oparisy

LD32

My first LD / I’m In! Post

Hi,

so that will be my first Ludum Dare this week-end; I will try my hand at a Compo entry.

I intend to write a JVM game – I am betting on the fact that everyone has played Minecraft and installed a Java runtime by now, right? Right?

IDE: Eclipse.

Graphical toolkit: LWJGL.

Most probably some “programmer-level” 3D assets modeled under Blender. Some GIMP perhaps?

Should there be any music/sound, audiotool.com or LMMS will be used I guess.

But well, mostly, I intend to *ship* something.

Thanks for hosting this event!

Tags: blender, compo, im in, java, lwjgl

LD34

I’m In!

So… A compo it will be.

  • Language : JavaScript.
  • Toolkit : stack.gl, browserify, and everything in between thanks to npm.
  • Assets : Blender, maybe some Gimp. I’m definitely lacking some music tool.
  • Art style : theme-dependent but I’ve mostly trained on low poly/low colors modeling recently.

I aim at cutting relentlessly on any ambitious/exploratory coding taking me away from assets/gameplay tasks. Well, that would be a good thing anyway :)

Thanks to Shiro Games and Motion Twin for hosting me!

Comments

jakeman722
11. Dec 2015 · 21:03 UTC
For your music editer you can use programs like LMMS. :)
oparisy
12. Dec 2015 · 08:42 UTC
Hey thanks jakeman722 for your comment!

LD35

I’m In!

This will be my third try at a Ludum Dare “compo”.

Same tooling than last time: npm packages (mostly stack.gl), browserify, some blender modeling with an Eclipse IDE topping. Oh, and I may reuse non-gameplay code from my github snippets and previous LD entries.

But different objectives: hopefully I’ll spend less time learning and pushing the technical envelope, and focus on gameplay elements. Answer in 50 hours :)

Tags: blender, npm, stack.gl