pnikav

Ludum Dare 48

Run, Glim, Run! — Cave runner

Hi there! This is our first article about game development. We will talk about the concept here.

The meaning of the game is to help the cave creature (Glim), which was pushed out by the flow of water, to return home

Along the way, the player can jump, collect fireflies to replenish the supply of light. Or stumble over stalagmites, which will provoke the approach of water. The game ends if the player is covered in water due to tripping over stalagmites, fell into a pit, or plunged into darkness due to a lack of light energy.

Character concept Glim.png

Background color variations 1.jpg

Run, Glim, Run! - Day two

The second day of the event is coming to an end, which means that it's time to sum up the results for today! glimcurv.gif

We decided to slightly revise the concept of the game's storyline and removed the idea of a stream of water knocking a creature to the surface. Instead, we made the water right in the cave, now all the gameplay takes place underground.

up.png

In addition, we already have several ready-made animations (one of which you saw in the GIF above), the starting location, the cave design, the UI, and the main mechanics.

~~We're great and almost finishing work on this game!~~ In fact, there is still a lot of difficult work to do on the animation, but we will definitely manage!

down.png

Run, Glim, Run! - Day three

The last day of the event is coming to an end, and we are almost ready to present our game to the audience!

123.png

Today we were mostly engaged in water animation, tutorial, and building the game, and we double-checked everything a lot of times, so we hope that everything will work out. Chu_gif1.gif Thank you for your support with likes, the game will be released very soon!

Run, Glim, Run! - The Release!

Hey, everyone! 72 hours have passed since the start of the LD48, and we are finally ready to present our Glim to you!

Run, Glim, Run! is an endless runner about a cave creature that hates water and can't live without light! The player needs to jump on platforms, collect fireflies and beware of waves, pits and stalagmites.

gameplay (1).gif

The keyboard shortcuts are very simple, you just need to press SPACE BAR in time 123.png

PLAY NOW

A few facts about us: - this is our first GameJam - to be honest, this is our first game at all - we are students from Russia - we hardly knew each other before Jam

We know that many of those reading this are very tired over the past three days, as we are, but we really hope that someone will like the fruits of our labors!

Since this is our first experience in creating games, we will be very happy to receive constructive feedback!♡

P.S.: this is only the first version of the game, we will add a lot of fixes soon

Ludum Dare 49

UTNU — Unstable Table Named Uns

Hello everyone! The first day of Ludum Dare 49 is ending, which means it's time to sum up!

We decided to use wordplay and make a game about a table called Uns. Uns is tired of standing still, but learning to walk is not an easy task at all, with which the player should help a small unstable table.

Color palette palette_cropped.png

Character concept CPsPNW6-ld8.png

Animation of his eyes Uns_eyes.gif

Background draft fakeshot_back.png

There are still two days of hard work ahead! We wish everyone good luck and advise you to get a good night's sleep <3

Unstable Table Named Uns — Day two

That's the end of the second day of Ludum Dare 49, and we have almost everything ready!

We decided to make a drawing in the style of children's drawings with colored pencils, and it turns out very cute! In addition, we have very atmospheric music, we hope you will like it :)

Here's what we have at the moment:

A stylized background background.png

Main Menu Screenshot_1.png

Basic mechanics (control of each leg) gif.gif ~~the 4mb limit will kill me someday~~

There is very little left until the end of the current jam, we wish everyone to be patient and successfully complete the work! See you in a day <3

Unstable Table Named Uns - Day three

The last day of the event is coming to an end, and we are almost ready for the release of the game!

Today we added a puddle: passing through it, a table named Koons slides. We added the start and finish of the game, made a small animation for the main screen. We also slightly changed the color of the floor and added a couple of pages.

Today's works:

Puddle wet_floor.png

Page with authors authors.png

Tutorial tutorial.png

P.S. at the very beginning of the game you will find a small reference to our previous game!

Unstable Table Named Uns - The Release!

Hey, everyone! 72 hours flew by very quickly, were full of work, and we are finally ready to show you our little Unstable Table Named Uns!

