Pixelbear

LD22

Untitled game update #1

I never posted an “I’m in!” post, however, I’ve been created a game for the past 3 hours or so. This is my progress:

  • Used an engine I created before the competition for character movement (point and click movement), then built upon it to suit the game.
  • Added in basic areas
  • Created character graphics and animations
  • Created item graphics

I think I’m basically going for some kind of point and click game, however, I’m wanting to make the experience easy and smooth for the player, so I’m going to have to think of some interesting mechanics.

Wrapping up for the night!

Had an extremely productive day – about 15 hours of work, and one hour’s break. The game is nearing completion. I’ve done so much in one day, I may be able to add more than I first anticipated! Here’s what is complete:

  • Practically all of the graphics. There’s one or two backgrounds that we haven’t done yet, plus a few animations.
  • Practically all of the coding. It’s all there, it’s just a case of adding little bits on to allow the continuation of the plot.
  • All of the sound. My friend did a wonderful job of producing the music. I attempted some sound, then he bettered me. =P
  • A draft of the script. I’m calling it a draft now, as we’ve been talking about changing it. We know exactly what we want from the story now, though.
Basically it! Considering we’ve got until Monday, I’d say we’ve done a damn fine job. I’ve also been filming for a timelapse using Chronolapse (which I was introduced to here – thanks guys!), so you’ll be able to see all of my shoddy coding and work process. =) A room

In a weird room... with an indoor pier... wait- what?

Comments

Rojoco
17. Dec 2011 · 21:00 UTC
Woot woot!

“Follow” update

We named the game “Follow” (was originally “StalkHer”, but that sounded kind of… yeeeaaah…). It’s almost finished; this is a list of things left to implement:

  • An ending scene
  • Instructions
  • Some animations
Should be done in a few hours, hopefully!

The stick mocks him.

7

This entry was posted on Sunday, December 18th, 2011 at 6:29 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Done and testing!

“Follow” is complete, and we’re just testing it now! I’ll submit it in a few hours, as I have to go somewhere. The game is basically a simple point and click adventure with a movement mechanics and weird item dropping controls. The primary focuses for this have been the graphics and story.

This has been my very first Ludum Dare (very first game making competition, in fact!) and I’m extremely pleased with the result. =)

I think that's something to do with your mustache...

“Follow” Timelapse

After finishing my game “Follow” (and then fixing a few bugs after release <.<), I put together this timelapse.

Warning – I recorded my voice for the beginning of it. =P

LD23

I’m in again!

Although exam season is dawning, I can’t miss upon a chance to enter Ludum Dare. Since I’m going to be revising a lot, I’m going to focus a lot less on graphics (unlike last time) and focus more on innovation and gameplay.

  •  Graphics: Photoshop CS4
  • Programming: Actionscript 3
  • Sound: Bfxr

I’m not sure if I’ll be entering the competition or jam – it depends if my friends are available for that weekend. Happy to be part of the 10th year anniversary!

2 hours and 20 minutes in: a good chunk done!

Started programming 2 hours and 20 minutes ago, and I’ve managed to get a lot done in that time. Right now there are a lot of placeholder images, since my friend (who will show up later) is doing the graphics. Here’s what I have so far:

 

Looks delicious!

Right now it’s just a grid area with land and water, with drag and drop functionality of those other two tiles. Not quite sure how the gameplay is going to evolve with this one, but I like the idea. You may also notice I took a photograph of my desk (and used Photoshop to get a flat piece of graph paper in). My friend and I are planning to have all of the graphics drawn on paper to add a little twist to this “Tiny World” theme.

Alright, breakfast, then back to it (with Pink Floyd playing in the background :P)!

LD24

I’m in!

This will be my third Ludum Dare! Although, the last one didn’t go to plan, and I ended up not submitting. :(

In the previous competitions, I only went for the Jam, as I wanted to do it with friends. However this time, I will be entering the competition. I’ll be programming in AS3!

Tools:

  • Flash CS4
  • Photoshop CS4
  • Bfxr
  • pxTone
  • Chronolapse

Good luck to everyone!

How’s it going?

Really well! I woke up this morning and spent about half an hour getting ideas. I eventually chose an idea, and I’ve stuck with it since! Right now I’ve done absolutely no art whatsoever (so every asset is a delicious placeholder), but the code is almost 100% complete. My game is fully playable, including a win state, upgrades, enemies and other funky stuff.

I &lt;3 squares

I <3 squares

 

There’s quite a lot going on here. Basically you’re a creature that decided to attack a random planet. The planet defends itself, while you evolve (upgrade ;D) to become stronger, until you’re completely maxed out – at this point, you can destroy the planet. It gets pretty hectic! I’m also quite proud of myself, since this is the first game where I’ve used a lot of maths for the core mechanics. All of the orbiting and shooting is great fun! 😀

Comments

talhakaya
25. Aug 2012 · 12:45 UTC
sounds hot!

