52 hours in to the jam...
We're basically making an Enter the Gungeon fan game at this point.

We're basically making an Enter the Gungeon fan game at this point.

First time having had the privilege to jam with such a big team (5 people). Exhausted, but pretty happy with the results. Looking forward to playing all your games :)

Not much to show yet, but lots of engine-work developed under the hood. Hoping more to show tomorrow, when I think the engine work will really pay off.

Super Garden Lord is now technically playable start-to-finish. Unfortunately it looks and plays terrible but hopefully we will fix that :)

Do you just add screenshake? Is screenshake gameplay?
https://i.imgur.com/CxacHtH.mp4
I played a bunch of y'alls games and these are my favorites.
Most polished overall: https://ldjam.com/events/ludum-dare/52/slime-crime
Most memorable: https://ldjam.com/events/ludum-dare/52/this-is-my-dream-job
Most relaxing: https://ldjam.com/events/ludum-dare/52/$318599
Most narratively-interesting: https://ldjam.com/events/ludum-dare/52/organ-ized-crime
Demented energy: https://ldjam.com/events/ludum-dare/52/click-on-fish
Most addictive: https://ldjam.com/events/ludum-dare/52/orchard-alchemy
Most likely to cause permanent brain damage: https://ldjam.com/events/ludum-dare/52/big-aussie-harvest
Favorite game featuring a rave: https://ldjam.com/events/ludum-dare/52/night-of-the-werevester#/comment-919235
Thanks for another great LD!

Our art director has gone rogue and is adding violence and bird-on-bird combat to our wonderful cooking game. It is un-Christ-like and we don't condone it, but we can't do anything about it. All that we ask of you is to please don't play SOUS-BEAK when it comes out. SHIELD YOUR EYES

We thought it would be fun to show some of how the art for Coo-Coo, Chef! was made.
Our 2D artist (@lexu) drew a bunch of neat birds.


Then I imported them as references into Blender and modeled them. A very easy way to model organic things is by using metaballs to get the general shape, then convert them to a mesh, apply subdivision surface (iterations 2) to get finer geometry, and use the sculpting tools (mainly Grab) to get the general shape.

Then, I use QuadRemesher to get a reasonable topology and "Project From View" to get a UV map that I can align with the base image.

We are not good at coming up with names and this jam was no different.

We've added a postjam version to make the controls easier and remove some confusion with the input scheme! Please use the original version for rating, but the new version makes the "Move" command move the birds forward instead of randomly, as well as an intro cinematic and fixes some other QoL issues.
Thanks for everyone who played and provided feedback, and we're really enjoying playing all of your games!