it’s less than 24 hours left.

 

Development Plan status:

– Asset creation [completed]

– code up basic platformer mechanics [complete]

– additional gameplay mechanics – make it challenging [ongoing]

– levels and bad guys [ongoing]

 

Pizza for dinner plus more sugar intake to get the mind going. You can’t think on an empty stomach.

Made it before the deadline . . .

20 minutes before submission ends and I finally finished a playable game from scratch. It show what gameplay I was going for at the very least I was able to try out a gameplay I haven’t done yet before.

Ludum Dare Link: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=28626

Dropbox Link: https://dl.dropboxusercontent.com/u/147834891/Projects/BeneathTheSurface/Web.html

 

screen1 screen2

 

I had fun making a game with LD29. The Theme became a challenge for me. I’ll join again next time.

LD30

I am in for the second time . . .

Tools used:

Unity3D

Adobe Photoshop

Autodesk Maya

Git

Audacity

 

I’ll make a game with the compo in mind but if I can’t make it then I’ll settle for the Jam. Happy Jamming Everyone!