Game update!

My game is very near completion! All I have left to do now is added effects/polish and sound! I have instructions in game, lots of animations and as far as I can tell – no bugs!  Very pleased with what I have now, and it’s great fun to play! 😀

dem graphiks

dem graphiks

Kongregate upload error?

Everytime I try to upload to Kongregate, I get an error. Is anyone else having this problem?

Comments

Pixelbear
26. Aug 2012 · 19:20 UTC
A .swf. I’ve tried multiple browsers and it’s a no go.

October Challenge – First Build

Screenshot the first!

First bit of art!

After 2 days of laid back programming, I decided to pretty it up a bit to allow for a screenshot. I’m used to pixel art, but I’ve gone for a more cartoony, wobbly-edge… thing. It’s going to be a puzzle/adventure game with items and whatnot, but right now there’s none of that. At the moment, I can generate a room, move the player about (with hit detection), push and pull boxes, and trigger doors with boxes by moving them onto a switch. :)

3

This entry was posted on Sunday, September 30th, 2012 at 11:04 am and is filed under October Challenge 2012. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD25

2 hours in – controls and placing tiles = done!

Sexy programmer art. <3

This is the first screenshot of my game. The game will be a sort of defense game where you build up the environment and place towers on it to defend from multiple waves of enemies. The difference in this is that you take materials from your dead enemies to construct your towers and upgrade them. It’s working well so far – level scrolling, player movement and tile placement are all in. Next I’ll be working on placing towers and having enemy spawns!

Western Game Thing is coming along!

Progress with my game has been going well! But before I go on about that, here’s a picture of my breakfast (grated cheese and rocket sandwich <3) and cheese strings, with a packet of choccy digestives. Yum. Also, I’m a coeliac, hence the tiny bread and “Free From” food. :P

My breakfast and biscuits to last me the two days. &lt;3

My breakfast and biscuits to last me the two days. <3

The game has been coming along well! My idea was a sort of western bandit thing, but simplified down to just one fight between you and the town’s hero. I’m doing this, as I’ve never really programmed any AI before, so I fancied spending my time creating a worthwhile enemy. Here’s a picture of the game, along with its FUNKY graphics style:

Psychedelic maaaaan!

Psychedelic maaaaan!

LD26

In for the Jam!

The last couple of times I’ve been in for the compo, but this time I’m working with someone else, so it’s Jam time! The person in question is the lovely Lianne Booton (@Liannethy on Twitter :D) – I am SUPER excited to be making a game with her as her art is freakin’ awesome. Like. Really awesome. 😀

Anyway, tools of the trade (for me at least) are the usual:

  • Flash CS4
  • Photoshop Cs4
  • Audacity/BFXR (if needed!)
  • Chronolapse

Good luck to everyone! I’ll be blogging and looking at everyone else’s work! 😀

LD28

Team Sadbrains and Pixelbear are back!

…And we’re making something even more disgusting than last time. We were trying to think of something weird and out of the box for our game (and obviously vile), and we finally came up with the idea that you only have your virginity once.

Today has mostly been me, Pixelbear, programming the game from the ground up due to Lianne of Team Sadbrains being 13 hours ahead of me, and only just woke up a few hours ago. Gameplay wise, it’s pretty much done. We went for a Warioware style game; less childish though!

On another note, we asked Twitter to give us some sex noises for the last parts of the story, and oh golly did they provide. We were laughing for minutes with some of the sounds we received – everyone that provided sound clips will be included in the credits, and forever be loved by us.

Finally, here’s a screenshot of the main menu (WIP), drawn by the lovely Lianne:

Screenshot_1

We are horrible people.

LD30

Return for round uh… fuck it I’ve forgotten

I’m in again! I’ve lost count of how many LDs and miniLDs I’ve entered, so that’s either my shit memory coming into play or I’ve just done a lot. Probably a bit of both.

Ludum Dare is a wonderful time for me anyway. Usually, my projects end up being quite normal and friendly and blah blah  BORING. However, for Ludum Dare I let my weird, twisted and usually highly inappropriate ideas free. Past spawns of this are Million Dollar Manbaby, a game about tearing limbs off of your enemies and sticking them to yourself and M’Lady and the Tramp, a Wario-ware style game about getting a guy to lose his virginity.

I actually already have an idea for the game I want to make, so I’m going to pray that the theme allows for it!

Anyway, I am sans artist this time (curse you Lianne!) which means I’ll have to draw all of my disgusting ideas myself. I really hope I successfully manage to gross everyone out once again.

I’m also changing up what I’m going to be using to make my game to give myself more options. I’ll be using:

  • Programming: FlashDevelop w/ Haxe + Lime + OpenFL + HaxeFlixel
  • Art: Photoshop
  • Sound: Audacity

Good luck to everyone and remember to enjoy yourself!