In for the Jam
I’ll be in for the jam, since school plans to get in the way too much to finish a game in 2 days. I’ll be using Unity3D.
I’ll be in for the jam, since school plans to get in the way too much to finish a game in 2 days. I’ll be using Unity3D.
I have a regatta to go to this morning (luckily it’s a short one, so I should only be gone till noon). I’ll be spending every moment when I’m not in ridiculous agony trying to come up with ideas for the game. So, since I’ll be rowing, I guess I should stall all you competition. http://rowingsoundsfun.tumblr.com/
Also: Potatoes for breakfast! So appropriate!
I’ve decided to call my game The Quest for Philip’s Glass (Free potato for whoever gets the joke). It’s going to be only the essential elements of a puzzle platformer. Crates, buttons, ladders, jumping, and whatever else I really need to make some puzzles.
After I finish the basic locomotion, I’m gonna go have some lunch.
Here’s our hero!
This will be my second Ludum Dare, the first outside of the Jam. I’m planning on using C++ with SDL for OpenGL, but if the theme seems to need it I’ll use Unity3D.
No matter what, I’ll be using Photoshop for 2D graphics.
If I use C++:
– SOIL (Simple OpenGL Image Library)
If I use Unity:
– Blender for 3d graphics
We all know I have to post a picture of my desk at some point, but I’m too lazy to go get the camera and have to transfer the photo. Plus, right now it doesn’t exactly deserve a picture, I should probably hide it from you guys…
I know. If I juryrig a mirror, in front of the computer, I can use it to take the picture with the computer camera, then no cable-finding required.
Now how large does the mirror have to be? Judging by the FOV of the iMac’s camera, and the distance I’d need to hold it to capture my whole desk, it’ll have to be about 3′ wide. Maybe I could use lenses and a curved mirror?
You know what, I’m gonna go get the camera.
I’ve gotten to the point in my game where you can betray your fellow rebels or not, and to celebrate I’m listening to Cry for Judas, by the Mountain Goats. You should all listen right now if you have some time!

I had lots of fun this Ludum Dare! It was my second LD, my first in the compo, and I was quite happy with my results this time.
I wrote a Choose-Your-Own-Adventure game about a citizen in a city that’s been invaded by aliens, and having everything conspire to make you revolt.

I had a great time this Ludum Dare, and I’ve played lots of fun games. I’m excited to see the results, and eagerly awaiting next time. I’ll be ready.
Tags: I will play your game, play my game, post-mortem, postmortem
I’m in this time! I’m entering the Compo, and this time I’ll be:
Putting off history homework.
Not doing math homework.
Maybe taking a break for English.
For my game development I’ll be using Unity3d and photoshop, plus some test editor.
I’ll be leaving sometime during the middle of Sunday, so this will be an interesting challenge.
I’ll be using Unity3d, as well as a few replacement functions for the Lerp/Slerp (add extrapolation).
Here’s a gist
In fact, I made a whole tiny animation framework that people can use with Unity.
Depending on the theme, I’ll be using:
In the past few months I dabbled with iOS development, and absolutely loved the [UIView AnimationWithDuration: …] methods. These use parametric methods, and let you do very nice simple animations in code, and since it’s so nice, I decided to make a similar system for Unity3d.
So today I spent a few hours working on a parametric animation solution, you can get it here. It’s very easy to use, and I recommend it to anyone who’s using Unity for this LD, it allows for very nice detail animations on objects. If you find yourself interpolating objects between two points, consider using this instead.
Also, I wrote some replacements for the interpolation system which let you use values outside the [0, 1] range.