So I thought I’d take a quick look back at my first experience of a Ludum Dare event now that I’ve fully recovered from what the final push did to me! I ended losing about 10 hours of my 48 to my day job: combined with my inexperience in producing something in such a short space of time… well, it was certainly a challenge.
Overall I’m very pleased with how this weekend’s development of “The Robots and I” (link) went: I genuinely feared I would fail to have anything to submit by the deadline, but I managed it. At the same time there are so many little additions/improvements I would have liked to get in there that could have made a difference.

FAIL
Success – Concept. I had my idea within a few hours of seeing the theme and quickly committed to it. I knew I had to do this to have a hope in finishing my entry, but if I had not been able to turn the idea into a game I could be content with it would all be for nothing. Thankfully the idea remained pretty rock solid in my mind.
Success – Productivity. With my time limited (and a history of losing motivation in my own little projects), I had to get my head down and produce. And for the most part I did! I was very happy with how my “shifts” at my PC went. With the possible exception of the last hour-or-so when I had become almost delirious with mental fatigue. Hey-ho!
Failure – Missing features. There’s no doubting the game is far from clear on what you have to do when it starts and this has been called out to me by most people who have given me their opinions on it. I had planned to have some sort of help text guiding you to your first “hack” but, like several other features I had hoped to get in, didn’t make it due to time. It also might have been worth adding a couple of alternative maps to mix things up a little.
Failure – Tweaking/polishing. While I obviously couldn’t have justified polishing when the core game was not yet completed, I regret to some extent that I wasn’t able to afford any time whatsoever to getting the game playing a bit nicer and looking a bit more interesting. I think a little bit of work on the player movement and interaction with the robots could have had a big impact.
I may return to this game shortly to try making it into something a bit more fun and rewarding to play, but right now it serves as the end result of a greatly entertaining and educational experience that I’m sure to build on in future. Bring on LD19! 😉