poboy

Ludum Dare 48

52 hours in to the jam...

We're basically making an Enter the Gungeon fan game at this point.

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Finished our game??

First time having had the privilege to jam with such a big team (5 people). Exhausted, but pretty happy with the results. Looking forward to playing all your games :)

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Ludum Dare 51

First night progress

Not much to show yet, but lots of engine-work developed under the hood. Hoping more to show tomorrow, when I think the engine work will really pay off.

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25 Hours: Playable Demo

Super Garden Lord is now technically playable start-to-finish. Unfortunately it looks and plays terrible but hopefully we will fix that :)

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31 Hours - How do I make a game

Do you just add screenshake? Is screenshake gameplay?

https://i.imgur.com/CxacHtH.mp4

Ludum Dare 52

My favorite LD52 jam games

I played a bunch of y'alls games and these are my favorites.

Most polished overall: https://ldjam.com/events/ludum-dare/52/slime-crime

Most memorable: https://ldjam.com/events/ludum-dare/52/this-is-my-dream-job

Most relaxing: https://ldjam.com/events/ludum-dare/52/$318599

Most narratively-interesting: https://ldjam.com/events/ludum-dare/52/organ-ized-crime

Demented energy: https://ldjam.com/events/ludum-dare/52/click-on-fish

Most addictive: https://ldjam.com/events/ludum-dare/52/orchard-alchemy

Most likely to cause permanent brain damage: https://ldjam.com/events/ludum-dare/52/big-aussie-harvest

Favorite game featuring a rave: https://ldjam.com/events/ludum-dare/52/night-of-the-werevester#/comment-919235

Thanks for another great LD!

Ludum Dare 55

Ludum Dare 59

Please don't play our game

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Our art director has gone rogue and is adding violence and bird-on-bird combat to our wonderful cooking game. It is un-Christ-like and we don't condone it, but we can't do anything about it. All that we ask of you is to please don't play SOUS-BEAK when it comes out. SHIELD YOUR EYES

Rejected names, art timelapse, projection mapping, and a postjam version

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How Birds Is Made

We thought it would be fun to show some of how the art for Coo-Coo, Chef! was made.

Our 2D artist (@lexu) drew a bunch of neat birds.

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Then I imported them as references into Blender and modeled them. A very easy way to model organic things is by using metaballs to get the general shape, then convert them to a mesh, apply subdivision surface (iterations 2) to get finer geometry, and use the sculpting tools (mainly Grab) to get the general shape.

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Then, I use QuadRemesher to get a reasonable topology and "Project From View" to get a UV map that I can align with the base image.

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Rejected Names

We are not good at coming up with names and this jam was no different.

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Postjam version

We've added a postjam version to make the controls easier and remove some confusion with the input scheme! Please use the original version for rating, but the new version makes the "Move" command move the birds forward instead of randomly, as well as an intro cinematic and fixes some other QoL issues.

Thanks for everyone who played and provided feedback, and we're really enjoying playing all of your games!