The main task in UTNU is to reach the finish line as quickly as possible. We have specially chosen a drawing in the style of children's drawings with colored pencils and pleasant music to give the game a special atmosphere and mood!

page.gif

You have to control each leg of the table separately and jump up in case of getting stuck tutorial.png

Our record is 11 seconds! Can you do it faster? ;)

PLAY NOW

A few facts about us: - this is our second GameJam - this is our second game at all - we are students from Russia - we've done this game much more faster than the previous

Despite the fact that we already have a little experience, jams are still hard. We hope that someone will like our work!

We are still just learning, so we will be very happy to receive constructive feedback!♡

Unstable Table Named Uns - Local Achievments

OUR GAME

Two days have passed since the release of UTNU, and we want to share some of our achievements!

First of all, we are immensely grateful to everyone who appreciated our efforts and liked / wrote a comment / just enjoyed the game. Your feedback is very important to us. Thank you very much!

Once we mentioned that we are students from Russia, and today our college was voting for the best game among the participants from the college. We got the most votes and will receive Steam gift cards! unknown.png

Our College ITHUB (Moscow)*click*

Also on the YouTube channel of Vladimir Horkov (the person responsible for the musical accompaniment), videos with soundtracks for our game were released. We recommend everyone to watch the rest of Vladimir's videos! https://img.youtube.com/vi/-_xkFyPMyQc/0.jpg

https://img.youtube.com/vi/eXcym6dFP_Y/0.jpg

It seems that we are really good at it, and we are insanely happy about it! See you soon :blue_heart:

Ludum Dare 53

some spoilers for our game

initially it was a test post, but then I realized that it couldn't be deleted, so... HERE'S A MEDICAL RAT FOR YOU

геймджем copy (1).png

The results of the first day of GameJam and... more rats!

Hello to all those who are tired and have worked hard! I understand you perfectly :blueheart:*hugs of support*:blueheart:

Let's summarize the results of the first day of development of our game! First of all, we came up with a concept:

The essence of the game is that we play as a rat running errands for a plague doctor. Her goal is to deliver medicines to people without encountering infected rats!

Here are the half-final arts of our rats: rats_together.png

When meeting with patients, of course, they will thank us, so here is the UI of the dialog frames: UI_dialog.png

In addition, we have sketches of some characters and locations ready, but we will show them a little later, hehe

A small spoiler for those who have read to the end: there will be a scoreboard in the game! Which one of you is the best rescue rat, huh?:smirk:

A third of the way is passed, there is not much time left, so I wish everyone to work hard and just have fun!

Results of the second day and... rats. again.

Hi there! The second day is over, we have already slept and are ready to tell about what we did yesterday!

Firstly, we are almost(!) finished with the rendering and animation of our rat! rat-walking.gif

Secondly, we have finished rendering the main enemy and main friend: the plague rat and the plague doctor :) main.png

In addition, we have several NPCs NPC.png

And almost the entire UI UI.png

Our build is almost ready, it remains to make the last edits, finish the art, and then we will be proud of ourselves! We wish you all good luck and success! :heart:

Rescue Rat: The Final Day!

There are two left until the end of the jam, and now is the time to sum up the results of the third day!

Today we were engaged in NPC animation, UI finishing, tiles for locations and gamedesign!

NPC Animations: NPC_anim.gif

Character cards in the dialog: character_cards.jpg

Gamedesign process: Screenshot_1.png

In addition, we have all the mechanics, the entire UI, decorations and animations of the main characters ready! But you will see this in a few hours on the release!

Everyone who has already finished - you are great fellows! Who is finishing work right now - I believe that you will have time and will cope with everything! See you in a couple of hours :heart:

Rescue Rat - The Release!

Hello to all the tired and exhausted! 72 hours have passed, which means that it's time to show the world our lovely Rescue Rat.

In Rescue Rat you have to save the inhabitants from the plague by running their errands and delivering medicines from the Plague Doctor

howemto/emplay.png

PLAY NOW

Don't forget to expand the game to full screen!

A few facts about us: - all members of our team study at the same college in different areas (art, development, game design) - this is the fifth jam for almost all of us, but, nevertheless, it was not easy! - on the last day of development, a few hours before the end of the jam, in the midst of it, our lead accidentally fell asleep :sweat_smile:, and we were a little scared of it... but he woke up two hours before the release and helped us!

We plan to finish some things in the near future and upload a patch that will make the game even better! Despite the fact that this is not our first experience, we are still learning and we will be glad to constructive feedback! :blue_heart:

We hope you will appreciate our efforts. Enjoy the game!:rat: