pixelstuff

LD32

Angry Beavers : Post-Mortem

Play and Rate our game here 

This time, we tried to make something less ambitious than the two last times, but more fun.

What went right

  • Game concept

We are finally learning from our previous mistakes, be less ambious in game mechanism, finding a concept and an easier gameplay once you know the few controls.

  • Graphics

Game concept art and assets are more mature than in our last jams, and by restraining ourselves on the concept, we were able to create enough visuals during the 72 hours to have a game with some interesting basic assets.

What went wrong

  • Unity export

Definitely, what went wrong was the Unity export, lots of glitches and bugs we weren’t expecting occured, mainly because unity player was no longer supported by Chrome and webGL export was still in early beta stage.

  • Bugs

It’s important for use to improve our way to anticipate bugs when exporting and when playing. But we are really happy with the outcome, while comparing our first jam and this one, we are learning from our mistakes and that what’s important.

Feedbacks are really appreciated :)

 

Tags: #ld32 #ldjam #art #2d

LD33

Undercowver

titre

 

Play and rate our game here

Plot

You are an evil alien monster, sent on earth to put implants on cows and release them so they can serve your diabolical plans! But take care to not wake up the farmer!

 

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What went good

  • We easily found a concept
  • Artistic direction was clear right from the start
  • We took the time to make a few adjustments before submitting

What went wrong

  • We think we can do even better stuff
  • Had troubles (bug fixing mainly) during the last hours
  • Difficulties to make some assets visibles

Bonus points

  • From our last games, we set up a project and made some researches
  • The team feel we improved ourselves since the last jam :)

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Tags: 2D, alien, LD33, screenshot, unity, You are the Monster

LD34

We’re done !

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We did it !

Check out our submission Rollin’ Lemmin’ ! http://buff.ly/1P3Hem9

In Rollin’ Lemmin’ you’re Mr.Fox next morning breakfast, try to escape the fox’s fangs by rolling along the mountain slopes to find safety at your family’s homeplace.

CONTROLS

Spacebar – Jump
MAJ – Get rid of snow

LD 38

Beer in Mind - Postmortem

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What is the game about?

In Beer in Mind, play as the bartender of a small pub located in a downtown suburbs. You will find soon enough that the world is not as big as it seems and that your customers have their own secrets.

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This game is a point & click, all playable with your mouse.

=> Page entry


The original ideas

A few days after the submissions, we thought it would be interesting to share with you a bit of how we spent this 38th edition of the Ludum Dare at the PixelStuff team. We were 7 in our team for this edition, 2 designers, 4 developers, 1 sound designer.

The first day, we mainly gathered ideas and set up the whole gameplay mechanisms we wanted to make in an ideal world. This allowed us to choose where to cut functionnalities we could not fit in the 48 hours left. Our brainstorming highlighted that we were deeply interested in gameplay axed towards simulation and management games. We liked the idea of having a small place to manage for the player. At first, we thought of using the environment of a desert island, planet, ecosphere... and the idea of a bar came in.

We chose this one, it fitted the theme perfectly: a bar is a small world itself, with its own rules, its usual clients and its ressources (beer, tv, doritos...). We also liked the idea to put together a gameplay and the proverb "It's a small world".

The ideal version of Beer in Mind is a game where the player would have to manage his bar (ordering supplies like beers, changing music or tv programs according to the people in the pub, make money, ect...) and be the witness of storylines evolving within the bar. Groups of character would interact positively or negatively and you would have had to be sure those who didn't liked each other would not meet if you wanted to keep your bar safe, you would discover that some of them knew each others without knowing it... and many other ideas I can't list here.


48 hours left to make a game

Finally we kept a few interactions available and linked them to scenariis to provide a prototype of how your actions on the environment could affect the characters you're interacting within the bar.

We chose to keep at least:

  • The idea of serving beers to clients,
  • Being able to turn on/off the tv
  • Calling a cab/the cops
  • A few other elements only usable in some specific cases (no spoilers)

We put aside the idea of complexifying the gameplay by adding ressources management and money management and focused onto the scenario. It was a pretty challenging stuff to create and find a tool simple enough to allow the team to make quick edits to the scenario and adjusting the timings.

One of our developer adapted during the 24hours a nodal tool interface to edit datas we would export as a JSON file to change the scenariis deployed in the game. The whole thing is also completed by a random quotes generator created via a .CSV file.

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The last hours were mainly dedicated to creating scenariis, implement them, testing them, correcting bug, creating the UI, the game overall looks and integrating them in Unity so that everything worked fine.


What we learned/What is the future?

We knew from the start we would not be able to add everything we thought of, which would have created a deepest experience of the game.

Today, Beer in Mind needs polishing on the clickable items, the timing of the scenarios, be more dynamic, have more player rewards in UI interactions, a more coherent graphic direction and a LOT of user testing to polish it.

But we're kinda happy with how it turned out. A bit disappointed too.

We had to do a lot of concessions into our original idea: from a management-simulation game with a red link scenario in the background, we ended up doing a point-and-click with advanced interactions onto objects and people.

The good point is that we are feeling within the team that there is a good game idea to dig and we will probably continue it after those 72hours, and even if the game we ended up with wasn't exactly what we wanted first, it was a pretty interesting prototype to make.

If you read all of that above, thank you for your time ❤️ You're awesome!


tld'nr: We made a simulation-management-point-and-click game we will probably continue developping after the LudumDare

LD 41

LD 42

Summer Breakdown • Enjoy the beach while you still can !

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*You are running out of space at the beach ! *
Try sunbathing to get a perfect tan and keep away from the crowded area to avoid the nervous breakdown !

Play it here : https://ldjam.com/events/ludum-dare/42/summer-breakdown

LD 44

Dead Frog Tell No Tales

Hello fellow jammers!

We are super happy to share with you our take for this 44th Ludum Dare edition!

You can enjoy our submission here:

https://ldjam.com/events/ludum-dare/44/dead-frog-tell-no-tales

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We greatly appreciate any feedback you wish to give us! Thanks!

Sing your adventures to save your life

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PLAY IT HERE: https://ldjam.com/events/ludum-dare/44/dead-frog-tell-no-tales

We created 40 different cards illustrations for Dead Frog Tell No Tales. Try to find them ingame!

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We are amazed by the feedbacks we got so far from the community. It's truly a great event to be part of!

Ludum Dare 49

Grandma's dog is acting a bit weird

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You are an old lady living in the surroundings of Tchernobyl. Your beloved dog Myshka came back from its stroll today. But it seems…different? On your way to the veterinary to make it examined, Myshka seems to have recently developped a new taste for radioactive mushrooms. But guards are patrolling any suspicious activities in the area, unfortunatly you can't wait any longer. Make sure it does not starve nor eat too much. Who knows what could happen?

Play it here : https://ldjam.com/events/ludum-dare/49/hungry-myshka

Ludum Dare 52

Mothman's Forest

HAAA the end of rating is in few hours ! We are not align with this new ludum :(. Please take a look at our game : Mothman's Forest MothMan'sForestemMakeSound/emoptimized.gif

In “Mothman’s Forest,” you play as the mysterious cryptid known as Mothman, wandering through the forest and using your hypnotic powers to harvest gullible travelers who dare to enter your territory.

As you make your way through the game, you must use stealth and cunning to terrify the travelers without being seen. The more scared the travelers are, the easier it will be for you to bend them to your will. Can you become the ultimate master of the forest, or will the travelers find a way to escape your grasp?!

https://ldjam.com/events/ludum-dare/52/mothmans-forest

Ludum Dare 53

Ship the sheep is live!

Our game is live! :tada:

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We are thrilled to present our submission that is eagerly awaiting you to test your shepherding skills.

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In "Ship the Sheep", you get to play as a little dog, who is also an apprentice shepherd, tasked with the important mission of leading your sheep flock to the best grass area. You must navigate through various obstacles and challenges to ensure that your sheep reach their destination safely and efficiently.

Ludum Dare 57

Hey we’ve made a game !

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Hey! We're a team of four and we've managed to release a small game where you play as an archaeologist trying to fill the rooms of their museum with various fossils.

Play it here !

To do that, you'll need to dig and venture deep underground! But there's a catch — deep below lies a reservoir of magma, just waiting for the right moment to rise! Be careful and don’t get caught off guard! Good luck, adventurers!